There's currently no door to Bajor or DS9 in the Beta Ursae block in the Foundry. Is this an issue, or is there an alternate way to transition from these points in that map?
I started Dialog prior to making a map.. i believe these are related to the design and how the tools assign a missions path.
IF we could do page layouts horizontally instead of vertically and have a feature for a split screen here..
ie The Mission map open on out left side of a single monitor display configuration and the mission layout text dialog on the right.. I believe we could avoid half the problems.
As is it hangs on a higher percentage of creations then say SSI Unlimited Adventures dungeon creator did 15 years ago.
IF the pacement of these interactions was a drag drop off a clipboard it would speed up the cliftnotes version of the inhouse pro version of UGC.?
A minor break down in adventures multi text wishes was enough to abash my fun .. I know you can have two interactive dialogs i nthe smae roonm on the same map to duplicate whxat we see on the Cardasian Area Mission we work with DRake on to pick between him and the Ships Captain he claims is an UNDINE.
there we must intervie each with a logn list of questions.. before we pick sides..
So when we have two simple dialogs from the same contact branching or Tree'ing these shoul be simple.
the visuals for most contacts showed up but with the wrong skin and the interactives triggering was a miss in my walk thru of Beta v5 today.
Comments
I started Dialog prior to making a map.. i believe these are related to the design and how the tools assign a missions path.
IF we could do page layouts horizontally instead of vertically and have a feature for a split screen here..
ie The Mission map open on out left side of a single monitor display configuration and the mission layout text dialog on the right.. I believe we could avoid half the problems.
As is it hangs on a higher percentage of creations then say SSI Unlimited Adventures dungeon creator did 15 years ago.
IF the pacement of these interactions was a drag drop off a clipboard it would speed up the cliftnotes version of the inhouse pro version of UGC.?
A minor break down in adventures multi text wishes was enough to abash my fun .. I know you can have two interactive dialogs i nthe smae roonm on the same map to duplicate whxat we see on the Cardasian Area Mission we work with DRake on to pick between him and the Ships Captain he claims is an UNDINE.
there we must intervie each with a logn list of questions.. before we pick sides..
So when we have two simple dialogs from the same contact branching or Tree'ing these shoul be simple.
the visuals for most contacts showed up but with the wrong skin and the interactives triggering was a miss in my walk thru of Beta v5 today.
Is there a reason why they were omitted?
Thanks