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Bug - Martini & shot Glasses

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Bug - Martini & Shot Glasses, as well as Small and Large bottles do not show up in the MAP preview. They do show up when you Preview the Whole Mission. This makes them very difficult to place properly, and would also make them not suitable objects to place underground for an "interact with object" work around.

I suspect the difficulty is because these objects will fly off of whatever you put them on if you occupy the same space... If you jump on the table close to them they will be knocked off. This requires more rendering than what is done in the Map preview - or not - I'm just guessing... but what a pain it was to get them set at the proper elevation...
Post edited by baddmoonrizin on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I agree, run through the replimat at ds9 on top of tables. sheer madness.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Bug - Martini & Shot Glasses, as well as Small and Large bottles do not show up in the MAP preview. They do show up when you Preview the Whole Mission. This makes them very difficult to place properly, and would also make them not suitable objects to place underground for an "interact with object" work around.

    They showed up for me just fine when I placed them on a ground map and previewed it.

    Do you have more specific steps? Is it only on certain map types? Is it only if you're trying to place them on top of other objects? Only when you're trying to hack something together and placing them underground?

    Thanks! :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Placement on Mylasa ground map, generic bar 01 - I believe..

    Check out mission "Memory Alpha and Beta"' for exact layout. Please check out my chat and animations for this challenge scene... I've just re-edited the whole thing with full animation and chat for the max allowable in 1 map... definitely pushed the limit...
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