When Cryptic added diplomatic missions, I was very excited about the concept. When I tried it out for myself, I noticed something odd. Missions were either combat, or non-combat and to me that never felt right.
We as Foundry authors will create stories and missions that wouldn't necessarily follow this clear-cut separation, combat missions and non-combat missions. Oftentimes we may write a diplomatic mission that has some combat sequences in it, or combat-heavy missions with some diplomatic decisions for the main character(s) to make especially once optional objectives are added to the Foundry.
Cryptic's current rewards system seems inflexible to me and so I would like, as a Foundry Author, to be able to suggest to the system what type of mission completion reward my mission should grant the player. I would like to determine the split between XP and DXP when the player completes my mission.
Give Foundry Authors a slider so we can suggest the XP / DXP division to Cryptic's mission completion reward system. What do you think, guys?
When Cryptic added diplomatic missions, I was very excited about the concept. When I tried it out for myself, I noticed something odd. Missions were either combat, or non-combat and to me that never felt right.
We as Foundry authors will create stories and missions that wouldn't necessarily follow this clear-cut separation, combat missions and non-combat missions. Oftentimes we may write a diplomatic mission that has some combat sequences in it, or combat-heavy missions with some diplomatic decisions for the main character(s) to make especially once optional objectives are added to the Foundry.
Cryptic's current rewards system seems inflexible to me and so I would like, as a Foundry Author, to be able to suggest to the system what type of mission completion reward my mission should grant the player. I would like to determine the split between XP and DXP when the player completes my mission.
Give Foundry Authors a slider so we can suggest the XP / DXP division to Cryptic's mission completion reward system. What do you think, guys?
I'm pretty sure there is a question about this in the newest Ask Cryptic.
I'm pretty sure there is a question about this in the newest Ask Cryptic.
About whether or not we as Foundry Authors will be able to control the division between how much XP and DXP the player gets in a mission that contains both combat and diplomacy sequences?
I would love it if you could point me directly at that question, Nagus, because all I found was this:
Q: Pikoy: Will we be able to create diplomacy missions in the foundry that will yield diplomacy XP?
A: We are reviewing the reward structure for Foundry missions with the goal of ensuring there is proper incentive to play and experience player made missions. Adding the ability to gain Diplomacy XP for non-combat gameplay seems like a no-brainer. We'll be sure to add that to our review.
And that's why I started this thread! I want to be able to ensure my players get their just rewards when they play missions that mix both combat and diplomacy. If ever someone wrote a story-mission like Star Trek VI: The Undiscovered Country and it yielded only XP or only DXP, I'd feel cheated and incensed if I ever played through it.
Well... I might consider using the multiple dialogues and the successful completion of a multi-path dialogue type of puzzle as a component used in determining the DXP points awarded. How complex is the dialogue puzzle that must be completed? How many of them are there? To me this would be what determines the DXP amount.
might be a bit easy to exploit though, if a player just made a combat grind but made it more diplo xp reward then none of the dialogue of diplo would have to be done...
not saying it's a bad idea, just trying to think how it could be made to really represent it's purpose, perhaps with linked missions it will be
less
of an issue
ps is the revera mission published?> i still can't bloody find it.
Right now, I'm more concerned with our missions yielding the player with XP or DXP but not both even though the mission really should give both.
However, leaving this kind of decision to an algorithm doesn't sound right to me because I don't believe DXP should be given based on how difficult a puzzle is, but rather by what diplomatic implications the successful (or failed) result of the mission would mean to diplomatic relations in the galaxy.
If Cryptic deems it necessary to leave XP / DXP division to their algorithms, I'd be fine with that as long as at least such division existed and we wouldn't run into situations where fighting to defend ourselves against one enemy group meant the mission yielded only XP while the author's intent was to write a diplomatic episode!
ps is the revera mission published?> i still can't bloody find it.
Sadly, it's visible only to characters Lv41 and above because of the Borg I had to use which sadly set the mission's level at 41+. I explain it all here...
I have done cryptic missions with combat that gave DXP on more than one occasion... so there is a precedent for that.
Some of Cryptic first group of Diplomatic missions had some fairly lengthy dialogue braches with searching various databases and using different consoles and interrogating various witness and such. Yet these yield only 30 DXP.
So maybe we are talking about 10 DXP per puzzle with a limit at 30 per mission.
...So maybe we are talking about 10 DXP per puzzle with a limit at 30 per mission.
Maybe, I don't know... I guess we'll have to wait and see what they're willing to allow us to do. I'm just worried about the whole Diplomacy == non-combat dichotomy, because as far as I can recall, I haven't done missions that involved both combat and puzzles/dialogs where I got both XP and DXP, and all too painfully I remember "Exploration" missions that should in theory have yielded DXP but had enemy groups placed near every objective I had to interact with, so eventually I'd come out with a bunch of XP, but no DXP what-so-ever.
I know those are randomized missions and all that, I'm just worried... so perhaps I need someone to come hold my hand and tell me it's gonna be OK, you know? :eek::o
The missions I refer to with the Combat and DXP are explore missions where you investigate the Fate of the Distressed Ships and I would swear I received DXP for them even though combat was involved. Possibly also the first Deferi Mission?
Don't worry... I'll do a little hand holding... it will be ok... have some faith..
The missions I refer to with the Combat and DXP are explore missions where you investigate the Fate of the Distressed Ships and I would swear I received DXP for them even though combat was involved. Possibly also the first Deferi Mission?
Don't worry... I'll do a little hand holding... it will be ok... have some faith..
I remember some too: Gave XP and DXP. But those are rare and the DXP was always 10.
I think if you put in some diplomacy style things it could just automatically give you 10. 20 if you have a successful first contact mission.
Comments
I'm pretty sure there is a question about this in the newest Ask Cryptic.
I would love it if you could point me directly at that question, Nagus, because all I found was this:
A: We are reviewing the reward structure for Foundry missions with the goal of ensuring there is proper incentive to play and experience player made missions. Adding the ability to gain Diplomacy XP for non-combat gameplay seems like a no-brainer. We'll be sure to add that to our review.
not saying it's a bad idea, just trying to think how it could be made to really represent it's purpose, perhaps with linked missions it will be
less
of an issue
ps is the revera mission published?> i still can't bloody find it.
However, leaving this kind of decision to an algorithm doesn't sound right to me because I don't believe DXP should be given based on how difficult a puzzle is, but rather by what diplomatic implications the successful (or failed) result of the mission would mean to diplomatic relations in the galaxy.
If Cryptic deems it necessary to leave XP / DXP division to their algorithms, I'd be fine with that as long as at least such division existed and we wouldn't run into situations where fighting to defend ourselves against one enemy group meant the mission yielded only XP while the author's intent was to write a diplomatic episode!
Sadly, it's visible only to characters Lv41 and above because of the Borg I had to use which sadly set the mission's level at 41+. I explain it all here...
Some of Cryptic first group of Diplomatic missions had some fairly lengthy dialogue braches with searching various databases and using different consoles and interrogating various witness and such. Yet these yield only 30 DXP.
So maybe we are talking about 10 DXP per puzzle with a limit at 30 per mission.
Maybe, I don't know... I guess we'll have to wait and see what they're willing to allow us to do. I'm just worried about the whole Diplomacy == non-combat dichotomy, because as far as I can recall, I haven't done missions that involved both combat and puzzles/dialogs where I got both XP and DXP, and all too painfully I remember "Exploration" missions that should in theory have yielded DXP but had enemy groups placed near every objective I had to interact with, so eventually I'd come out with a bunch of XP, but no DXP what-so-ever.
I know those are randomized missions and all that, I'm just worried... so perhaps I need someone to come hold my hand and tell me it's gonna be OK, you know? :eek::o
Don't worry... I'll do a little hand holding... it will be ok... have some faith..
I remember some too: Gave XP and DXP. But those are rare and the DXP was always 10.
I think if you put in some diplomacy style things it could just automatically give you 10. 20 if you have a successful first contact mission.