Many things that do the game more challenging wew taken out
for example. Donatras Thalaron attack in Khitomer, or from I.R.W. Leahval.
Why was it removed, because all other scimitar dreadnought in Sector Defense Maps have retained thier Thalaron attack ability.
It wasn't too hard to avoid it. Now, Donatras Scimitar and the I.R.W. Leahval are a joke.W
hy not lower the shield regen and/or the damage resistance of all Scimitar's, but keep the Thalaron attack mode.
Greanades, Orbital Strike, Tricobalt, Eject Warpplasma, Gravity Well, Photonic Shockwave, Tyken's Rift, Mines.
These skills have to do a certain degree of damage to allies. It is illogical, that only my enemys get damage through warpplasma or gravity well.
Specially Gravity Well/Tyken's Rift have this magical ablilty to pick the right target.
These skills defenetiv have to attack allies. That woud made the whole game much more interesting, because you have to think about the right timing.
This would add a tactical component to PvP and even PvE.
What is the problem with deactivating the weaponsystems specially mines in social zones to avoid geiving? Energy Weapons are allready deactivated
.
i hope to see more friendly fire with the launch of ftp.
Many things that do the game more challenging wew taken out
for example. Donatras Thalaron attack in Khitomer, or from I.R.W. Leahval.
Why was it removed, because all other scimitar dreadnought in Sector Defense Maps have retained thier Thalaron attack ability.
It wasn't too hard to avoid it. Now, Donatras Scimitar and the I.R.W. Leahval are a joke.W
hy not lower the shield regen and/or the damage resistance of all Scimitar's, but keep the Thalaron attack mode.
Greanades, Orbital Strike, Tricobalt, Eject Warpplasma, Gravity Well, Photonic Shockwave, Tyken's Rift, Mines.
These skills have to do a certain degree of damage to allies. It is illogical, that only my enemys get damage through warpplasma or gravity well.
Specially Gravity Well/Tyken's Rift have this magical ablilty to pick the right target.
These skills defenetiv have to attack allies. That woud made the whole game much more interesting, because you have to think about the right timing.
This would add a tactical component to PvP and even PvE.
What is the problem with deactivating the weaponsystems specially mines in social zones to avoid geiving? Energy Weapons are allready deactivated
.
i hope to see more friendly fire with the launch of ftp.
It's a game. Friendly Fire is great in an FPS where those that like it can play on a server of their choosing and those that don't can play on another server.
In an MMO, friendly fire adds realism, but that comes with with getting frustrated! Or griefing, or watching Borg in Kerrat annihilate themselves with each other's plasma heavy's... so in short, no... Friendly Fire is a waste of time...
It's a game. Friendly Fire is great in an FPS where those that like it can play on a server of their choosing and those that don't can play on another server.
In an MMO, friendly fire adds realism, but that comes with with getting frustrated! Or griefing, or watching Borg in Kerrat annihilate themselves with each other's plasma heavy's... so in short, no... Friendly Fire is a waste of time...
Why frustrated? Because you can activate skill without good timing? Because you dosn't look for other danger without the enemy? In PvP all the most Person activate all skills with the first attack. Why? Because there is no danger for them. But when they can get Damege for her own Gravity wave, then they must think about the perfekt Timing. When you win then an PvP-Match, you can say: "I'm good". But now is PvP to easy and not a littlebit difficult. Every noob can winn PvP.
You Activate eject Warpplasma. And your Teammember fly into your Warpplasma. Then your Teammember get Damage. This is friendly Fire. Thet you Teammembers can Get Demage from some of your Skills.
In a casual game...Friendly fire has no place. HOWEVER...with the difficulty system the game has...I'd say put Friendly fire on Elite....in missions only.
In a casual game...Friendly fire has no place. HOWEVER...with the difficulty system the game has...I'd say put Friendly fire on Elite....in missions only.
Make the rewards worth it for elite and add friendly fire and you have yourself a mission pretty much worthy of being called elite or something along the lines of Extreme mode, along with an updated ai to boot.
Friendly fire adds another dimension to gameplay imo and not a bad one if it can be done while keeping certain considerations in mind like ESD docking zones and all that sort.
Sure it can get annoying for some, and this is why I am on board for either adding it to elite or another difficulty level entirely.
Does anyone recall what happened around here with those Ice Grenades?
I remember. Though they should restrict the use of FF tiems in the social areas but not the whole game.
Any place without combat should be considered a social area.
Otherwise the use of FF is up to the maturity of the user, which I could handle personaly.
If I team with someone who's lazy with thier FF then I will not team again.
At some point we must up the skill level of STo and expect some common sense of social ettiquite from the players as a whole.
My suggestion is to enable FF depending on the difficulty selected:
Normal- No FF.
Advanced- Self Only FF (have to watch splash damage from your own attacks).
Elite- Full FF.
If you're playing on Elite you'd need to watch where you and your allies are when activating AoE attacks. And you'd also have to avoid positioning yourself right next to an enemy ship that others (especially NPCs) are firing on.
I don't mind the friendly fire on the torps. They could've disabled them in social zones to stop griefing.
The only problem I really had with them was the fact that they rendered Plasma HY and Tricobalts useless. They're slow and targettable, and most PvE enemies will shoot them before they even render out of your torpedo bay. The only way to properly use them is to swoop close on an open shield facing, and let 'er rip.
Works fine for my Dreadnought, which can take the splash damage without batting an eye, but when you're an escort trying to dive bomb a cruiser, you're likely to take more damage(percentage wise) than the target you are hitting. It basically makes it useless.
I remember. Though they should restrict the use of FF tiems in the social areas but not the whole game.
Any place without combat should be considered a social area.
Otherwise the use of FF is up to the maturity of the user, which I could handle personaly.
If I team with someone who's lazy with thier FF then I will not team again.
At some point we must up the skill level of STo and expect some common sense of social ettiquite from the players as a whole.
You're right that you just learn who you can and can't group with, but I'm not worried about the lazy or newbish person who is bad with FF, they'll eventually learn. No, there will ALWAYS be griefers in online games and FF is a very easy way for them to annoy the hell out of people, unfortunately you won't know they're a griefer until you're in the mission and they're intentionally wiping your team.
I'd have absolutely no problem with a FF toggle, that way if you're pugging and don't know the people, you can turn it off, if you're with your fleet, turn it back on.
In a casual game...Friendly fire has no place. HOWEVER...with the difficulty system the game has...I'd say put Friendly fire on Elite....in missions only.
i do agree with this as it adds a level of dificulty that a lot of threads/posts have been askiing for over the past two years.
At some point we must up the skill level of STo and expect some common sense of social ettiquite from the players as a whole.
Oh, Roach... Sweet, naive Roach..
This is teh Intarwebs. It's the rare person that has a sense of social etiquette when they're anonymous. I wish it weren't true, but many people feel they can do things they'd never do in real life (such as annoy or grief people) because they feel it somehow empowers them to act like a jerk behind the keyboard.
I remember. Though they should restrict the use of FF tiems in the social areas but not the whole game.
Any place without combat should be considered a social area.
Otherwise the use of FF is up to the maturity of the user, which I could handle personaly.
If I team with someone who's lazy with thier FF then I will not team again.
At some point we must up the skill level of STo and expect some common sense of social ettiquite from the players as a whole.
Its really really scary to agree with Roach.
Some powerfull abilitys should be "friendly fire" I believe....
Abilitys like... Tykens rift, gravity well, Warp plasma, Antimatter spread make sense to be "friendly fire", they are not really targertet, they are a hazard simply put into the enviroment hoping to damage the enemy... there is no reason why "allied" should be imune to it and it would make the use of those abilitys a little more difficult in a good way= intresting.
Abilitys like scattern valley or Torpedo spread.... there it might be to much...
But any kind of enviromental explosion... like the aoe mine explosions cause for example should IMO effect friends AND enemys alike.
And if somebody cant handle that he shouldnt take that abilitys.
Yeah. Why not just limit the actual players work to suggesting targerts and letting the game play itsself? Or better... choose the missions.... selecting the right targert in a fight might be little to much asked....
Your the second person to say that? Not that I mind being agreed with it just makes me wonder if I've become that Crazy guy in STO thats mumbles to himself saying ," Dang nabit!" alot, looks scraggly and always seems to be lurking even when he's just being social.
"Mommy! Whats that hairy man doing? "
" He's trying to teach squirrels how to Alpha-Strike dear, pay no attention. "
" He's funny.."
" Yes, dear. He's a funny hairy man."
" can I teach squirels to alpha-strike one day?"
" No, dear. Your father and I plan for you to be an Engineer when you get older."
" Awww..."
" Besides all the squirels will be trained by them and the funny man will have moved on to Chipmunks."
' Chipmunks, the deadliest of the ground squirels? "
Your the second person to say that? Not that I mind being agreed with it just makes me wonder if I've become that Crazy guy in STO thats mumbles to himself saying ," Dang nabit!" alot, looks scraggly and always seems to be lurking even when he's just being social.
You're right that you just learn who you can and can't group with, but I'm not worried about the lazy or newbish person who is bad with FF, they'll eventually learn. No, there will ALWAYS be griefers in online games and FF is a very easy way for them to annoy the hell out of people, unfortunately you won't know they're a griefer until you're in the mission and they're intentionally wiping your team.
I'd have absolutely no problem with a FF toggle, that way if you're pugging and don't know the people, you can turn it off, if you're with your fleet, turn it back on.
My suggestion is to enable FF depending on the difficulty selected:
Normal- No FF.
Advanced- Self Only FF (have to watch splash damage from your own attacks).
Elite- Full FF.
If you're playing on Elite you'd need to watch where you and your allies are when activating AoE attacks. And you'd also have to avoid positioning yourself right next to an enemy ship that others (especially NPCs) are firing on.
I still like the idea, think it makes sense and the idea that Nagorak postulates is a good one.
It will give a higher thinking version of the casual STO gameplay at the harder settings.
I still like the idea, think it makes sense and the idea that Nagorak postulates is a good one.
It will give a higher thinking version of the casual STO gameplay at the harder settings.
I'd rather like to see it scaling with the abilitys used insead of "only self" and "team"... (that does not make much sense IMO).
Comments
It's a game. Friendly Fire is great in an FPS where those that like it can play on a server of their choosing and those that don't can play on another server.
In an MMO, friendly fire adds realism, but that comes with with getting frustrated! Or griefing, or watching Borg in Kerrat annihilate themselves with each other's plasma heavy's... so in short, no... Friendly Fire is a waste of time...
Why frustrated? Because you can activate skill without good timing? Because you dosn't look for other danger without the enemy? In PvP all the most Person activate all skills with the first attack. Why? Because there is no danger for them. But when they can get Damege for her own Gravity wave, then they must think about the perfekt Timing. When you win then an PvP-Match, you can say: "I'm good". But now is PvP to easy and not a littlebit difficult. Every noob can winn PvP.
e.g.
You Activate eject Warpplasma. And your Teammember fly into your Warpplasma. Then your Teammember get Damage. This is friendly Fire. Thet you Teammembers can Get Demage from some of your Skills.
I assume English is not his first language. I don't care for friendly fire in this game. This smells of role playing.
YOU MEAN CHILDREN MAY ABUSE THE LOGICAL ?
SILLY CHILDREN.
I AGREE WITH THE OP, FRIENDLY FIRE MAKES SENSE ON CERTAIN POWERS.
Want friendly fire, fine, just be sure to also add a way to dump some griefing idiot mid-mission.
Make the rewards worth it for elite and add friendly fire and you have yourself a mission pretty much worthy of being called elite or something along the lines of Extreme mode, along with an updated ai to boot.
Friendly fire adds another dimension to gameplay imo and not a bad one if it can be done while keeping certain considerations in mind like ESD docking zones and all that sort.
Sure it can get annoying for some, and this is why I am on board for either adding it to elite or another difficulty level entirely.
How friendly would Friendly Fire Really Be??
Does anyone recall what happened around here with those Ice Grenades?
I remember. Though they should restrict the use of FF tiems in the social areas but not the whole game.
Any place without combat should be considered a social area.
Otherwise the use of FF is up to the maturity of the user, which I could handle personaly.
If I team with someone who's lazy with thier FF then I will not team again.
At some point we must up the skill level of STo and expect some common sense of social ettiquite from the players as a whole.
Normal- No FF.
Advanced- Self Only FF (have to watch splash damage from your own attacks).
Elite- Full FF.
If you're playing on Elite you'd need to watch where you and your allies are when activating AoE attacks. And you'd also have to avoid positioning yourself right next to an enemy ship that others (especially NPCs) are firing on.
The only problem I really had with them was the fact that they rendered Plasma HY and Tricobalts useless. They're slow and targettable, and most PvE enemies will shoot them before they even render out of your torpedo bay. The only way to properly use them is to swoop close on an open shield facing, and let 'er rip.
Works fine for my Dreadnought, which can take the splash damage without batting an eye, but when you're an escort trying to dive bomb a cruiser, you're likely to take more damage(percentage wise) than the target you are hitting. It basically makes it useless.
That's why I'm glad it's out.
Role playing in an MMORPG! How DARE they!
You're right that you just learn who you can and can't group with, but I'm not worried about the lazy or newbish person who is bad with FF, they'll eventually learn. No, there will ALWAYS be griefers in online games and FF is a very easy way for them to annoy the hell out of people, unfortunately you won't know they're a griefer until you're in the mission and they're intentionally wiping your team.
I'd have absolutely no problem with a FF toggle, that way if you're pugging and don't know the people, you can turn it off, if you're with your fleet, turn it back on.
Get rid of Friendly Fire... thanks...
i do agree with this as it adds a level of dificulty that a lot of threads/posts have been askiing for over the past two years.
Oh, Roach... Sweet, naive Roach..
This is teh Intarwebs. It's the rare person that has a sense of social etiquette when they're anonymous. I wish it weren't true, but many people feel they can do things they'd never do in real life (such as annoy or grief people) because they feel it somehow empowers them to act like a jerk behind the keyboard.
Its really really scary to agree with Roach.
Some powerfull abilitys should be "friendly fire" I believe....
Abilitys like... Tykens rift, gravity well, Warp plasma, Antimatter spread make sense to be "friendly fire", they are not really targertet, they are a hazard simply put into the enviroment hoping to damage the enemy... there is no reason why "allied" should be imune to it and it would make the use of those abilitys a little more difficult in a good way= intresting.
Abilitys like scattern valley or Torpedo spread.... there it might be to much...
But any kind of enviromental explosion... like the aoe mine explosions cause for example should IMO effect friends AND enemys alike.
And if somebody cant handle that he shouldnt take that abilitys.
Yeah. Why not just limit the actual players work to suggesting targerts and letting the game play itsself? Or better... choose the missions.... selecting the right targert in a fight might be little to much asked....
Damion Schubert: " We don't have friendly fire in The Old Republic for a simple reason: a lot of players are, well... idiots."
That´s why.
I since a trend here. :rolleyes:
Your the second person to say that? Not that I mind being agreed with it just makes me wonder if I've become that Crazy guy in STO thats mumbles to himself saying ," Dang nabit!" alot, looks scraggly and always seems to be lurking even when he's just being social.
"Mommy! Whats that hairy man doing? "
" He's trying to teach squirrels how to Alpha-Strike dear, pay no attention. "
" He's funny.."
" Yes, dear. He's a funny hairy man."
" can I teach squirels to alpha-strike one day?"
" No, dear. Your father and I plan for you to be an Engineer when you get older."
" Awww..."
" Besides all the squirels will be trained by them and the funny man will have moved on to Chipmunks."
' Chipmunks, the deadliest of the ground squirels? "
" Thats right! such a clever child. "
Become? You were diffrent once?
I still like the idea, think it makes sense and the idea that Nagorak postulates is a good one.
It will give a higher thinking version of the casual STO gameplay at the harder settings.
LMAO - No, not according to my Family and Friends and the stories they tell of me that I no longer remember.
I'd rather like to see it scaling with the abilitys used insead of "only self" and "team"... (that does not make much sense IMO).
Also... it should be "full" friendly fire in PVP.
I like the idea too, that FF comes with higher Difficults. But in PvP I agree with FirstAngelus. There Must be FF. No compromise.