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BUG: Placed objects and NPCs do not appear as planned

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I designed a map and found that none of my items were appearing in mission preview. These items included 3 Federation NPCs, 2 Klingon mobs, and 3 computer consoles on the War Games damaged interior map.
Post edited by baddmoonrizin on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I actually have noticed that the map for War Games in the editor is a larger, different layout than the one in the actual preview, which appears to be why none of my NPCs and details are showing up beyond the first hallway.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I actually have noticed that the map for War Games in the editor is a larger, different layout than the one in the actual preview, which appears to be why none of my NPCs and details are showing up beyond the first hallway.

    are you sure you don't have two interior maps in the left pane and when you hit preview it is maybe loading the wrong one of the two?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    No that is not the case because:

    A. There are not 2 interior maps on the left pane
    B. The contact in the front hallway is present and functional, whereas all other contacts, NPC groups, and details are unaccounted for since the map is drastically different beyond the initial hallway.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    When I look at the War Games map it matches the actual map exactly.

    There is a room and a section of hallway that isn't available to the player using the default spawn point -- is that what you're talking about and where you're placing your npcs?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I had spread the NPCs and details over the several other available rooms. Where should I put the spawn point if not in the default location?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    You can leave the spawn point where it is. What I was saying is that there is a room you cannot reach--it's to the south of the spawn point. Were you trying to place npcs there?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Not that I know of. You spawn from the southern most region of the map I know. Perhaps I should take screens of the 2 different maps.

    The preview mission map lacks half the rooms that the foundry map does. Both begin with a hallway that turns left, has a straight away, and then turns right into the largest of the rooms. There should be NPC and details in that room, and are none.

    Afterwards both maps have a short hallway and then another room. Once again, there should be details and NPCs there.

    At this point the maps vary a great deal. The preview map lacks 2 or 3 rooms, and only has 2 hallways, both leading to dead ends.

    I'll take screens, but where can I upload them to show here?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Maybe it's a bug that exists only on Tribble and isn't in the newer build that we're testing internally.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Oh that'd be fortuitous.

    Also, the doors to turbo lift and conference room don't open in the Olympic Bridge. Is there a step i'm missing or are those rooms, while visible and placeable on the foundry map, not available currently in use in missions?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Not that I know of. You spawn from the southern most region of the map I know. Perhaps I should take screens of the 2 different maps.

    The preview mission map lacks half the rooms that the foundry map does. Both begin with a hallway that turns left, has a straight away, and then turns right into the largest of the rooms. There should be NPC and details in that room, and are none.

    Afterwards both maps have a short hallway and then another room. Once again, there should be details and NPCs there.

    At this point the maps vary a great deal. The preview map lacks 2 or 3 rooms, and only has 2 hallways, both leading to dead ends.

    I'll take screens, but where can I upload them to show here?

    That's what you don't seem to be understanding - that map is split between two decks - you can see them all on the Foundry editor map, but in game you are spawning on one of the decks. The lower deck is not accessible, because in the original mission where that map is used, you walk up to the jefferies tubes and respawn at the other location.

    Because the map is a 2D overhead view, you probably can't see that you're placing things on the lower deck and not where you think it is. Try moving the spawn point to where you're placing stuff and see where you appear.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I haven't tested it yet, but that sounds like it would explain things. I think it would be a good idea to include relevant information like this under entries for each map.

    We cannot read minds, and not all of us have defeated the game a million times.
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