Sorry guys, the incorrect patch notes were posted. The only change in this build are infrastructure changes to help performance of the servers under heavy load. The items mentioned in the previous patch notes will be coming soon.
(edit: It was not Zero's fault, we changed plans and didn't tell her soon enough)
Sorry guys, the incorrect patch notes were posted. The only change in this build are infrastructure changes to help performance of the servers under heavy load. The items mentioned in the patch notes above will be coming soon.
(edit: It was not Zero's fault, we changed plans and didn't tell her soon enough)
Sorry guys, the incorrect patch notes were posted. The only change in this build are infrastructure changes to help performance of the servers under heavy load. The items mentioned in the patch notes above will be coming soon.
(edit: It was not Zero's fault, we changed plans and didn't tell her soon enough)
Sorry guys, the incorrect patch notes were posted. The only change in this build are infrastructure changes to help performance of the servers under heavy load. The items mentioned in the patch notes above will be coming soon.
(edit: It was not Zero's fault, we changed plans and didn't tell her soon enough)
LOL i think it's understandable for this weekend since its a weekend long party to celebrate 2 years of awesome hard work. CHEERS
Sorry guys, the incorrect patch notes were posted. The only change in this build are infrastructure changes to help performance of the servers under heavy load. The items mentioned in the previous patch notes will be coming soon.
(edit: It was not Zero's fault, we changed plans and didn't tell her soon enough)
(blames Zero anyway having nothing better to do and walks of snickering)...lol....j/k.:o
To be honest, until I saw about the autofire being broken on here, I never even knew there was an option for it in the first place! lol
Its been here for ages. It was that thing that if you right-clicked a weapon in your HUD in space, it would turn green (or turn not-green) on click and you wouldn't have to mash spacebar or mad-click "fire all weapons" for that gun. Thus autofire.
But apparently since tribble seems deserted these days, nobody noticed when this old function was busted good by the latest patch until it hit holodeck.
Now we're using a workaround chat command plus weapon right-clicking to force it to autofire when we should only have to use right-click alone to toggle it on and off on an individual weapon basis.
So I too will ask: How long until the autofire fix is pushed?
WOW! You mean you guys actually tested something and found issues with it?! :eek: Alecto still deserves a prize! I think you should give him 20 Jem'Hadar Attack Ships for doing such a good job!
Comments
I'm surprised he wasn't executed! :eek:
What about autofire?
(edit: It was not Zero's fault, we changed plans and didn't tell her soon enough)
So auto fire isn't fixed then?
Looks like auto-fire will be installed on Tuesday (j/k)
I'm sure we'll get an answer as soon as they have an answer to give us, we'll just have to be patient use this workaround (here: click) until then.
Hehe
LOL i think it's understandable for this weekend since its a weekend long party to celebrate 2 years of awesome hard work. CHEERS
(blames Zero anyway having nothing better to do and walks of snickering)...lol....j/k.:o
Lima Mike Foxtrot Alpha Oscar. ..... LOL
Its been here for ages. It was that thing that if you right-clicked a weapon in your HUD in space, it would turn green (or turn not-green) on click and you wouldn't have to mash spacebar or mad-click "fire all weapons" for that gun.
But apparently since tribble seems deserted these days, nobody noticed when this old function was busted good by the latest patch until it hit holodeck.
Now we're using a workaround chat command plus weapon right-clicking to force it to autofire when we should only have to use right-click alone to toggle it on and off on an individual weapon basis.
So I too will ask: How long until the autofire fix is pushed?
Ummm... All of the above.
Ok, not really. We're working on the fix, and it will be out as soon as possible.
Here, fixed that for ya.
That along with your signature image made me laugh a lot! Nice one!
:eek: You were correct after all if the new Tribble patch goes to the live server tomorrow morning.
Awesome, what did I win?
It won't. (And didn't.)
I guess that means no prize for Alecto. Aww.
WOW! You mean you guys actually tested something and found issues with it?! :eek: Alecto still deserves a prize! I think you should give him 20 Jem'Hadar Attack Ships for doing such a good job!
I want a TR-116 sooooo bad. I wonder if that works against the Borg without re-modulation.
How about a consolation prize of a new shiny Cardassian Lock Box (key not included).