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TRIBBLE Maintenance and Release Notes - February 3, 2012

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Sorry guys, the incorrect patch notes were posted. The only change in this build are infrastructure changes to help performance of the servers under heavy load. The items mentioned in the previous patch notes will be coming soon.

(edit: It was not Zero's fault, we changed plans and didn't tell her soon enough)
Post edited by Unknown User on

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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    when is auto fire getting fixed?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    when is auto fire getting fixed?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Yes, please, fix auto fire ASAP!!!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    We will be bringing the Tribble server down for maintenance to apply a new update.
    ST.17.20120129b.13


    General:
    • One dilithium vendor on Qo'noS, K'Tarl, was undercutting his competitors by illegal amounts for very rare endgame gear.
      • He has been taken before the high council and reprimanded for engaging in illicit barter.
        • In accordance with Klingon law, his prices have been adjusted.

    I'm surprised he wasn't executed! :eek:
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    But please tell me your gonna make things a wee more stable? Oh yea and not to break with the theme of replys....

    What about autofire?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Sorry guys, the incorrect patch notes were posted. The only change in this build are infrastructure changes to help performance of the servers under heavy load. The items mentioned in the patch notes above will be coming soon.

    (edit: It was not Zero's fault, we changed plans and didn't tell her soon enough)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Rehpic wrote:
    Sorry guys, the incorrect patch notes were posted. The only change in this build are infrastructure changes to help performance of the servers under heavy load. The items mentioned in the patch notes above will be coming soon.

    (edit: It was not Zero's fault, we changed plans and didn't tell her soon enough)

    So auto fire isn't fixed then?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    So auto fire isn't fixed then?

    Looks like auto-fire will be installed on Tuesday (j/k) :p

    I'm sure we'll get an answer as soon as they have an answer to give us, we'll just have to be patient use this workaround (here: click) until then.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Alecto wrote: »
    Looks like auto-fire will be installed on Tuesday (j/k) :p

    I'm sure we'll get an answer as soon as they have an answer to give us, we'll just have to be patient use this workaround (here: click) until then.

    Hehe :p. I'm aware of the work around, just looking for confirmation the upcoming Holodeck maintenance will not include this (apparently it does not).
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Rehpic wrote:
    Sorry guys, the incorrect patch notes were posted. The only change in this build are infrastructure changes to help performance of the servers under heavy load. The items mentioned in the patch notes above will be coming soon.

    (edit: It was not Zero's fault, we changed plans and didn't tell her soon enough)

    LOL i think it's understandable for this weekend since its a weekend long party to celebrate 2 years of awesome hard work. CHEERS :D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Sorry guys, the incorrect patch notes were posted. The only change in this build are infrastructure changes to help performance of the servers under heavy load. The items mentioned in the previous patch notes will be coming soon.

    (edit: It was not Zero's fault, we changed plans and didn't tell her soon enough)

    (blames Zero anyway having nothing better to do and walks of snickering)...lol....j/k.:o
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    When will auto fire get fixed? :rolleyes:
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    That might require a lot of work :p.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    WTF is autofire? Neverheard of that feature.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Faelandaea wrote: »
    WTF is autofire? Neverheard of that feature.

    Lima Mike Foxtrot Alpha Oscar. ..... LOL
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    To be honest, until I saw about the autofire being broken on here, I never even knew there was an option for it in the first place! lol
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    To be honest, until I saw about the autofire being broken on here, I never even knew there was an option for it in the first place! lol

    Its been here for ages. It was that thing that if you right-clicked a weapon in your HUD in space, it would turn green (or turn not-green) on click and you wouldn't have to mash spacebar or mad-click "fire all weapons" for that gun. :p Thus autofire.

    But apparently since tribble seems deserted these days, nobody noticed when this old function was busted good by the latest patch until it hit holodeck.

    Now we're using a workaround chat command plus weapon right-clicking to force it to autofire when we should only have to use right-click alone to toggle it on and off on an individual weapon basis. :(

    So I too will ask: How long until the autofire fix is pushed?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Can we get Defend the Sector missions back?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    when is auto fire getting fixed?
    SkeeterUK wrote: »
    when is auto fire getting fixed?
    Yes, please, fix auto fire ASAP!!!
    castogere wrote: »
    But please tell me your gonna make things a wee more stable? Oh yea and not to break with the theme of replys....

    What about autofire?
    So auto fire isn't fixed then?
    Alecto wrote: »
    Looks like auto-fire will be installed on Tuesday (j/k) :p

    I'm sure we'll get an answer as soon as they have an answer to give us, we'll just have to be patient use this workaround (here: click) until then.
    krtr wrote:
    When will auto fire get fixed? :rolleyes:

    Ummm... All of the above. :D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    We were going to fix autofire today, but you know about that proc... the more you ask the more it's delayed. :(

    Ok, not really. We're working on the fix, and it will be out as soon as possible. :)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    We were going to fix autofire today, but we took a proc to the knee. :)

    Here, fixed that for ya.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Here, fixed that for ya.

    That along with your signature image made me laugh a lot! Nice one! ;)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Alecto wrote: »
    Looks like auto-fire will be installed on Tuesday (j/k) :p

    :eek: You were correct after all if the new Tribble patch goes to the live server tomorrow morning.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    :eek: You were correct after all if the new Tribble patch goes to the live server tomorrow morning.

    Awesome, what did I win? :D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    :eek: You were correct after all if the new Tribble patch goes to the live server tomorrow morning.

    It won't. (And didn't.) :)

    I guess that means no prize for Alecto. Aww. :(
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    It won't. (And didn't.) :)

    I guess that means no prize for Alecto. Aww. :(

    WOW! You mean you guys actually tested something and found issues with it?! :eek: Alecto still deserves a prize! I think you should give him 20 Jem'Hadar Attack Ships for doing such a good job! :D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Alecto wrote: »
    That along with your signature image made me laugh a lot! Nice one! ;)

    I want a TR-116 sooooo bad. I wonder if that works against the Borg without re-modulation.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Alecto wrote: »
    Awesome, what did I win? :D

    How about a consolation prize of a new shiny Cardassian Lock Box (key not included). ;)
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