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Klingon academy and uniform

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Just on the off chance i missed it, any pics of these going round for the new klingon academy and/or the uniform?

if not any chance of a pic please? we had a SFA and uni several weeks ago, so we must be due some klingon pics?
Post edited by Unknown User on
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Matt just posted the uniform on twitter so that's one down :-)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Academy and Gorn cadet (still a work in progress, but looking epic already!)

    http://twitpic.com/5uak8a

    Another shot of the uniform.

    http://twitpic.com/5to6jm
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Wow... The academy looks pretty epic!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    For the Glory of the Umpire! :-)

    Amazing work. I will buy that uniform if need be and I want that uniform and those castle assets in the Foundry. :-)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    For the Glory of the Umpire! :-)

    Strike Three! You're out! :D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    mhighison wrote: »
    Another shot of the uniform.

    http://twitpic.com/5to6jm

    How soon til we see the female version? Will be finally see a skirt?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Is it my imagination, or is that the crest of the House of Martok on those flags?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    so how inspired by the video game of same name will Klingon academy be? I know it can hardly be a record but I'd dearly love to see SOME sort of quiet homage
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    thanks for the update. looks brilliant. old klingon brickwork for the win.

    i really hope their is a place for the rite of ascension where they smack you with painsticks. :D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    looking forward to seeing female academy uniform
    hopeing it will be a little "revealing" as non-orions are abit limited in that regard
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Joshmaul wrote:
    Is it my imagination, or is that the crest of the House of Martok on those flags?

    You have a sharp eye!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    We learned at tonight's Chat w/the the Devs that the new KDF Academy will have a feature the Starfleet one won't have... A shooting range for testing weapons (eventually it will be retro'd into SA, but KA will have it first, exclusively, for a while).
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Oh, that sounds nice. The Klingons definitely deserve a little extra on their side (for once) and they get to weed out all the bugs too.

    Hope you guys that were in attendance didn't get the poor devs too drunk on wine.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Wow, I was hoping for the "Mountain Retreat" like the Klingon Homeworld scenes during Enterprise. (Unless that was a Klingon colony world, not Qo'nos itself)
    It looks almost like a Klingon version of Hogwarts. :eek::D

    Then again, parts of Starfleet Academy remind me of Chicago O'hare.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    damn fine work guys, with the revamp of Qo'Nos, the Sto Academy and now this. ;)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    How come your pictures always look so much better than my game; are all your leaked shots full-on renders from specialised machines? If so, I find that a little dishonest - I've always disliked that devs use hardware setups that aren't really available to their players to generate publicity shots, because they know full well that anyone who's not spent ten grand on their rig won't get the same fidelity.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    G.Cockburn wrote:
    How come your pictures always look so much better than my game; are all your leaked shots full-on renders from specialised machines? If so, I find that a little dishonest - I've always disliked that devs use hardware setups that aren't really available to their players to generate publicity shots, because they know full well that anyone who's not spent ten grand on their rig won't get the same fidelity.

    because he has a graphic designers graphics card and you have a comercial one, my dad's a draftsman and it'd cost him about £3000 to buy the identical card in his work computer, i'm guessing the ones used by the cryptic team are alot better than that one.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    dude those shoulders look awesome :) and LONG LIVE THE HOUSE OF MARTOK
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    G.Cockburn wrote:
    How come your pictures always look so much better than my game; are all your leaked shots full-on renders from specialised machines? If so, I find that a little dishonest - I've always disliked that devs use hardware setups that aren't really available to their players to generate publicity shots, because they know full well that anyone who's not spent ten grand on their rig won't get the same fidelity.

    If you are interested, I take them on a 9800gt (a sub $100 card) with about a 2.5 quadcore. You could probably build my basic machine from scratch for around $500 give or take. (its the software that would make it expensive) Obviously it's not super low end, but It's really not very high end hardware anymore either.

    That being said, I'd like to think that one of the reasons I take nice shots is I know how to frame em, I know what angle the lighting looks best from, etc. Basically, I'm a professional at this stuff ;) so of course it should look nice, and its more fun to show you nice looking stuff. For full disclosure: often these shots have some color leveling, etc done to them to make them more acceptable for sub-hd jpegs viewed on the web. Photojournalists for major news sites do the same sorts of things.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    mhighison wrote: »
    9800gt with a 2.5 quadcore

    wow, that makes me feel bad for you....
    do you think dStahl will allow you some decent hardware if i buy some more C-Store items?
    (still need to get that Academy Uniform).


    a good tip if your system can handle it is to activate transparency anti aliasing inside the nvidia panel,
    i set it to 4x super sample and the game looks soooo much smoother now (many many transparent textures that are not filtered in STO otherwise, mostly hair and anything on Starships realy, Golden Gate bridge too! )

    i really have to wonder why there is no switch for it in the STO Options?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    mhighison wrote: »
    If you are interested, I take them on a 9800gt (a sub $100 card) with about a 2.5 quadcore. You could probably build my basic machine from scratch for around $500 give or take. (its the software that would make it expensive) Obviously it's not super low end, but It's really not very high end hardware anymore either.

    That being said, I'd like to think that one of the reasons I take nice shots is I know how to frame em, I know what angle the lighting looks best from, etc. Basically, I'm a professional at this stuff ;) so of course it should look nice, and its more fun to show you nice looking stuff. For full disclosure: often these shots have some color leveling, etc done to them to make them more acceptable for sub-hd jpegs viewed on the web. Photojournalists for major news sites do the same sorts of things.

    I use to use that card, twas a good card till the fan died >.< now I run with a 9800GTX :P
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    mhighison wrote: »
    If you are interested, I take them on a 9800gt (a sub $100 card) with about a 2.5 quadcore. You could probably build my basic machine from scratch for around $500 give or take. (its the software that would make it expensive) Obviously it's not super low end, but It's really not very high end hardware anymore either.

    That being said, I'd like to think that one of the reasons I take nice shots is I know how to frame em, I know what angle the lighting looks best from, etc. Basically, I'm a professional at this stuff ;) so of course it should look nice, and its more fun to show you nice looking stuff. For full disclosure: often these shots have some color leveling, etc done to them to make them more acceptable for sub-hd jpegs viewed on the web. Photojournalists for major news sites do the same sorts of things.

    You use Renderscale too right? >.> (I think that's the command name); I know that's what they use in CO to make screenies pretty. You can't really play with it turned up because it uses up sooooo many resources; but for taking pictures it's gold.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    You use Renderscale too right? >.> (I think that's the command name); I know that's what they use in CO to make screenies pretty. You can't really play with it turned up because it uses up sooooo many resources; but for taking pictures it's gold.

    Depends on the size of the shot I need. If I need something small for a web preview, usually a 1920x1200 render will do fine. (especially once it's scaled down even more in photoshop). If I need a print ready screenshot, I'll bump the renderscale up to 2 , getting around a 3300 pixel wide screenshot. (which is close to what an Apple 30" cinema displays natively.) Renderscale is essentially just rendering an image as if you had a different display resolution than you actually do.

    Funnily enough, I think one of the best ways to play STO is on a 1080p tv, but setting the game to run at 1280x720 and letting my TV upscale it. I can turn on all our higher settings and it still runs smooth. This is basically how some devs get their console games looking so good on 5 year old hardware like the 360: render fewer pixels but make em as pretty as possible.

    Haha, sorry for the sidetracking, my inner geek took over.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    mhighison wrote: »
    Haha, sorry for the sidetracking, my inner geek took over.

    you've come to the right place. :)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    mhighison wrote: »
    Academy and Gorn cadet (still a work in progress, but looking epic already!)

    http://twitpic.com/5uak8a

    Another shot of the uniform.

    http://twitpic.com/5to6jm

    HOLY MACCARONI, Batman! I thin I'm in love!

    Uhm, just tell us one thing, why the heck do Kingon maps look so outstanding, and all the Fed stadions and SFA like chopped with an axe?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    mhighison wrote: »
    Haha, sorry for the sidetracking, my inner geek took over.

    <^_^> there is nothing wrong with this. It's interesting to hear about honestly.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    hey cool. but it kinda looks like some thing we have see before....

    http://twitpic.com/5usa18


    right? i am not the only one who thinks so, right?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Altexist wrote: »
    hey cool. but it kinda looks like some thing we have see before....

    http://twitpic.com/5usa18


    right? i am not the only one who thinks so, right?

    nah it actually has subtle samurai armor undertones
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Altexist wrote: »
    right? i am not the only one who thinks so, right?

    It looks more like a Tabbard then a Skant.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    mhighison wrote: »
    Funnily enough, I think one of the best ways to play STO is on a 1080p tv, but setting the game to run at 1280x720 and letting my TV upscale it. I can turn on all our higher settings and it still runs smooth. This is basically how some devs get their console games looking so good on 5 year old hardware like the 360: render fewer pixels but make em as pretty as possible.
    .


    haha, Thats what i do, play STO on a 40" 1080p tv, but with the full res and everything maxed.
    Modern hardware is sooo nice :)
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