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Starbase 39-Sierra makeover?

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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    jheinig wrote: »
    Priority #1 is to make sure that the starbase is usable as a launching point for missions in Romulan space.
    It would be nice to give Admiral T'nae her own office . . .

    Nahhhhh she's fine with standing in the base of the stairwell.

    Fewzz wrote: »
    A few seconds away though is ESD , i mean its literally right next to it LOL
    but why make us fly another sector away when there is an underdeveloped base that could use some polish right there?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    SpaceFork wrote:
    Nahhhhh she's fine with standing in the base of the stairwell.

    Psch she totally deserves her own office, or at least a desk and a partition wall!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    samanth0r wrote: »
    Psch she totally deserves her own office, or at least a desk and a partition wall!

    Yeah! Set her up a cubicle underneath stairs for her to work in. :D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    jheinig wrote: »
    Priority #1 is to make sure that the sta
    It would be nice to give Admiral T'nae her own office . . .

    She reminds me of a drug dealer hiding under the stairwell.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    T'nae got an office. (She needs somewhere to keep her pet intelligence officer.)

    SB39 is on the list for renovations, although it will probably be a little while -- you know how tough it can be to get requisitions fulfilled during wartime.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    jheinig wrote: »
    T'nae got an office. (She needs somewhere to keep her pet intelligence officer.)

    SB39 is on the list for renovations, although it will probably be a little while -- you know how tough it can be to get requisitions fulfilled during wartime.

    I'm sure the Ferengi could make a deal. ;)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I'm sure the Ferengi could make a deal. ;)

    Ferengi huh, is that like code for outsourcing? ;)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    jheinig wrote: »
    T'nae got an office. (She needs somewhere to keep her pet intelligence officer.)

    SB39 is on the list for renovations, although it will probably be a little while -- you know how tough it can be to get requisitions fulfilled during wartime.

    Fair enough - the new office looks good (and a great reuse of resources, I might add :)). Honestly, a physical makeover is less important to me than just adding the amenities that you'd expect to find at a major starbase.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    T'nae is facing the wrong way.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Kiala wrote: »
    T'nae is facing the wrong way.

    She just doesn't like you :-p
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I could see the devs adding a Task Force Omega type fleet sitting outside of SB39 for the Klingons.

    Well according to their original description, carriers are supposed to be something like a mobile outpost, so why not simply put a carrier in that sector and make it like a dockable station for the Klingons?
    It could basically use the same internal arrangement as a conventional player starship interior and there would be enough space on a typical carrier bridge to put in a few NCPs (like some kind of "sector commander" overseeing whatever Klingons do there) that give you various tasks...
    And places like a mess-hall could be cloned at another location in the interior and slightly modified to house a weapons vendor etc...it doesn't need to be big starbase to be convincing.:)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    mister_dee wrote:
    Well according to their original description, carriers are supposed to be something like a mobile outpost, so why not simply put a carrier in that sector and make it like a dockable station for the Klingons?

    The more I think about this idea the more I like it. Would need more than a Carrier considering how deep into enemy space this is, however, a Carrier Group with a few other vessels in the area would be nifty for appearances. Then have the Carrier the only vessel that can be boarded/ interacted with--for the purposes of resupply, repairs, and so on.

    Good thinking Mr. Dee.

    Of course considering that the missions arc is already complete (or nearly so?) I imagine that adding this in at the last minute would be unlikely. It would be a nice touch though.

    maj!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Well including it into the mission texts or anything that extensive is certainly impossible, but adding it as a change to the landscape...let's hope for it.
    Maybe not in the first week but perhaps in the second one.:)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    mister_dee wrote:
    Well according to their original description, carriers are supposed to be something like a mobile outpost, so why not simply put a carrier in that sector and make it like a dockable station for the Klingons?
    It could basically use the same internal arrangement as a conventional player starship interior and there would be enough space on a typical carrier bridge to put in a few NCPs (like some kind of "sector commander" overseeing whatever Klingons do there) that give you various tasks...
    And places like a mess-hall could be cloned at another location in the interior and slightly modified to house a weapons vendor etc...it doesn't need to be big starbase to be convincing.:)

    I like this idea, sort of like Omega Fleet.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I'm liking your idea Mr. Dee and considering since I don't do pvp, I've never seen a klingon carrier it would be nice t take a gander at it.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I think that allowing access to Pi Canis for Klingons without opening up another sector block leading up to Romulan space would be disappointing.

    Pi Canis is deep in Federation space. To be able to just pop over to it as a Klingon would be .........weird.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    jheinig wrote: »
    T'nae got an office. (She needs somewhere to keep her pet intelligence officer.)

    SB39 is on the list for renovations, although it will probably be a little while -- you know how tough it can be to get requisitions fulfilled during wartime.

    Can T'nae and Zelle get pips on their uniforms? All the other Starfleet admiral in the game have them:
    • Jorel Quinn - Fleet Admiral (5 pips)
    • Grigori Yanishev- Fleet Admiral (5 pips)
    • Leonard James Akaar - Fleet Admiral (5 pips)
    • Karebbah - Admiral (4 pips)
    • Ross - Commodore
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    jennjahn wrote: »
    I'm liking your idea Mr. Dee and considering since I don't do pvp, I've never seen a klingon carrier it would be nice t take a gander at it.

    *scratches head* HMM, there is a Klingon Carrier in the Starbase 39 Fleet Action, but FAs are pretty much dead these days.
    There are Klingon Carriers in Orbit above Qo'nos but if you don't have a Klingon toon you wouldn't get into Qo'nos' orbit either.
    But assuming they put a carrier into *CORRECTION: PSI VELORUM*, you wouldn't have access to it without a Klingon char either, like Klingon players probabaly won't have a chance to fly to SB39
    Well there is one in Gamma Orionis next to the Federation portion of Taskforce Omega (turn left when you come out of the gate).
    So you have a chance to see one as soon as you get into Gamma Orionis, which I think is when you reach RA3.

    Oh and I forgot to post it:
    this is the origninal pitch for the Vo'quv the way I remember first reading about it.

    http://www.incgamers.com/News/17624/

    Since that description states that the carrieris actually equipped with some kind of cloak (from the gameplay point of view it seems to be a very much out of combat cloaking device) it would certainly be possible to get that ship to its position undetected and then hold that position with a bunch of smaller ships as escorts.
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