As a casual gamer I don't intent to author missions (had enough of programming) but love doing reviews of other peoples work.
My problem is trying to be fair in my reviews. I just finished "Tides of Change" and gave it a 4 star because I liked it, being short and with enough variety. Admittedly there were some minor issues but what drew me to the mission was the 1 star it had received by another reviewer.
So my question is, was I being fair or am I just a soft touch and not critical enough to be a good reviewer?
As a casual gamer I don't intent to author missions (had enough of programming) but love doing reviews of other peoples work.
My problem is trying to be fair in my reviews. I just finished "Tides of Change" and gave it a 4 star because I liked it, being short and with enough variety. Admittedly there were some minor issues but what drew me to the mission was the 1 star it had received by another reviewer.
So my question is, was I being fair or am I just a soft touch and not critical enough to be a good reviewer?
If you liked it, 4 seems fair. Remember too that the one star might have been for anearlier version of the same mission. Maybe it was originally unfinishable or something along those lines.
In my opinion, the more important part than the star rating is any constructive feedback you give tha author so they know what worked and what didn't.
I definitely agree with The Grand Nagus regarding the star-system. It is pretty simple. However, I don't think that the star-system constitutes a Review.
What I'd expect to see in a review is a narration of the impressions the reviewer had when he/she played through the mission. Then a list of good and bad points and finally the rating the reviewer felt the mission deserved. However, as game reviews have already proven, they are subjective and so is their fairness.
My advice, don't beat yourself over it too much since your review is yours and if you ask around you'll probably find just as many people who think you're fair as those who think you're not.
I think reviews should rate functionality first, then plot lines, then execution, then spelling, grammar ect.
It is unfortunate that we have a very small section for reviews. In light of this, I suggest posting or P.M.ing a more detailed evaluation for those of us that care to participate in these discussions.
I tend to be stingy with the "final star", usually. The.Grand.Nagus scale should be good guide.
I think any review is fair if you actively think about what you liked and disliked and form your opinion on that.
If a glaring grammatical error annoyed you to no end, it did so and can lead to a worse rating. It's how you felt about it. If you loved the storyline so much that a boring and tedious ground combat didn't bother you at all, that's how you felt. You are not making an objective statement here.
I try to have special things in my missions that show features and functions we normally don't see... this is what the 5th star in a rating represents to me... something unique or unusual that shows extra thought and creativity that deserves some special designation.
A mission that functions well gets 3, a mission with a compelling story that made me care gets 4 and something I haven't seen or is a new application or something else that makes it extraordinary gets 5 stars in my book.
I try to have special things in my missions that show features and functions we normally don't see... this is what the 5th star in a rating represents to me... something unique or unusual that shows extra thought and creativity that deserves some special designation.
A mission that functions well gets 3, a mission with a compelling story that made me care gets 4 and something I haven't seen or is a new application or something else that makes it extraordinary gets 5 stars in my book.
I've got plenty dancing Orion Slavegirls in my missions as well as getting the Queen in the finale of the 6-part Epic... if you like the classic Hero Gets Girl type of thing you will enjoy these a lot.
I'm not really sure if it's a "fair" review system to begin with. I mean it is based on your own gut feelings about the game. If you like it, it shouldn't matter if one other reviewer didn't. Even if it's a 100 other reviewers who disagree with you, stick with how YOU feel about the mission.
Anyways, the few missions I have reviewed the star rating will depend mostly on how well the mission works though the story has something to do with it as well. So in other words, it's basically a measure of the completeness of the mission and whether or not the story meshes or not.
I haven't really given any 5 stars. That's typically reserved for something that has truly wowed me, in other words, I actually got to enjoy myself during the mission instead of being on my toes looking for this and that for the author to improve upon. But I typically give 3-4 stars. I don't believe in giving anything lower since that will only discourage people from reviewing the missions themselves. And getting reviews for missions seems like a herculean task in itself.
Though I am interested in at least doing a review for some of the bigger name ones. Though that's more of a litmus test to see whether or not I am as thorough and to see if I am too tough on people.
My Modus operandi would normally follow Tranman1988 but my overriding concern was for those authors who might be downgraded due to lack of exposure i.e. where only one review is given and he/she gets a 1 and is lost forevermore in the blizzard of new publishing.
What happens when dStahl's monster hits Holodeck and there are 100 new missions published every day? Most people will naturally rush to play the ones with 4/5 star ratings and probably miss a few great budding authors
What happens when dStahl's monster hits Holodeck and there are 100 new missions published every day? Most people will naturally rush to play the ones with 4/5 star ratings and probably miss a few great budding authors
Which is why we need a tagging system and a "What did my Friends and Fleet-mates enjoy" system rather than a 5-star system. But I think you know what system is easier/faster to implement, eh?
Comments
If you liked it, 4 seems fair. Remember too that the one star might have been for anearlier version of the same mission. Maybe it was originally unfinishable or something along those lines.
In my opinion, the more important part than the star rating is any constructive feedback you give tha author so they know what worked and what didn't.
5 = You love it (Amazing)
4 = You like it (Good)
3 = It was ok (meh)
2 = You didnt like it (Bad)
1 = You hated it (Terrible)
So pick whichever of those statements most accurately describes how you felt about the mission.
What I'd expect to see in a review is a narration of the impressions the reviewer had when he/she played through the mission. Then a list of good and bad points and finally the rating the reviewer felt the mission deserved. However, as game reviews have already proven, they are subjective and so is their fairness.
My advice, don't beat yourself over it too much since your review is yours and if you ask around you'll probably find just as many people who think you're fair as those who think you're not.
It is unfortunate that we have a very small section for reviews. In light of this, I suggest posting or P.M.ing a more detailed evaluation for those of us that care to participate in these discussions.
I think any review is fair if you actively think about what you liked and disliked and form your opinion on that.
If a glaring grammatical error annoyed you to no end, it did so and can lead to a worse rating. It's how you felt about it. If you loved the storyline so much that a boring and tedious ground combat didn't bother you at all, that's how you felt. You are not making an objective statement here.
A mission that functions well gets 3, a mission with a compelling story that made me care gets 4 and something I haven't seen or is a new application or something else that makes it extraordinary gets 5 stars in my book.
Let me get back to you on that.
4-5 stars liked it
3 stars - never really use that one
2 stars - urggg
if it is a one star, I just don't rate it.
If it is a work in progress....half done, I don't rate it
But that is just me
meow
Anyways, the few missions I have reviewed the star rating will depend mostly on how well the mission works though the story has something to do with it as well. So in other words, it's basically a measure of the completeness of the mission and whether or not the story meshes or not.
I haven't really given any 5 stars. That's typically reserved for something that has truly wowed me, in other words, I actually got to enjoy myself during the mission instead of being on my toes looking for this and that for the author to improve upon. But I typically give 3-4 stars. I don't believe in giving anything lower since that will only discourage people from reviewing the missions themselves. And getting reviews for missions seems like a herculean task in itself.
Though I am interested in at least doing a review for some of the bigger name ones. Though that's more of a litmus test to see whether or not I am as thorough and to see if I am too tough on people.
What happens when dStahl's monster hits Holodeck and there are 100 new missions published every day? Most people will naturally rush to play the ones with 4/5 star ratings and probably miss a few great budding authors