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NPC Crowded interiors.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I really enjoyed beaming down to Defera and seeing a bustling community. I'd like to bring that into my missions. Starship interiors, asteroid outsposts, or planet surfaces, I'd like to have the player beam down to a number of people walking around, going about their business, and completing jobs.

How can I have people walking the halls, and how can I have people completing jobs? I wasn't sure if that part of the system was not working or if I was doing it wrong.
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I really enjoyed beaming down to Defera and seeing a bustling community. I'd like to bring that into my missions. Starship interiors, asteroid outsposts, or planet surfaces, I'd like to have the player beam down to a number of people walking around, going about their business, and completing jobs.

    How can I have people walking the halls, and how can I have people completing jobs? I wasn't sure if that part of the system was not working or if I was doing it wrong.

    It's in the system but it doesn't work all that well (if at all).
    Basically it involves having pre-determined jobs that exist within the maps Cryptic made and setting various groups of NPCs to wander and do jobs. Once you publish the map it may work but I have not yet seen it work.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    You can do it, but it will take some work. The easiest way to do it is to place a friendly group of NPCs and set their idle animation. You can place as many groups as you want. For example, lets say you wanted to populate the bridge of a ship. You could place a group of friendly NPCs, spread the individual actors out as you wanted, and set them all to the "typing wall panel" animation. That way it would look like they were standing doing some kind of computer work around the bridge. Of course, being friendly NPCs they will help you if there are any enemy NPCs around.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    You can do it, but it will take some work. The easiest way to do it is to place a friendly group of NPCs and set their idle animation. You can place as many groups as you want. For example, lets say you wanted to populate the bridge of a ship. You could place a group of friendly NPCs, spread the individual actors out as you wanted, and set them all to the "typing wall panel" animation. That way it would look like they were standing doing some kind of computer work around the bridge. Of course, being friendly NPCs they will help you if there are any enemy NPCs around.

    Though be warned, doing this takes a long time to do and it is fairly tedious work. Especially when you customize each and every actors' costume and position.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    be prepared for tediousness if you want them sitting in chairs...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    be prepared for tediousness if you want them sitting in chairs...

    Seconded...and note that *some* chairs do not work properly, will never work properly, even if you "sneak" in another chair object. (specifically the chair on platforms)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I really enjoyed beaming down to Defera and seeing a bustling community. I'd like to bring that into my missions. Starship interiors, asteroid outsposts, or planet surfaces, I'd like to have the player beam down to a number of people walking around, going about their business, and completing jobs.

    How can I have people walking the halls, and how can I have people completing jobs? I wasn't sure if that part of the system was not working or if I was doing it wrong.

    Take a look at the sticky thread on wander, idle, chat and jobs settings. It has the basics, also there's a video on starbaseugc.com by kirkfat on making NPCs on a map do animations and chat.

    If you want a group to walk around - there's a wander setting that you set to true.
    If you want them to randomly walk to an object and do a job e.g. typing, first there has to be a job object around - you can see that in the foundry assets, some things like consoles have a red figure in their preview picture indicating that there's a job animation on it.
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