so how inspired by the video game of same name will Klingon academy be? I know it can hardly be a record but I'd dearly love to see SOME sort of quiet homage
We learned at tonight's Chat w/the the Devs that the new KDF Academy will have a feature the Starfleet one won't have... A shooting range for testing weapons (eventually it will be retro'd into SA, but KA will have it first, exclusively, for a while).
Wow, I was hoping for the "Mountain Retreat" like the Klingon Homeworld scenes during Enterprise. (Unless that was a Klingon colony world, not Qo'nos itself)
It looks almost like a Klingon version of Hogwarts. :eek::D
Then again, parts of Starfleet Academy remind me of Chicago O'hare.
How come your pictures always look so much better than my game; are all your leaked shots full-on renders from specialised machines? If so, I find that a little dishonest - I've always disliked that devs use hardware setups that aren't really available to their players to generate publicity shots, because they know full well that anyone who's not spent ten grand on their rig won't get the same fidelity.
How come your pictures always look so much better than my game; are all your leaked shots full-on renders from specialised machines? If so, I find that a little dishonest - I've always disliked that devs use hardware setups that aren't really available to their players to generate publicity shots, because they know full well that anyone who's not spent ten grand on their rig won't get the same fidelity.
because he has a graphic designers graphics card and you have a comercial one, my dad's a draftsman and it'd cost him about £3000 to buy the identical card in his work computer, i'm guessing the ones used by the cryptic team are alot better than that one.
How come your pictures always look so much better than my game; are all your leaked shots full-on renders from specialised machines? If so, I find that a little dishonest - I've always disliked that devs use hardware setups that aren't really available to their players to generate publicity shots, because they know full well that anyone who's not spent ten grand on their rig won't get the same fidelity.
If you are interested, I take them on a 9800gt (a sub $100 card) with about a 2.5 quadcore. You could probably build my basic machine from scratch for around $500 give or take. (its the software that would make it expensive) Obviously it's not super low end, but It's really not very high end hardware anymore either.
That being said, I'd like to think that one of the reasons I take nice shots is I know how to frame em, I know what angle the lighting looks best from, etc. Basically, I'm a professional at this stuff so of course it should look nice, and its more fun to show you nice looking stuff. For full disclosure: often these shots have some color leveling, etc done to them to make them more acceptable for sub-hd jpegs viewed on the web. Photojournalists for major news sites do the same sorts of things.
wow, that makes me feel bad for you....
do you think dStahl will allow you some decent hardware if i buy some more C-Store items?
(still need to get that Academy Uniform).
a good tip if your system can handle it is to activate transparency anti aliasing inside the nvidia panel,
i set it to 4x super sample and the game looks soooo much smoother now (many many transparent textures that are not filtered in STO otherwise, mostly hair and anything on Starships realy, Golden Gate bridge too! )
i really have to wonder why there is no switch for it in the STO Options?
If you are interested, I take them on a 9800gt (a sub $100 card) with about a 2.5 quadcore. You could probably build my basic machine from scratch for around $500 give or take. (its the software that would make it expensive) Obviously it's not super low end, but It's really not very high end hardware anymore either.
That being said, I'd like to think that one of the reasons I take nice shots is I know how to frame em, I know what angle the lighting looks best from, etc. Basically, I'm a professional at this stuff so of course it should look nice, and its more fun to show you nice looking stuff. For full disclosure: often these shots have some color leveling, etc done to them to make them more acceptable for sub-hd jpegs viewed on the web. Photojournalists for major news sites do the same sorts of things.
I use to use that card, twas a good card till the fan died >.< now I run with a 9800GTX :P
If you are interested, I take them on a 9800gt (a sub $100 card) with about a 2.5 quadcore. You could probably build my basic machine from scratch for around $500 give or take. (its the software that would make it expensive) Obviously it's not super low end, but It's really not very high end hardware anymore either.
That being said, I'd like to think that one of the reasons I take nice shots is I know how to frame em, I know what angle the lighting looks best from, etc. Basically, I'm a professional at this stuff so of course it should look nice, and its more fun to show you nice looking stuff. For full disclosure: often these shots have some color leveling, etc done to them to make them more acceptable for sub-hd jpegs viewed on the web. Photojournalists for major news sites do the same sorts of things.
You use Renderscale too right? >.> (I think that's the command name); I know that's what they use in CO to make screenies pretty. You can't really play with it turned up because it uses up sooooo many resources; but for taking pictures it's gold.
You use Renderscale too right? >.> (I think that's the command name); I know that's what they use in CO to make screenies pretty. You can't really play with it turned up because it uses up sooooo many resources; but for taking pictures it's gold.
Depends on the size of the shot I need. If I need something small for a web preview, usually a 1920x1200 render will do fine. (especially once it's scaled down even more in photoshop). If I need a print ready screenshot, I'll bump the renderscale up to 2 , getting around a 3300 pixel wide screenshot. (which is close to what an Apple 30" cinema displays natively.) Renderscale is essentially just rendering an image as if you had a different display resolution than you actually do.
Funnily enough, I think one of the best ways to play STO is on a 1080p tv, but setting the game to run at 1280x720 and letting my TV upscale it. I can turn on all our higher settings and it still runs smooth. This is basically how some devs get their console games looking so good on 5 year old hardware like the 360: render fewer pixels but make em as pretty as possible.
Haha, sorry for the sidetracking, my inner geek took over.
Funnily enough, I think one of the best ways to play STO is on a 1080p tv, but setting the game to run at 1280x720 and letting my TV upscale it. I can turn on all our higher settings and it still runs smooth. This is basically how some devs get their console games looking so good on 5 year old hardware like the 360: render fewer pixels but make em as pretty as possible.
.
haha, Thats what i do, play STO on a 40" 1080p tv, but with the full res and everything maxed.
Modern hardware is sooo nice
Comments
http://twitpic.com/5uak8a
Another shot of the uniform.
http://twitpic.com/5to6jm
Amazing work. I will buy that uniform if need be and I want that uniform and those castle assets in the Foundry. :-)
Strike Three! You're out!
How soon til we see the female version? Will be finally see a skirt?
i really hope their is a place for the rite of ascension where they smack you with painsticks.
hopeing it will be a little "revealing" as non-orions are abit limited in that regard
You have a sharp eye!
Hope you guys that were in attendance didn't get the poor devs too drunk on wine.
It looks almost like a Klingon version of Hogwarts. :eek::D
Then again, parts of Starfleet Academy remind me of Chicago O'hare.
because he has a graphic designers graphics card and you have a comercial one, my dad's a draftsman and it'd cost him about £3000 to buy the identical card in his work computer, i'm guessing the ones used by the cryptic team are alot better than that one.
If you are interested, I take them on a 9800gt (a sub $100 card) with about a 2.5 quadcore. You could probably build my basic machine from scratch for around $500 give or take. (its the software that would make it expensive) Obviously it's not super low end, but It's really not very high end hardware anymore either.
That being said, I'd like to think that one of the reasons I take nice shots is I know how to frame em, I know what angle the lighting looks best from, etc. Basically, I'm a professional at this stuff so of course it should look nice, and its more fun to show you nice looking stuff. For full disclosure: often these shots have some color leveling, etc done to them to make them more acceptable for sub-hd jpegs viewed on the web. Photojournalists for major news sites do the same sorts of things.
wow, that makes me feel bad for you....
do you think dStahl will allow you some decent hardware if i buy some more C-Store items?
(still need to get that Academy Uniform).
a good tip if your system can handle it is to activate transparency anti aliasing inside the nvidia panel,
i set it to 4x super sample and the game looks soooo much smoother now (many many transparent textures that are not filtered in STO otherwise, mostly hair and anything on Starships realy, Golden Gate bridge too! )
i really have to wonder why there is no switch for it in the STO Options?
I use to use that card, twas a good card till the fan died >.< now I run with a 9800GTX :P
You use Renderscale too right? >.> (I think that's the command name); I know that's what they use in CO to make screenies pretty. You can't really play with it turned up because it uses up sooooo many resources; but for taking pictures it's gold.
Depends on the size of the shot I need. If I need something small for a web preview, usually a 1920x1200 render will do fine. (especially once it's scaled down even more in photoshop). If I need a print ready screenshot, I'll bump the renderscale up to 2 , getting around a 3300 pixel wide screenshot. (which is close to what an Apple 30" cinema displays natively.) Renderscale is essentially just rendering an image as if you had a different display resolution than you actually do.
Funnily enough, I think one of the best ways to play STO is on a 1080p tv, but setting the game to run at 1280x720 and letting my TV upscale it. I can turn on all our higher settings and it still runs smooth. This is basically how some devs get their console games looking so good on 5 year old hardware like the 360: render fewer pixels but make em as pretty as possible.
Haha, sorry for the sidetracking, my inner geek took over.
you've come to the right place.
HOLY MACCARONI, Batman! I thin I'm in love!
Uhm, just tell us one thing, why the heck do Kingon maps look so outstanding, and all the Fed stadions and SFA like chopped with an axe?
<^_^> there is nothing wrong with this. It's interesting to hear about honestly.
http://twitpic.com/5usa18
right? i am not the only one who thinks so, right?
nah it actually has subtle samurai armor undertones
It looks more like a Tabbard then a Skant.
haha, Thats what i do, play STO on a 40" 1080p tv, but with the full res and everything maxed.
Modern hardware is sooo nice