Lets face facts all passive traits are not created equal. It's already proven that you can't build Spock in the game. because you would need 5 traits ( I guess that's what legends are made of) you would need Logical, Physical Strength, Nerve Pinch, mind Meld, and Astrophysicist.
But seriously if you want to be the most capable of characters Aliens blow Humans, Vulcans, and et al away.
The four biggies
Accurate
Efficient
Elusive
Warp Theorist
each and every toon I make is a human/ humanoid looking Alien just to take those four passives. ( And I'm not alone) I know there is a lot on the devs plates but with a skill tree revamp coming we need to look at the big picture. Skill trees are directly linked to B.O's and passive traits and now might be the optimal time to reconsider and allow for incentives to players not to have to make Aliens.
Personally I create characters of differing species to play those different species and experience their eccentricities. I build Alien characters to try to simulate some of the canon species that have not yet been released and create new species of my own. I never ever ever build a character with the objective of maximizing my effectiveness at any particular portion of the game (PvE, Raids, PvP) and I don't think the devs should spend any time reworking Traits so that min/maxing is the standard line of thinking when choosing a species.
Lets face facts all passive traits are not created equal. It's already proven that you can't build Spock in the game. because you would need 5 traits ( I guess that's what legends are made of) you would need Logical, Physical Strength, Nerve Pinch, mind Meld, and Astrophysicist.
But seriously if you want to be the most capable of characters Aliens blow Humans, Vulcans, and et al away.
The four biggies
Accurate
Efficient
Elusive
Warp Theorist
each and every toon I make is a human/ humanoid looking Alien just to take those four passives. ( And I'm not alone) I know there is a lot on the devs plates but with a skill tree revamp coming we need to look at the big picture. Skill trees are directly linked to B.O's and passive traits and now might be the optimal time to reconsider and allow for incentives to players not to have to make Aliens.
Aha! I find something we can agree on!
Indeed, strike while the iron is hot Cryptic.
In the meantime however, I do what Blackavaar does, in fact I have no "Alien" chars at all, I just live with it but it would be nice to be on a bit more of an even footing with "Alien". Is the human trait fixed yet, does anyone know?
Vulcan's make great crowd control science officers with mind meld and nerve pinch. Andorians make great ground engineers with aggressive, creative and fury.
Alien's also make great ground spec'ed tactical. with Acute senses, aggressive, creative and solider.
You can do very well in space PVP with character with all ground traits and ground spec'ed. They really make a difference in ground combat too.
I had a space spec'ed alien for space combat but abandoned him. Because I could do just a well with a ground trait and spec'ed character.
Vulcan's make great crowd control science officers with mind meld and nerve pinch. Andorians make great ground engineers with aggressive, creative and fury.
Alien's also make great ground spec'ed tactical. with Acute senses, aggressive, creative and solider.
You can do very well in space PVP with character with all ground traits and ground spec'ed. They really make a difference in ground combat too.
I had a space spec'ed alien for space combat but abandoned him. Because I could do just a well with a ground trait and spec'ed character.
But the sad fact is an Alien can do each of those roles better than the mentioned races. I don't want to force people into min/ maxing, I want to give people incentives to make true races. I know the Devs have a lot on their plate but my original premise is still true. Revamping the skill tree is the only perfect time to address racial traits. I like Kitsurommels notion of limiting numer of traits, however I would suggest race characters get a total of 5 traits ( 2 race, 3 chosen) to an Aliens freeform 4. It would be to repressive to go back now and take 1 trait away from Aliens.
I don't like playing Aliens.. I became frustrated because I'd pick a race like Joined Trill and find out Aliens are better tacs. Or I wanted to make a Vulcan science officer and realized there is no benefit. I could make an alien and make them look like a Vulcan, and they would perform better.
I like Kitsurommels notion of limiting numer of traits, however I would suggest race characters get a total of 5 traits ( 2 race, 3 chosen) to an Aliens freeform 4. It would be to repressive to go back now and take 1 trait away from Aliens.
I should have phrased it differently but that was what I meant.
I don't think it's particularly fair either that if you make a "real" Vulcan or Gorn you have no choices in traits.
But the sad fact is an Alien can do each of those roles better than the mentioned races. I don't want to force people into min/ maxing, I want to give people incentives to make true races. I know the Devs have a lot on their plate but my original premise is still true. Revamping the skill tree is the only perfect time to address racial traits. I like Kitsurommels notion of limiting numer of traits, however I would suggest race characters get a total of 5 traits ( 2 race, 3 chosen) to an Aliens freeform 4. It would be to repressive to go back now and take 1 trait away from Aliens.
I don't like playing Aliens.. I became frustrated because I'd pick a race like Joined Trill and find out Aliens are better tacs. Or I wanted to make a Vulcan science officer and realized there is no benefit. I could make an alien and make them look like a Vulcan, and they would perform better.
Aliens can't do as good at crowd control as Vulcan's because they can't get any real crowd control traits. They are are superior over all. Even in appearance because they can look like a Klingon in one uniform slot, then look like Cardassian in another.
I have though for awhile traits need to be reworked. Some of the trait pools are pretty bad. Not long after launch people commented on how many aliens there are runny around.
Aliens can't do as good at crowd control as Vulcan's because they can't get any real crowd control traits. They are are superior over all. Even in appearance because they can look like a Klingon in one uniform slot, then look like Cardassian in another.
I have though for awhile traits need to be reworked. Some of the trait pools are pretty bad. Not long after launch people commented on how many aliens there are runny around.
KitsuneRommel idea is a good one.
Your going by ground crowd control? because lets face reality 95% of all effectiveness on ground is done with the kits. Additionally with the ground combat revamp and the fast pace of combat the need for crowd control is way less. My Alien sci in PVE does just fine with on 2 boxes of ground abilities ranked to 7 and a Tac team of 9. She drops a thermo induction vent, her tac officers open up with assault and mini cannons and enemy dead.
In space is the real deal breaker.. Warp theorist and efficient. What sci toon isn't better with more power? if you want to play a full vulcan and use nerve pinch you've now just gimped yourself in space. Specifically since they are separating the ground and space skills then the argument even has more warrant. we need to address traits right now.
Your going by ground crowd control? because lets face reality 95% of all effectiveness on ground is done with the kits. Additionally with the ground combat revamp and the fast pace of combat the need for crowd control is way less. My Alien sci in PVE does just fine with on 2 boxes of ground abilities ranked to 7 and a Tac team of 9. She drops a thermo induction vent, her tac officers open up with assault and mini cannons and enemy dead.
In space is the real deal breaker.. Warp theorist and efficient. What sci toon isn't better with more power? if you want to play a full vulcan and use nerve pinch you've now just gimped yourself in space. Specifically since they are separating the ground and space skills then the argument even has more warrant. we need to address traits right now.
The game is so simple you don't need space traits at all to dominate on elite. I have built many ground trait and spec'ed characters and have absolutely had no problems with space combat at all, on elite.
PVP is much more challenging than PVE will ever be, and could still be competitive and even have the most kills very often. Space traits don't do as much as you believe they do. Warp theorist and efficient will on end up giving you a several more points in power and nothing dramatic.
The trait restrictions (that is, the trait "pools") seem a little arbitrary, don't they? It doesn't make sense that Vulcans can't be efficient, y'know?
Frankly, save for a few racial-specific things like Mind Meld, it seems like all traits should be available to all races. So many of them are just personality things--though they do give bonuses, but still--so anyone could have them, I'd think.
I like the 5 trait/4 for aliens idea, too. Specific races should probably have a single trait that covers all things innate to that race--perhaps at reduced effectiveness to make up for some races gaining extras--then the other four can be selected from a pool common to all races and aliens.
I'd settle for the ability to re-trait, though. Even if my main, a Vulcan, can't be Elusive or Efficient (for no logical reason, if you'll excuse the pun), I could at least make him Accurate. And I've never seen the Nerve Pinch work, so I'd love to dump that for just about anything else. XD
The game is so simple you don't need space traits at all to dominate on elite. I have built many ground trait and spec'ed characters and have absolutely had no problems with space combat at all, on elite.
PVP is much more challenging than PVE will ever be, and could still be competitive and even have the most kills very often. Space traits don't do as much as you believe them to do. Warp theorist and efficient will on end up giving you a several more points in power and nothing dramatic.
I guess thats where the term "your mileage may vary" comes from. I find it interesting that my views and experience are total opposite of yours. I've seen my joined trill tac and my alien tac in PVP and no doubt in my mind the Alien way better. give me 7 extra points of power to my sci and that is a dramatic difference. Where I see no difference is on the ground. In fact most of my fleet mates have zero ground traits or skills and breeze through ground pvp and stf's just look at accurate. If you have a accurate captain, with high end pvp gear with Acc and Crit H you have a significantly better chance to crit. But im digressing I don't want to argue the merits of ground vs space... what I would like is for them to give the traits a revamp along with the skill tree.
Lets face facts all passive traits are not created equal. It's already proven that you can't build Spock in the game. because you would need 5 traits ( I guess that's what legends are made of) you would need Logical, Physical Strength, Nerve Pinch, mind Meld, and Astrophysicist.
But seriously if you want to be the most capable of characters Aliens blow Humans, Vulcans, and et al away.
The four biggies
Accurate
Efficient
Elusive
Warp Theorist
each and every toon I make is a human/ humanoid looking Alien just to take those four passives. ( And I'm not alone) I know there is a lot on the devs plates but with a skill tree revamp coming we need to look at the big picture. Skill trees are directly linked to B.O's and passive traits and now might be the optimal time to reconsider and allow for incentives to players not to have to make Aliens.
franky? IMHO, that is boring. Diversity in the Galaxy FTW!!!!
I guess thats where the term "your mileage may vary" comes from. I find it interesting that my views and experience are total opposite of yours. I've seen my joined trill tac and my alien tac in PVP and no doubt in my mind the Alien way better. give me 7 extra points of power to my sci and that is a dramatic difference. Where I see no difference is on the ground. In fact most of my fleet mates have zero ground traits or skills and breeze through ground pvp and stf's just look at accurate. If you have a accurate captain, with high end pvp gear with Acc and Crit H you have a significantly better chance to crit. But im digressing I don't want to argue the merits of ground vs space... what I would like is for them to give the traits a revamp along with the skill tree.
That's funny you think seven points of power is dramatic. Accurate means you miss one less time out of ten shots, that's not dramatic at all. It's not at all needed for PVE in this game you can do it easily without bridge officer slotted on your ship. You can easily max out your weapon power without efficient and warp theorist.
While acute senses, covert and solider will give you 30% more damage on a exploit attack crit. Accurate, efficient and warp theorist wont increase your damage 30%.
Lets face facts all passive traits are not created equal. It's already proven that you can't build Spock in the game. because you would need 5 traits ( I guess that's what legends are made of) you would need Logical, Physical Strength, Nerve Pinch, mind Meld, and Astrophysicist.
But seriously if you want to be the most capable of characters Aliens blow Humans, Vulcans, and et al away.
The four biggies
Accurate
Efficient
Elusive
Warp Theorist
each and every toon I make is a human/ humanoid looking Alien just to take those four passives. ( And I'm not alone) I know there is a lot on the devs plates but with a skill tree revamp coming we need to look at the big picture. Skill trees are directly linked to B.O's and passive traits and now might be the optimal time to reconsider and allow for incentives to players not to have to make Aliens.
Indeed, there are very few reasons to go with a specific species unless you specifically aim at their Traits or appearance, almost everything is able to be duplicated. (Except for some Gorn and stuff lol)
Most of my toons Ive deleted and replaced with Aliens with 4 custom space traits (Since im a space pvper)
I roll an alien when I want to make an alien character. I roll an existing race when I want to play an existing race. It's that simple.
For once, Jexsam and I are in complete agreement.
it's scary that the longer the game goes, and the more Plasma fires break out on the forums, and the more PWEs changes muck up the game, the more the player base unites.
(that's not particularly relevant to this thread, more of a generalized observation)
Personally, I love being able to create what kind of species I want, give them the sort of traits I want, and design their look.
Don't all or most of the stock races already have traits that Aliens can't select? If these aren't good enough, maybe they can be tweaked. But custom Aliens shouldn't be inherently weaker (or stronger) just because of their versatility.
Perhaps make it so that "stock" species aren't locked into any trait and can pick 4 of their choice. If you like the species' special trait then you can select it. If you don't, you can pick something else.
Personally, I love being able to create what kind of species I want, give them the sort of traits I want, and design their look.
Don't all or most of the stock races already have traits that Aliens can't select? If these aren't good enough, maybe they can be tweaked. But custom Aliens shouldn't be inherently weaker (or stronger) just because of their versatility.
Perhaps make it so that "stock" species aren't locked into any trait and can pick 4 of their choice. If you like the species' special trait then you can select it. If you don't, you can pick something else.
I can get behind this, not every human has a knack for leadership right? Yet they all get that trait.
Some things would always be race specific but more versatility when picking traits would even things out without having to fiddle with the trait slots a race gets. An arbitrary increase of 1 trait slot for non alien species may well lead to putting Joined Trill's and Borg's ahead of other species and we still have the same problem.
One reason I've always said they should expand all characters up to 8 traits (4 ground, 4 space -- balancing things out there) and invent much cooler iconic racial ground and space traits for the "named" species.
Don't all or most of the stock races already have traits that Aliens can't select? If these aren't good enough, maybe they can be tweaked. But custom Aliens shouldn't be inherently weaker (or stronger) just because of their versatility.
Some do and others have completely useless traits that they have to take. Your saurian captain can't be efficient for example.
i make alient toons exclusive for use in space PvP. Accurate, Warp Theorist, Astrophysicist, and Efficient. The bonus to sci skills comes in handy. Saves me from using science team to enhance a sci skill if i dont really have to
I don't play "Alien" characters at all. I don't even pick my BoFFs for stats, I just select them by what I think makes a cool senior staff which could air in a new ST-show
I actually did not add the idea of traits to my build when I made my first toon becuase PvP was not on my mind at that time.
I have since made and Alien (w the 4 traits) for PvP but never capped him as I grew bored of the endless grind towards no endgame content.
I actually gave no thought to Aliens traits versus Canon races traits differences and think the whole thing is a non-issue in the grander sense, though I would not be against a Trait respec being made availible in the future.
though I would not be against a Trait respec being made availible in the future.
Ideally the entire trait and race system would be revamped to be more meaningful, with everyone given an optional re-train and re-species mechanism when that happened.
Traits should be split into Space, Ground and Racial. Aliens would get to choose one of each. Specific races would be free to pic their Space and Ground traits, but be forced to stick with two Racial traits.
Comments
:cool:
Aha! I find something we can agree on!
Indeed, strike while the iron is hot Cryptic.
In the meantime however, I do what Blackavaar does, in fact I have no "Alien" chars at all, I just live with it but it would be nice to be on a bit more of an even footing with "Alien". Is the human trait fixed yet, does anyone know?
I roll an alien when I want to make an alien character. I roll an existing race when I want to play an existing race. It's that simple.
Alien's also make great ground spec'ed tactical. with Acute senses, aggressive, creative and solider.
You can do very well in space PVP with character with all ground traits and ground spec'ed. They really make a difference in ground combat too.
I had a space spec'ed alien for space combat but abandoned him. Because I could do just a well with a ground trait and spec'ed character.
But the sad fact is an Alien can do each of those roles better than the mentioned races. I don't want to force people into min/ maxing, I want to give people incentives to make true races. I know the Devs have a lot on their plate but my original premise is still true. Revamping the skill tree is the only perfect time to address racial traits. I like Kitsurommels notion of limiting numer of traits, however I would suggest race characters get a total of 5 traits ( 2 race, 3 chosen) to an Aliens freeform 4. It would be to repressive to go back now and take 1 trait away from Aliens.
I don't like playing Aliens.. I became frustrated because I'd pick a race like Joined Trill and find out Aliens are better tacs. Or I wanted to make a Vulcan science officer and realized there is no benefit. I could make an alien and make them look like a Vulcan, and they would perform better.
I should have phrased it differently but that was what I meant.
I don't think it's particularly fair either that if you make a "real" Vulcan or Gorn you have no choices in traits.
Aliens can't do as good at crowd control as Vulcan's because they can't get any real crowd control traits. They are are superior over all. Even in appearance because they can look like a Klingon in one uniform slot, then look like Cardassian in another.
I have though for awhile traits need to be reworked. Some of the trait pools are pretty bad. Not long after launch people commented on how many aliens there are runny around.
KitsuneRommel idea is a good one.
Your going by ground crowd control? because lets face reality 95% of all effectiveness on ground is done with the kits. Additionally with the ground combat revamp and the fast pace of combat the need for crowd control is way less. My Alien sci in PVE does just fine with on 2 boxes of ground abilities ranked to 7 and a Tac team of 9. She drops a thermo induction vent, her tac officers open up with assault and mini cannons and enemy dead.
In space is the real deal breaker.. Warp theorist and efficient. What sci toon isn't better with more power? if you want to play a full vulcan and use nerve pinch you've now just gimped yourself in space. Specifically since they are separating the ground and space skills then the argument even has more warrant. we need to address traits right now.
The game is so simple you don't need space traits at all to dominate on elite. I have built many ground trait and spec'ed characters and have absolutely had no problems with space combat at all, on elite.
PVP is much more challenging than PVE will ever be, and could still be competitive and even have the most kills very often. Space traits don't do as much as you believe they do. Warp theorist and efficient will on end up giving you a several more points in power and nothing dramatic.
Frankly, save for a few racial-specific things like Mind Meld, it seems like all traits should be available to all races. So many of them are just personality things--though they do give bonuses, but still--so anyone could have them, I'd think.
I like the 5 trait/4 for aliens idea, too. Specific races should probably have a single trait that covers all things innate to that race--perhaps at reduced effectiveness to make up for some races gaining extras--then the other four can be selected from a pool common to all races and aliens.
I'd settle for the ability to re-trait, though. Even if my main, a Vulcan, can't be Elusive or Efficient (for no logical reason, if you'll excuse the pun), I could at least make him Accurate. And I've never seen the Nerve Pinch work, so I'd love to dump that for just about anything else. XD
I guess thats where the term "your mileage may vary" comes from. I find it interesting that my views and experience are total opposite of yours. I've seen my joined trill tac and my alien tac in PVP and no doubt in my mind the Alien way better. give me 7 extra points of power to my sci and that is a dramatic difference. Where I see no difference is on the ground. In fact most of my fleet mates have zero ground traits or skills and breeze through ground pvp and stf's just look at accurate. If you have a accurate captain, with high end pvp gear with Acc and Crit H you have a significantly better chance to crit. But im digressing I don't want to argue the merits of ground vs space... what I would like is for them to give the traits a revamp along with the skill tree.
franky? IMHO, that is boring. Diversity in the Galaxy FTW!!!!
That's funny you think seven points of power is dramatic. Accurate means you miss one less time out of ten shots, that's not dramatic at all. It's not at all needed for PVE in this game you can do it easily without bridge officer slotted on your ship. You can easily max out your weapon power without efficient and warp theorist.
While acute senses, covert and solider will give you 30% more damage on a exploit attack crit. Accurate, efficient and warp theorist wont increase your damage 30%.
Indeed, there are very few reasons to go with a specific species unless you specifically aim at their Traits or appearance, almost everything is able to be duplicated. (Except for some Gorn and stuff lol)
Most of my toons Ive deleted and replaced with Aliens with 4 custom space traits (Since im a space pvper)
For once, Jexsam and I are in complete agreement.
it's scary that the longer the game goes, and the more Plasma fires break out on the forums, and the more PWEs changes muck up the game, the more the player base unites.
(that's not particularly relevant to this thread, more of a generalized observation)
Don't all or most of the stock races already have traits that Aliens can't select? If these aren't good enough, maybe they can be tweaked. But custom Aliens shouldn't be inherently weaker (or stronger) just because of their versatility.
Perhaps make it so that "stock" species aren't locked into any trait and can pick 4 of their choice. If you like the species' special trait then you can select it. If you don't, you can pick something else.
I can get behind this, not every human has a knack for leadership right? Yet they all get that trait.
Some things would always be race specific but more versatility when picking traits would even things out without having to fiddle with the trait slots a race gets. An arbitrary increase of 1 trait slot for non alien species may well lead to putting Joined Trill's and Borg's ahead of other species and we still have the same problem.
Some do and others have completely useless traits that they have to take. Your saurian captain can't be efficient for example.
I have since made and Alien (w the 4 traits) for PvP but never capped him as I grew bored of the endless grind towards no endgame content.
I actually gave no thought to Aliens traits versus Canon races traits differences and think the whole thing is a non-issue in the grander sense, though I would not be against a Trait respec being made availible in the future.
Ideally the entire trait and race system would be revamped to be more meaningful, with everyone given an optional re-train and re-species mechanism when that happened.
Traits should be split into Space, Ground and Racial. Aliens would get to choose one of each. Specific races would be free to pic their Space and Ground traits, but be forced to stick with two Racial traits.