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SystemSystem Member, NoReporting Posts: 178,019 Arc User
This Thread will be for all of us with little techniques, Questions and ideas for particular stories.

My Questions?
Has anyone got a great way to beam to different places on the same map?
Is cryptic going to give us a different option other than to beam for map transition?

I would love not to have to work beaming into every story I right.

So I'm nearly about to release my first Tribble Foundry mission. I've spent so many hours researching and working with the engine and after writing numerous scripts, maps, characters and story lines on paper and in Foundry. I just deleted all my content and now am working towards my first publishable Mission.

So my third Question is, does anyone have some advise on how to design the ending to of a mission. and what process is best for the publication and trying to get people to play it. I have a fleet in which aren't as very enthusiastic towards Foundry design.

Lastly, when Foundry goes to Holodeck, what will be the restrictions to players. Such as, will I have to pay more to be a Foundry editor or have to have completed the game up to a certain level.

Thank you for your Time.

Ps add on Question - how do I delete or get ride of (Prelude to a crisis ----take turbo lift to bridge) in the missions tap. I start My mission form Earth Space Dock Transporter Room.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    filbones wrote: »
    This Thread will be for all of us with little techniques, Questions and ideas for particular stories.
    And I thought we have a whole forum for just that... ;)
    filbones wrote: »
    Has anyone got a great way to beam to different places on the same map?
    I simply replicate the map creating another copy of it and let the player beam-in (or whatever transportation-method the story calls for) into a spawn point in the map-copy. Using more than one spawn point on the same map may have unforeseen effects on mission flow so as I understand it, Cryptic advises against it at the moment.
    filbones wrote: »
    Is cryptic going to give us a different option other than to beam for map transition?
    You can use map transitions and depending on how you have the player exit a map and enter another, you can claim the map transfer is anything from beaming up to taking a shuttle or entering/exiting a building. Just like Cryptic uses map transportation in their missions.
    filbones wrote: »
    ...does anyone have some advise on how to design the ending to of a mission.
    That's a difficult question to answer, but I think it depends on what your story requires and also what kind of experience you want to leave your players with. For the ending of my story-mission (Project Revava on Tribble) I chose to have a scene in space where your Officer comments about a particular tactic you (as the player) employed to resolve a dangerous situation, and I chose to let the player's Captain say something humorous that would hopefully resonate with players much like some of the comic relief endings to TOS/TNG episodes do.
    filbones wrote: »
    ...what process is best for the publication and trying to get people to play it.
    First, you could post about your mission in the STO-Foundry forum, and also on starbaseugc.com and other similar sites. You could also talk to people in-game on Tribble and see if you can create interest for your stuff. If you see someone else doing the same, i.e. advertising their mission in zone-chat (or any other chat channel for that matter) you could PM them and offer to check out their mission if they check out yours. It works. :)
    filbones wrote: »
    Lastly, when Foundry goes to Holodeck, what will be the restrictions to players. Such as, will I have to pay more to be a Foundry editor or have to have completed the game up to a certain level.
    I think that is unknown and we'll have to wait for more details from Cryptic about how the Foundry will work on Holodeck. About mission level-restrictions, if I'm not mistaken the idea is that the NPC's you use in your missions set the minimum level player characters have to be at (or above) to be able to search for the mission and play it.

    For example, since my mission uses Borg Probes and Drones, it is restricted to Rear Admiral Lower Half (Lv41+) characters and above.
    filbones wrote: »
    ...how do I delete or get ride of (Prelude to a crisis ----take turbo lift to bridge) in the missions tab. I start My mission form Earth Space Dock Transporter Room.
    If you're talking about the tutorial mission, I think you can just drop that one and if not, don't worry about it as Foundry-author characters are for mission-preview purposes anyway.

    I hope this helped.
    LoP :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    LordOfPit wrote: »
    And I thought we have a whole forum for just that... ;)

    I hate starting new threads. Thought I'd try to share it as much as possible. I spend so much time sifting through TRIBBLE I don't like to add to the clutter.

    Thanks for all the help. That was perfect. Keep it up Lord Of Pit. You are one of my favourite Vets.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Galactrix: You need to click "Become a Reviewer" in order to see unrated games. They won't show up in the public list until they get 5 reviews. From www.starbaseugc.com

    [Okay so I clicked on the Publish let it up load then logged in and searched my project Title as well as Project ID. Couldn't Find it. Does a Cryptic Official Need to Play it First. Does it take a while to get to Tribble. Did I title it wrong. Am I missing a Publish Process.}

    So found it but have duplicates?

    ONLY ON TRIBBLE!

    Welcome to The FIL Series.

    Welcome to a tale of Klingon's, once again at the peril of there own instincts for war. The Klingon's have attacked the Sol System, home of the federation and it is your duty as a captain to defend the United Federation Of Planets.
    In the 1st episode Your crew has been on service leave enjoying the relaxation of ship repairs at Earth space dock. You have just returned to space dock and want to visit the Tailor. You soon find yourself beaming towards a destined conflict with mysteries to be solved and a search for peace that puts the very fabric of your morals at conflict.

    This is my first published adventure. It is the first episode of season one. I have decided to label my missions as FILS?EP? (?=numbers.), basically because that's my name and these are my stories for your enjoyment. The first season delves into a mysterious character called Stevens and his story will develop throughout the season.
    So jump into the Captains Chair and enjoy content from FIL.

    1st Episode
    TITLE: FILS1EP1 Mysterious Grace
    Project ID: ST-TM6D46Q4L

    Please feel free to give me any feedback. I Create for a living, so feel free to be as brutal as possible. I have found it's the only way to perfect my Work, But please keep criticism it constructive.

    Episode Runs for Approximately 15 -30mins depending on Net speed and personal ability. It isn't hard and is open to all ranks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    filbones wrote: »
    1st Episode
    TITLE: FILS1EP1 Mysterious Grace
    Project ID: ST-TM6D46Q4L

    Please feel free to give me any feedback. I Create for a living, so feel free to be as brutal as possible. I have found it's the only way to perfect my Work, But please keep criticism it constructive.

    Episode Runs for Approximately 15 -30mins depending on Net speed and personal ability. It isn't hard and is open to all ranks.

    Not sure you should stick a code in the title. It looks a bit ugly. I like seeing the list of missions as like a list of episodes in the Star Trek TV series, with exciting names. If you want to put a code or something, I'd add it to the end of the description.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Galactrix wrote: »
    Not sure you should stick a code in the title. It looks a bit ugly. I like seeing the list of missions as like a list of episodes in the Star Trek TV series, with exciting names. If you want to put a code or something, I'd add it to the end of the description.

    Yeah I hated the code as it looked in the mission list. From now on I'll put it after. Cheers. I'm going to be doing either allot of different foundry missions or just extending the one I have. Still Experimenting. How'd you like the mission?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    So these are my notes & outcomes from a friends first play through.

    To be updated;
    1.Edition of starting point green bold in mission text.
    2.Space NPC Groups revamp.
    3.More clarity on Space dock objective.
    4.Ground NPC Groups Revamp.
    5.Season Plot line, Transporter function rewritten.
    6.Character Association Titles in Bold.
    7.Objectives Revamp.
    8.Move and Change of UGC guys Name to FIL.
    9.Assess game play of fog visuals.
    10.More Humour.

    First Rating

    Game play 3
    Grind 4
    Trek 2
    Difficulty 3

    Having a high DPS yield is good for this mission. Ground combat can be hard if you like to attract attention. VA's will find this a grind. Preferably for Captain Rank Players. Stevens is to be made more vileness in the next episode. Players don't hate him enough yet. But you will ;)

    I've already finished writing the next episode and a trailer is in production for the 1st season. So Quick get on over to Tribble and Check out my episode. Before I change an aspect you may love.

    You may sit in my Captains chair, but don't touch anything kind of episodes. Laugh, cry, sweat and enjoy. I have so many ideas, so revamping this for Holodeck is not in the priority list. Season One may not be seen in Holodeck for along time or possibly never.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Has anyone got a great way to beam to different places on the same map?
    Is cryptic going to give us a different option other than to beam for map transition?

    Not yet, hopefully soon, I'm sure you got a feedback loop. Hopefully, we can do it soon.
    So I'm nearly about to release my first Tribble Foundry mission. I've spent so many hours researching and working with the engine and after writing numerous scripts, maps, characters and story lines on paper and in Foundry. I just deleted all my content and now am working towards my first publishable Mission.

    That is awesome I can't wait!
    does anyone have some advise on how to design the ending to of a mission. and what process is best for the publication and trying to get people to play it. I have a fleet in which aren't as very enthusiastic towards Foundry design.

    Hold on Timmy, That 2 questions....Duck, Dodge, Dive, Dodge and Duck.
    First, How did your last relationship end? Long and Drawn out or short and bittersweet. Think of terms of a standard Star Trek episode, perhaps a smug look on everyone's face? Or did you Have a clear beginning, middle, that will lead to a clear end?

    Second, You need to promote it. No, please don't spam this forum, but check out off STO sites. There are builders out there that are more than happy to play your missionand give you the harshest most constructive criticism. Just Kidding....your peers are invaluable in your creative growth. And Creativity is the antithesis of Criticism.

    PS, your Fleet is a blah blah...
    Lastly, when Foundry goes to Holodeck, what will be the restrictions to players. Such as, will I have to pay more to be a Foundry editor or have to have completed the game up to a certain level.

    Mostly depends on the enemies that are spawned during the map, as of yet, if you are a subscriber you have complete and total access to the foundry, including all costumes available in the c-store. In the event that STO goes F2P, Subscribers, will likely be the only ones able to use the foundry....Hopefully the foundry will not charge for special sets to create missions.... If so, you'd probably hear a sucking sound out of CA.

    Hope this helps, keep making missions, check out Starbaseugc.com on Web or youtube...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    What does it take to get your mission played? Hm, maybe some dumb luck?
    I suspect it will change once the Foundry hits the Holodeck. At the moment everyone is busy creating missions and there is little incentive to actually play any of them. It just doesn't worth the effort to pull in favours to get your mission played.

    In the meantime, Foundry 101:
    Noone play your mission without a clearly stated starting point.
    Your mission description doesn't have that, I swear I've read it like 5 times. This usually earns you 1 star grades.

    Also "...the United Federation of Planes will be conquered FOREVER!" WTF?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Thanks Highbone

    “Hold on Timmy, That 2 questions....Duck, Dodge, Dive, Dodge and Duck.”

    Love the humour. Got any content of your own I should look at.

    My fleet is Anzac-Gaming.

    Cheers Pendra37
    Aw one star for my first mission, after knowing it is my first mission. But I deserve that.
    I'm dyslexic, and was so dying to have someone play my mission. Refer to my previous thread about my future updates, but thanks for the edit.

    From another thread at my fleet. Towards mission start. “Yeah I realise that big time now. Wanted to keep it a mystery. "Can't Keep a Suite Clean" visit the tailor at space dock. Will add more info to the intro cheers. “

    Thanks for the feed back, hopefully have my changes up by Tuesday morning AUS.

    Keep it coming.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Foundry story and script tools

    beginning of set intro

    title: Title of your script
    description: your mission, who-why-when-how-what

    grant mission dialogue
    costume: who is giving you the mission
    style: whats there emotion
    text: what are they saying

    map transition (to create a map transfer,the spawn point/contact/enemy/object must be on a new map)
    leaving;what map does your mission start from
    leave from:were in the sto universe does your mission start
    costume:who is is your first contact
    style:whats there emotion
    text:what are they saying
    button:what is on the button to start your mission
    spawn point at:name of your first spawn point
    map mission:title of first map mission

    end of set intro

    1st tool

    task – interact with object
    mission text: what is the objective
    waypoints: do you want the object highlighted on the map
    object: what is the object
    project map:what map are you on
    text: what do you want written on the button
    animation: what emoticon animation is taking place
    duration: what is the duration of interacting with the object

    task - kill enemies
    mission text:what is the objective
    waypoint: do you want the object highlighted on the map
    encounter: who are you killing
    project map: what map are you on

    task – talk to contact
    mission text: what is the objective
    waypoints: do you want the object highlighted on the map
    actor: what is the title of the person you wish to talk to
    project map: what map are you on
    style: whats there emotion
    text:what are they saying
    button: what is on the button to reply or continue

    pop up dialog (must be between any of the other tools.)
    costume:who is is your contact
    style:what's there emotion
    text:what are they saying
    button: what is on the button to reply or continue

    task – reach marker
    mission text:what is the objective
    waypoints:do you want the object highlighted on the map
    marker:what is the title of the marker
    project map:what map are you on
    reached text:what is the objective once marker is reached

    I went to the trouble of writting it so thought I'd Share.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Okay finally a worthy finished product. Many hour without sleep. Hope you love it as much as I. If it don't make you laugh, cry and die there is something wrong with you. Still open to any notes or criticism. I am dyslexic so please help me find grammatical errors.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    filbones wrote: »
    Yeah I hated the code as it looked in the mission list. From now on I'll put it after. Cheers. I'm going to be doing either allot of different foundry missions or just extending the one I have. Still Experimenting. How'd you like the mission?

    I still think it seems a bit out of place in the title at all. I don't think you can have so many missions that you need a season and episode code.

    You only get a max 8 missions total, after all. After that it won't let you make more.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    First off, we need to cover some bases...
    Like Everything.....I'm not seeing a story...
    You can throw in popups where ever to want.....They are non objective....

    Do the structure however you want but if a player is playing a user mission, they don't get a super reward, BTW, keep it short. No, JJtrek epic reinterations. Get in, get out, no friendly fire.

    Remember, Duck, dodge, dive, dodge, AND Duck!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    {Okay surely you could actually go and play my mission before giving advise. I agree with the title issue and will change it next time I decide to edit, But Please don't reply to post in this thread from now on until you have played my mission, because you are not giving me anything in which I can use to better my mission. I'm not editing till I have another run through with a fleet member. The mission is fun and I love it and people who have played it, enjoyed it. So get your bum over there and play it then tell me it's poo, and why you think its poo. I love criticism so I can make it better, but frankly judging it before even trying it is bigotry.

    This is not to be mean. This is not my only Forum in which I have been discussing my mission, but I'm feed up it's like saying I hate that restaurant even though you have never eaten there.

    Lastly thank you for taking the time to reply in this thread.

    I'm playing other peoples missions and would gladly play your.}

    Sorry just get frustrating, not necessarily you guys but there are allot of no it all out there.

    So I've been playing others missions. I would like to know how to highlight green within dialogue and have the players name ship or rank in the Text.

    Is there a site I can visit to touch up on that element of the foundry.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Well it's been a week since I started my Tribble foundry Champaign and have discovered two things.

    For ever player you expect to play your mission you must put in at least 4 hours work.
    Less is more, but more to the point is better. don't give the player to much time to think.
    As Highbone says - Duck, dodge, dive, dodge, AND Duck!
    It's taken me along time to come to the understanding that all is good in the foundry community as long as you stay open minded and consider everything.

    So were am I at. Currently have a mission on tribble called "Mysterious Grace" Its not great, its not bad it's just fun, and I will not be doing anything more with it because it needs to much work. Have started a new script very similar and using similar character. It's epic, currently making a Teaser which is a little, dodgy, adrenalin popping and more to the point of what my mission will feel like. Will post it here soon.

    So if you want any idea of how good and awesome my missions will be on holodeck. Check out Mysterious Grace and keep in mind it was only my second edit after playing with tribble for less than 3 days.

    Firstly Thanks to my Fleet and all there support and thanks to anyone who has taken the time to answer one of my threads.

    So thats me... Toots
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    “Hold on Timmy, Thats 2 questions....Duck, Dodge, Dive, Dodge and Duck.”

    Love the humour. Got any content of your own I should look at.

    "Another Bomari Sunrise", followed soon by "Here Today Gorn Tomorrow"

    Thanks for your creations....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Highbone

    It's funny how you seem to ruffle my feathers, but motivate me at the same time.

    Mysterious grace is now "Can't Keep A New Suit Clean." Still major major draft. Heaps of stuff has been added but not published and after a recent brain wave there is allot more to come. I have only just figured out the entire story - intro - confrontation - climax - resolution.

    Unfortunately I go back to work this week but hope to have it finished within a fortnight and polished within the month. My goal is to have it transferred/chosen by Stormshade for a transfer. Because when Foundry hits holodeck I have so many other stories. I will still persevere with it on Tribble even if Foundry goes to holodeck.

    Just a tease. "Apocalyptic Wolf". It's actually the plot line of one of my feature's that was so close to being made its sad.

    It will be the klingon's as an alternate enemy within the story, because I like to work with them. And yes i like my mysterious strangers. His name will be Prof Hardgraves. Many federation members will fall violently ill and with mysterious deaths all over the system. Scratches and bit marks. Professor Hardgraves will be the saviour with an inoculation that prevents you from being affected by a demon that has fallen into our dimension, or will he.... Or does the demon really exist... Is Hardgraves a menacing villain or a valuable federation member doing his job to save humanity. You will have to decide.

    Wet your teeth with that...

    Or criticise it to the buggery, You can only help me make it better.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Highbone wrote:
    "Another Bomari Sunrise", followed soon by "Here Today Gorn Tomorrow"

    Thanks for your creations....

    Love the title "Here Today, Gorn Tomorrow" !

    Are there any tips that you know of to effectively show a NPC (or NPC type of character - The STO Tutorial Targ) beaming away and then not being there anymore ?

    My first mission was to incorporate rescuing of hostages and survivors - they would show the beaming animation, but then would just stand there. So, I had to leave that part out.

    I am working on my second mission and I really need a technique for this. I know you and Kirkfat have published some very good Foundry Technique Tutorials, of which I am very appreciative especially the beaming in of a friendly NPC, etc...

    Do you have any insight as to what kind of future Foundry tools will be available ? The Foundry Toolbox is VERY limited as it currently stands.

    Thanks...

    I would like to see:
    - Copy and paste - items, costumes, and whole maps, etc.
    - Beaming or transport of a NPC or object off of a map
    - How to make something effective yet invisible.... for instance, how would a ship show damaging effects
    of say an overheating deflector array without another ship shooting it ?

    Just some tools to make the detail a little more robust.
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