test content
What is the Arc Client?
Install Arc
Options

The I-Can't-Believe-It's-Not-Wishlist Thread: Item Sets Edition

SystemSystem Member, NoReporting Posts: 178,019 Arc User
So named because the "actual" Wishlist Threads are copyrighted. ;)

So, this is basically a thread for people to post what kinds of item SETS (ex: Aegis, Borg Assimilated, Breen Absolute Zero) they'd like to see.

First off, how about a Reman Prototype Deflector Array and Impulse Engines to go with the Shield Array from the Cloaked Intentions series? Y'know, turn it into a set, maybe for the next FE Rerun Month (if there ever is one). Not sure on the passive ability (suggestions would be nice), but for the active ability maybe some kind of Thalaron thingy that kills crew? I dunno... Still, we already have the VFX of an item set, so why not go all the way, Cryptic?

As for something all-new, I think it'd be kinda cool to see a Pakled "Things To Make Us Go" set. This would need a universal console of some sort to go with the engines, shields and deflectors, just 'cuz. :D I'd love to see the abilities. Since the Pakleds steal from other races, the Devs could get creative with just how eclectic they could make them (the abilities).

Oh, and since quite a few people want to see the "Warship Voyager" in some form, how about some sort of set that adds a bunch of "weapons nodules" to the ship in that style?
Post edited by Unknown User on
«1

Comments

  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    i wanna see an anti borg ground set of shield armour kit and weapon which;
    2 - auto remodulates weapons
    3 - has a chance to remove any borg debuff
    and 4 - gives you a special attack which works sort of like a plasma flame thrower (short range aoe + burn that borg try to get away from)

    (obviously it would need 3 virsions, tac - sci - eng, with differences, think of the one above as tactical)
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    I personally think EVERY item should have some sort of aesthetic impact on your ship, toggleable of course. That is to say, it'd be cool to see all the different combss of equipment and being able to suss out what people are equipped with...if people wanted to do so.

    Anyhow, some set ideas:

    Cardassian Fish Juice Set:

    Engine: Makes your Engines glow tan or yellow-ish. Random performance boosts.
    Shield: Standard shield, but with random boots. Offers same, tan/yellow glowy effect or hue on hull.
    Disruptor: Cardasssian Spiral Wave Disruptor: Give this a slightly wider arc or longer range at the expense of damage - or the other way around. Add new effect, as well. Don't make this disruptor green; make it the gold or white-colored beam that they used in DS-9
    As for the extra stats from having parts of the collections, I'm open to ideas. Perhaps a buff to crew regen or something else.



    I'll come up with more....just spitballing here for ideas...
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Ground -
    Breen suit
    Bipedal version of the Undine armour

    Space-
    Terran Purple stuff
    Undine Bio stuff :D
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Ripped from an older post I made, with a slight tweak:
    what about a ground set for a future series ? :O

    maybe... somthing Undine related... :O

    Undine:

    Undine Armor (Bipedal Version)
    Undine Wrist Blaster (antiproton)
    Undine Shield Generator or Kit

    2 peice special = Regeneration = Armor regenerates X ammount of your hp
    3 peice special = ????

    Normally your ceaseless Undine prattle annoys me, but I actually really like the idea behind this.

    If I may take a swing at it?

    Variables used. Same variable letter = same number, of course.

    Undine Exodermal Armor
    +10% HP regen rate
    +X Energy Damage Resist
    +Y Kinetic Damage Resist
    +Y Physical Damage Resist
    +Z Antiproton Resist
    +Z Psionic Resist

    Undine Antiproton Katar
    Main Attack - Bolt Setting
    A basic bolt attack
    A Damage (B DPS)

    Secondary Attack - Charging Strike Exploit
    A mid-distance lunging attack
    C Damage (D DPS)
    Knockback

    Tertiary Attack - Spin
    (Behaves exactly like rifle butt, with two exceptions; deals Antiproton damage, and knocks back any adjacent enemy instead of just in front of you

    Crit Damage +%20
    Crit Chance +%2

    Undine Exoskeletal Plate - Universal Kit
    Psionic Regen III (Basically Nanite Health Monitor III, targets self only)

    Psionic Focus III (Basically Fire on My Mark III)

    Psionic Wave III Expose
    A small psionic pulse, centered on target, that knockbacks and stuns what it hits.

    Psionic Wall III (EITHER: Basically Reroute Power to Shields III, targets self only, OR Force Field Dome III)


    Set Bonuses:
    2 Piece:
    Psionic Retaliation
    Chance to reflect %15 of damage taken to shields back at target.
    +E to Antirproton damage

    3 Piece:
    Antiproton Storm III* Exploit
    Wide Cone attack
    (Behaves like an Auto-Targeting Assault weapon, able to hit up to five enemies within a wide cone)

    +E to Psionic Damage


    *I justify using the arm weapon in the 3-piece set animation like this; the ability can only be access with all three pieces, and even if you hide the other two, you have to have the weapon visible, so the animation will play properly regardless.

    Ye Gods, I got way too into that.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    A Reman set's abilities huh? Lets see...

    Forced Quantum Singularity Reactor
    --Premise: Romulan, and thus most likely Reman, ships are powered by forced micro quantum singularities.
    --Effect: +5 to weapon and engine efficiency

    Heavy Disruptor Pulse Turret
    --Premise: Seen on the Scimitar in Nemesis the top of the ship mounted a heavy disruptor pulse weapon that decimated the Valdore.
    --Effect: Activates "Heavy Disruptor Pulse Turret" - A Disruptor Turret with the power rating of a leveled single disruptor cannon. Is not effected by Cannon: Scatter Volley or Cannon: Rapid Fire. Fires on primary target. -10 Weapon Power when firing other weapons.

    Controversial Concepts:
    Thalaron Generator: 45 degree firing arc heavy 'radiation' damage to targets within 7km and in the 45 degree arc. -80 Engine power -80 turning power while firing. 3 second charge time before firing.
    --Reason for Controversy: Thalaron weapons are illegal, obviously, even the Klingons won't use them.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Any Reman set should function to enhance Plasma torpedoes in the same way the Breen set enhances Transphasics, there should be a special Plasma Torpedo launcher that launches three High Yield Plasma Torpedoes when used in conjunction with HYT:I, II, & III as well.

    I would also like the Reman Impulse Manifold to be "Stealthy" IE no Impulse Trails.

    The Reman Deflector should add to Stealth abilities like Mask Energy Signature, as well as as Plasma-fire wipes (forget which Boff power that is at the moment).

    All together, the set should grant a Stealth and sensor bonus.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Katic wrote: »
    Any Reman set should function to enhance Plasma torpedoes in the same way the Breen set enhances Transphasics, there should be a special Plasma Torpedo launcher that launches three High Yield Plasma Torpedoes when used in conjunction with HYT:I, II, & III as well.

    I would also like the Reman Impulse Manifold to be "Stealthy" IE no Impulse Trails.

    The Reman Deflector should add to Stealth abilities like Mask Energy Signature, as well as as Plasma-fire wipes (forget which Boff power that is at the moment).

    All together, the set should grant a Stealth and sensor bonus.

    3..... high yield.... PLASMA TORPEDOES?!?!?!?!?!?!?!?!?!?!?!?!?! :eek:

    *Has heart attack and dies*

    *Ship blows up*
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Bohort wrote: »
    i wanna see an anti borg ground set of shield armour kit and weapon which;
    2 - auto remodulates weapons
    3 - has a chance to remove any borg debuff
    and 4 - gives you a special attack which works sort of like a plasma flame thrower (short range aoe + burn that borg try to get away from)

    (obviously it would need 3 virsions, tac - sci - eng, with differences, think of the one above as tactical)


    I'd make the Ground Set consist of Shield/Armor/Personal Device.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    funny i just want some cosmetic stuff LOL

    Terran Empire Ship Markings.
    I.S.S. Designation
    Terran Empire Purple Nacelles
    Terran Empire Bridge and interior sets

    Thats it 8)
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    rayvenwing wrote: »
    funny i just want some cosmetic stuff LOL

    Terran Empire Ship Markings.
    I.S.S. Designation
    Terran Empire Purple Nacelles
    Terran Empire Bridge and interior sets

    Thats it 8)

    Actually, a Terran Empire item set that WOULD have various bonuses while making cosmetic changes to your ship would be pretty slick...
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Husnock01 wrote: »
    Actually, a Terran Empire item set that WOULD have various bonuses while making cosmetic changes to your ship would be pretty slick...

    Actually, your right, that would be cool 8)
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    QuanManChu wrote:
    I'd make the Ground Set consist of Shield/Armor/Personal Device.

    there are too many useful devices atm; 2 devidian ones, hypos and the like, tribbles, the frequency remodulaters in S4, cyro granades(the ones that are useful), fire extinguisher, and the 1 year tribble gun.

    ok so the last 2 are useless but you see my point
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Bohort wrote: »
    there are too many useful devices atm; 2 devidian ones, hypos and the like, tribbles, the frequency remodulaters in S4, cyro granades(the ones that are useful), fire extinguisher, and the 1 year tribble gun.

    ok so the last 2 are useless but you see my point

    Tribble gun? never heard of that and how do i get mine LOL
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    More "casual" clothing. Kind of like what Riker wore on Risa, or what the Humans wore in the mirror universe in DS9. Basically, Federation fashion, so to speak. More options than we have already.

    To go along with the Terran stuff, I mean.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    let have another go.

    craft set II - jellyfish mods

    red matter impulse engins
    - bonus to turn rate and efficiency
    supernova shielding
    - bonus kenetic resistance and bonus to hazard systems
    koolioname deflector array
    - small resistance to aoe effects bonus engin power
    advanced computer core (console)
    - improved subsystem repair and small bonus efficiency

    2 - minor energy weapon resistance
    3 - bonus to speed and turn rate
    4 - a sort of tactical initive style space power (end cool down on some powers, not all due to balance)

    and also blue phaser cannons would be good
    rayvenwing wrote: »
    Tribble gun? never heard of that and how do i get mine LOL

    the purple party popper, it you have the right graphics settings tribbles come out, or atleast they did havent used it since the celebrations
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    can you imagine walking onto This Bridge.

    I have two chars who i RP as Imperials. god that would so ROCK!
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    rayvenwing wrote: »
    can you imagine walking onto This Bridge.

    I have two chars who i RP as Imperials. god that would so ROCK!

    thats prty cool, but its not realy any thing to do with item sets, looks like c-store fodder to me
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Bohort wrote: »
    thats prty cool, but its not realy any thing to do with item sets, looks like c-store fodder to me

    this is a wish list. i wish for mostly cosmetic stuff or C-Store fodder as you call it,
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    rayvenwing wrote: »
    this is a wish list. i wish for mostly cosmetic stuff or C-Store fodder as you call it,

    Except the title of the thread was "Item sets"
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Except the title of the thread was "Item sets"

    I listed a set of items i want. O.o
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    rayvenwing wrote: »
    I listed a set of items i want. O.o

    ah, the use of words other than there literal intent now that is irony

    http://www.youtube.com/watch?v=WY_amJ0YZrM
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    I want to see more sets that are based on ship weapons.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    I want to see more sets that are based on ship weapons.

    care to venture an idea?
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    I would like to see set items for areas *other* than the Deflector/Engine/Shield trinity which has been run into the ground. More universal consoles would be nice.

    I would also love to see the stats of current item sets and things with unique graphics (like Reman Shields) given to other types of items, yet have them retain the same bonuses for having X number of the set.

    Please let us mix and match, rather than having to pull one set out to place another.

    It would also be great for the Captain to get those items for herself, such as in a Kit. Perhaps each of the character's items could be part of a set. That would allow a Armor/Kit/Personal Shield trinity too. Don't know about Weapon 1 or Weapon 2, unless they were mega-useful for all or most FED characters.

    Naturally, our KDF sisters should get the same sorts of items, but with a more KDF "feel" to them. The male Klingos should get bubkus, since they are supposed to be in the galley making sammiches for their female captains!
    ;)
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Ok I know others have ideas around the same pieces of gear but here are my concepts for them:

    Borg Ground Set
    Personal Adaptation Shield
    Very Rare BoP Unique

    430 Max shield capacity
    Regenerates after not taking damage for 3 seconds
    870% Regeneration Rate
    Chance to damage the attacker when you take damage.
    Chance to grant 5% energy damage buff when taking energy weapon damage
    Chance to grant 10% kinetic damage buff when taking kinetic damage
    Chance to grant 15% physical damage buff when taking physical damage
    (Looks like player has Borg implants)

    Adapted Chromodynamic Armor
    Very Rare BoP Unique

    +45 Physical Damage Resistance
    +45 Kinetic Damage Resistance
    +3% All Energy Damage Strength
    +18 All Energy Damage Resistance
    +5% Crit Chance
    +40% Crit Severity
    (Looks like Chromodynamic/Borg bodysuit)

    Modulated Weapon System
    Very Rare BoP Unique

    Weapon Modulating Bolt Setting
    Random Energy Attack
    Expose Attack
    Varying Energy Weapon Type (33 DPS)
    Phaser: 5% chance: +2 Hold for 2 sec, or Slow and Recharge Debuff for 3 sec
    Disruptor: 5% chance: 10% Damage Resistance Debuff for 10 sec
    Plasma: 5% chance: 71 Plasma Damage over 10 Sec
    Polaron: 5% chance: Weapons Malfunction for 5 sec
    Tetryon: 5% chance: -95 All Shields
    10% chance: 110 Radiation Damage vs Borg NPCs
    +40% Crit Severity Bonus
    +2% Critical Chance

    Modulating High Density Beam
    Exploit Attack
    Varying Energy Weapon Type (7.6 DPS)
    Phaser: 5% chance: +2 Hold for 2 sec, or Slow and Recharge Debuff for 3 sec
    Disruptor: 5% chance: 10% Damage Resistance Debuff for 10 sec
    Plasma: 5% chance: 71 Plasma Damage over 10 Sec
    Polaron: 5% chance: Weapons Malfunction for 5 sec
    Tetryon: 5% chance: -95 All Shields
    +25 Repel
    10% chance: 110 Radiation Damage vs Borg NPCs
    +40% Crit Severity Bonus
    +2% Critical Chance
    (Looks Like Borgified Synchronic Proton Distortion Prototype Rifle)

    Borg Adapted Kit
    Very Rare BoP Unique

    Identical to current Kits except
    +5 All Damage Resistance
    +5% Crit Chance vs Borg NPCs
    Neural Blast
    (Looks like Borg Console Effect only wrapped around player)

    Set Bonus
    Set 2 Protective Borg Nanites
    +0.15 Health Regeneration every 5 sec
    +366 Shield Regeneration every 5 sec
    Set 3 Reactive Nanite Shielding
    Increasing resistance to energy weapons
    Set 4 Nanite Neutralizer
    Clickable function neutralizes nanite functions including assimilation
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    I personally think EVERY item should have some sort of aesthetic impact on your ship, toggleable of course. That is to say, it'd be cool to see all the different combss of equipment and being able to suss out what people are equipped with...if people wanted to do so.

    please for the love of god no. Lol. :) Its horrible enough atm seeing "federation" ships that look like remans or borg. Im all for more sets, but they dont need visuals.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    My wish is that they stop making this TRIBBLE (especially when there's still so much broken or unfinished).
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    I am VERY much in favor of an Undine space set, and very curious about an Undine ground set.


    What I've been hoping already existed were two things. These would be Borg set consoles for ships, but my idea was that instead of adding new "set bonuses", they give players alternate setups if they don't have all six. The two I wanted to see added are ones that give the appearance mods from the assimilated carrier from The Cure, and the assimilated scimitar from Khitomer Accord. Those two ships have unique appearance mods that currently can't be gotten on player ships, and I'd LOVE to see them made available in some way.

    I'd really appreciate some input on possible stat setups for these two. The one that gives the ring of pods around the saucer would either be a Science sensor module or a Tactical weapons module, and the spiky frame would either be an Engineering armor console or something else if it fits better.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Wow... This is easily the first thread I created that broke the one-page mark.

    Probably no big deal to you guys, but allow me a little pride... :D
Sign In or Register to comment.