"All warzone missions now have a 30 minute from start time cooldown."
So, Ker'rat's mission is now on a 30 minute cooldown?
good change, this should help drive off the scurge of the silver scumb, that should help with server lag and crashing alot.
glad to see cryptic doing something about the free 2 play menace, if they want cstore points or ships they need to man up and sell blood and buy some cstore points!!!
The Bortasqu has very weak shields and hull. It goes down too easy. It does not tank well at all.
I switched from the Tac to the Command Carrier wich was slightly better in survivability.
However, where is the Sensor Ananlysis. I don't see it anywhere. It does not seem to be included with the Command Carrier. It is supposed to be a power of the Command Carrier.
The Bortasqu has very weak shields and hull. It goes down too easy. It does not tank well at all.
I switched from the Tac to the Command Carrier wich was slightly better in survivability.
However, where is the Sensor Ananlysis. I don't see it anywhere. It does not seem to be included with the Command Carrier. It is supposed to be a power of the Command Carrier.
I can tell ya the my build is very survivable in elite stf runs (same build for my fed aswell in the oddy) only thing that kills me the most is the one shot crits from the torps; i.e the invisi torps and donatra's torp spread (latter can be countered using brace for imapct and power to sheilds 3 if hit at the right time most of the time.)
when it comes to the sensor analysis thats a passive that is buffed to your weapons over 1min when you intialise combat with your chosen target and resets from the start on next target over that 1min period.
The Bortasqu has very weak shields and hull. It goes down too easy. It does not tank well at all.
I switched from the Tac to the Command Carrier wich was slightly better in survivability.
However, where is the Sensor Ananlysis. I don't see it anywhere. It does not seem to be included with the Command Carrier. It is supposed to be a power of the Command Carrier.
I believe I can assist here. The following troubleshooting steps may help in this case:
Place a shield in the shield slot of your ship. To do this, press the "U" key and select your ship. One of the slots will be allocated for shields. Place a shield there for best results.
Check your skill tree. To do this, press the "K" key. The key words you are looking for in your skills are anything dealing with "Shields". You may also wish to address any skills that deal with "resists". This will also help greatly.
Check your bridge officer skills. You may wish to include buffs for your shields. I personally recommend "Emergency Power to Shields", among others.
A final tip is to check your strategies while playing. Also check your class. Be aware that this is an Engineer ship. Other classes CAN successfully use it, but it works best for Engineers.
Am i the only one who thinks that the 3 different variants of the flagships should be 3 different class ships? i mean technically they are all engineer ships, whether they call them a science, tactical or whatever. I mean, im not complaining about the ship per say. i like them alot, but i think the science variant should have a commander science BO. and the tactical variant should have a commander tac BO.
Am i the only one who thinks that the 3 different variants of the flagships should be 3 different class ships? i mean technically they are all engineer ships, whether they call them a science, tactical or whatever. I mean, im not complaining about the ship per say. i like them alot, but i think the science variant should have a commander science BO. and the tactical variant should have a commander tac BO.
You have a misconception that ships are tied to player class. They are not. Any "class"/type of captain (Engineer/Science/Tactical) can fly any class ship. A player adds their abilities to the ship to supplement its strengths or make up for its weaknesses. So for example:
Player abilities:
Engineer: +survivability (repair/power)
Science: +buffs/debuffs (support)
Tactical: +dps/maneuverability
Ship strengths/weaknesses:
Cruiser: High HP; slow movement
Science: Support (built-in buff/debuff); lowest base dps capacity
Escort: High speed, highest base dps capacity; very fragile
Carrier: High HP, support and built-in targeting debuff; slowest movement
In this way, players can mix/match ships to suit their preferred playstyles. You're not locked into a certain ship class just because you picked a certain type of captain.
Comments
good change, this should help drive off the scurge of the silver scumb, that should help with server lag and crashing alot.
glad to see cryptic doing something about the free 2 play menace, if they want cstore points or ships they need to man up and sell blood and buy some cstore points!!!
I get a "Loading..." when I select it from the ship yard menu.
Is this a bug?
I would love to "test drive" before buying
- O'l Captain
no test drive for you.....buy or do not...there is no test drive!!!
I switched from the Tac to the Command Carrier wich was slightly better in survivability.
However, where is the Sensor Ananlysis. I don't see it anywhere. It does not seem to be included with the Command Carrier. It is supposed to be a power of the Command Carrier.
I can tell ya the my build is very survivable in elite stf runs (same build for my fed aswell in the oddy) only thing that kills me the most is the one shot crits from the torps; i.e the invisi torps and donatra's torp spread (latter can be countered using brace for imapct and power to sheilds 3 if hit at the right time most of the time.)
when it comes to the sensor analysis thats a passive that is buffed to your weapons over 1min when you intialise combat with your chosen target and resets from the start on next target over that 1min period.
I believe I can assist here. The following troubleshooting steps may help in this case:
I hope this information helps.
You have a misconception that ships are tied to player class. They are not. Any "class"/type of captain (Engineer/Science/Tactical) can fly any class ship. A player adds their abilities to the ship to supplement its strengths or make up for its weaknesses. So for example:
Player abilities:
Ship strengths/weaknesses:
In this way, players can mix/match ships to suit their preferred playstyles. You're not locked into a certain ship class just because you picked a certain type of captain.