Awesome job... you nailed it on the head... only other thing is that you can make the station a friendly as well and have an enemy attacking the station so that you have something to save in a rescue mission.
Awesome job... you nailed it on the head... only other thing is that you can make the station a friendly as well and have an enemy attacking the station so that you have something to save in a rescue mission.
Much thanks Kirkfat...
Thank you! Please keep bringing us tips like this.
let me know what the difficulties are and I'll give it some brain power...
I've been brainstorming a way to disable a borg cube and beam over to it. Your trick was the inspiration for it. I put spheres (npc group) inside an asteroid, and then put the asteroid inside a cube (detail). It works, as far as the cube firing on me, then me being able to kill the ships inside it to disable it, but it all looks like TRIBBLE, because all the spheres fire from the same spot inside the cube. If only there was a square shaped asteroid just a bit smaller than a cube, then it could work.
I just made my own version of this, with an asteroid and a Romula Station in it. I placed a Romulan Battleship inside the asteroid and under the station and then a marker around the whole asteroid. The mission begins with two objectives, to approach the station (marker) and to disable its defenses (defeat battleship). Once the player breaches the marker, I spawn a fighter wing behind the player and add a new objective (defeat fighters). It all seems quite convincing!
So this video can be summed up as: place a ship inside an asteroid and play around with it until its right.
In essence, yes. I also recommend flying your ship around the asteroid and using the /loc command to pick the best location where you should place the enemy NPC. It gives a good approximation at least.
I'm glad some people can make something of this small trick... If we can't get what we want we'll find a way to cheat our way through it. I prefer a "can do" attitude instead of societies "failure" model for social evolution.
It's up to us to determine the future of STO and I can't think of a better group of concerned authors than our present group to combine forces and get the hard work done. If that means finding a way around what the dev's either cannot or will not provide in the way of functional tools, or don't have ready yet... at least we have exercised our brain to find innovative solutions to our current problems.
as far as size goes... I tried using mines for ship costumes, but with the ship skin bug it would be hard to tell...
That trick could be handy though. I wonder... If we change the costume of a battleship to a mine, could we put the mine inside something very small (or would the game still consider it the size of a battleship?). The smallest space rocks could at least fit inside the center of ds9.
That trick could be handy though. I wonder... If we change the costume of a battleship to a mine, could we put the mine inside something very small (or would the game still consider it the size of a battleship?). The smallest space rocks could at least fit inside the center of ds9.
Hmm... I have bad experiences trying to turn a Sphere into a Cube or a Cube into a Tactical Cube - it still seems to respect only the original sizes. I suppose that means it dopends on whether a large ship can be stuck inside something smaller or not.
We could file this thread under "Useful ways to exploit all the things where Ker'rat fails."
Hmm... I have bad experiences trying to turn a Sphere into a Cube or a Cube into a Tactical Cube - it still seems to respect only the original sizes. I suppose that means it dopends on whether a large ship can be stuck inside something smaller or not.
We could file this thread under "Useful ways to exploit all the things where Ker'rat fails."
LOL. I kind of doubt that we could trap a cube in a small rock, if the costumes don't really change the size of something. Thanks for the insight.
Ok... I've been playing with the DS-9 map and have so far managed to get 4 rocks located in the station and 4 ships to stay inside them... one in each pylon even with the main ring and one in center... battleships are too big... cruiser 2 seems to work well...
This was very tedious to get to work well... but I'm happy with the results... It CAN be done...
I will try to put some fighters in the ends of the plyon docking ports next...
Ok... fighters don't work... frigates - you get a pair and they work well... occasionally sticking out a little here or there... I have the rings rigged with 7 groups of 2 frigates and the upper and lower docking things have a pair of frigates in each one... the center section has a upper & lower cruiser 2 inside... wow... this thing has alot of firepower...
I'm really kinda proud... works easier each time... I'll make a mission out of it and get it published for you guys to see...
Ok... I've been playing with the DS-9 map and have so far managed to get 4 rocks located in the station and 4 ships to stay inside them... one in each pylon even with the main ring and one in center... battleships are too big... cruiser 2 seems to work well...
This was very tedious to get to work well... but I'm happy with the results... It CAN be done...
I will try to put some fighters in the ends of the plyon docking ports next...
Ok... fighters don't work... frigates - you get a pair and they work well... occasionally sticking out a little here or there... I have the rings rigged with 7 groups of 2 frigates and the upper and lower docking things have a pair of frigates in each one... the center section has a upper & lower cruiser 2 inside... wow... this thing has alot of firepower...
I'm really kinda proud... works easier each time... I'll make a mission out of it and get it published for you guys to see...
Very cool, NB. I'll try to play the mission later.
Ok... I've been playing with the DS-9 map and have so far managed to get 4 rocks located in the station and 4 ships to stay inside them... one in each pylon even with the main ring and one in center... battleships are too big... cruiser 2 seems to work well...
This was very tedious to get to work well... but I'm happy with the results... It CAN be done...
I will try to put some fighters in the ends of the plyon docking ports next...
Ok... fighters don't work... frigates - you get a pair and they work well... occasionally sticking out a little here or there... I have the rings rigged with 7 groups of 2 frigates and the upper and lower docking things have a pair of frigates in each one... the center section has a upper & lower cruiser 2 inside... wow... this thing has alot of firepower...
I'm really kinda proud... works easier each time... I'll make a mission out of it and get it published for you guys to see...
Hey NB, if you can write a draft post for sbugc explaining what you did, then I'll record some video footage of it and add it to the post. Or, it would probably be easier if you recorded it yourself using WeGame (free).
It's just the same technique as the other one... just more of it... no real difference at all... I just was experimenting with what was possible and someone said something about DS-9 so I was bored and went for it...
Hopefully we'll be able to share and import other people's maps soon... the demo is very short but shows the functionality of the workaround... If you want just run the mission and add it to the tutorial you already made...
Alrighty then... in case any one cares... I now have 2 missions with space station defenses... not counting the DS-9 demo...
Rescue - First map has a station being attacked by enemies.
Re-Ani-Rescue - 3rd space map has Space Station Defenses that you must eliminate.
This process does indeed get easier each time I do it... I think the key factor to ease of use is placing the objects on the map in the correct order and using copy(cntrlC) and paste(cntrlV) to copy co-ordinates from one to the other.
Get your asteroids where you think they need to be.. go fly around and look to see if this is true... then copy those co-ordinates to your appropriate NPC groups.. Don't forget to copy the co-ordinates to the individual actors as well... and pick some kind of name for your actors... I've used things like Defense Pods, station defenses, center defenses - whatever you think is appropriate I guess...
Also very handy is to use the /loc command while in Map test mode... this will display the co-ordinates of your ship in the NPC chat window to make finding the correct placement easier...
I notice quite a bit of movement within the station structure by trapped ships, sometimes they poke out a bit, but what can I do? It works good enough for me... It sure works better than what Cryptic gave us so far...
I really hope that Cryptic, at some point, gives us real armed stations. It would improve their own missions, too. The DS9 mission where you have to disable the stations defense feels kinda wrong with all those turrets not on but around the ship.
Comments
Much thanks Kirkfat...
Thank you! Please keep bringing us tips like this.
I've been brainstorming a way to disable a borg cube and beam over to it. Your trick was the inspiration for it. I put spheres (npc group) inside an asteroid, and then put the asteroid inside a cube (detail). It works, as far as the cube firing on me, then me being able to kill the ships inside it to disable it, but it all looks like TRIBBLE, because all the spheres fire from the same spot inside the cube. If only there was a square shaped asteroid just a bit smaller than a cube, then it could work.
Great tip, NB and awesome tutorial, KF!
That will be 50 GPL's deposited into KF's account in the StarbaseUGC bank.
It's up to us to determine the future of STO and I can't think of a better group of concerned authors than our present group to combine forces and get the hard work done. If that means finding a way around what the dev's either cannot or will not provide in the way of functional tools, or don't have ready yet... at least we have exercised our brain to find innovative solutions to our current problems.
I don't think it's possible, unless you put a ship inside of an asteroid, inside of a larger space station.
That trick could be handy though. I wonder... If we change the costume of a battleship to a mine, could we put the mine inside something very small (or would the game still consider it the size of a battleship?). The smallest space rocks could at least fit inside the center of ds9.
We could file this thread under "Useful ways to exploit all the things where Ker'rat fails."
LOL. I kind of doubt that we could trap a cube in a small rock, if the costumes don't really change the size of something. Thanks for the insight.
This was very tedious to get to work well... but I'm happy with the results... It CAN be done...
I will try to put some fighters in the ends of the plyon docking ports next...
Ok... fighters don't work... frigates - you get a pair and they work well... occasionally sticking out a little here or there... I have the rings rigged with 7 groups of 2 frigates and the upper and lower docking things have a pair of frigates in each one... the center section has a upper & lower cruiser 2 inside... wow... this thing has alot of firepower...
I'm really kinda proud... works easier each time... I'll make a mission out of it and get it published for you guys to see...
The mission gateway is Wolf-359 which will take you to the DS-9 map.
The mission is called:
DS-9 Defense
Only real trouble is the map limitation on number of allowed ships...
Very cool, NB. I'll try to play the mission later.
Hey NB, if you can write a draft post for sbugc explaining what you did, then I'll record some video footage of it and add it to the post. Or, it would probably be easier if you recorded it yourself using WeGame (free).
Hopefully we'll be able to share and import other people's maps soon... the demo is very short but shows the functionality of the workaround... If you want just run the mission and add it to the tutorial you already made...
Rescue - First map has a station being attacked by enemies.
Re-Ani-Rescue - 3rd space map has Space Station Defenses that you must eliminate.
This process does indeed get easier each time I do it... I think the key factor to ease of use is placing the objects on the map in the correct order and using copy(cntrlC) and paste(cntrlV) to copy co-ordinates from one to the other.
Get your asteroids where you think they need to be.. go fly around and look to see if this is true... then copy those co-ordinates to your appropriate NPC groups.. Don't forget to copy the co-ordinates to the individual actors as well... and pick some kind of name for your actors... I've used things like Defense Pods, station defenses, center defenses - whatever you think is appropriate I guess...
Also very handy is to use the /loc command while in Map test mode... this will display the co-ordinates of your ship in the NPC chat window to make finding the correct placement easier...
I notice quite a bit of movement within the station structure by trapped ships, sometimes they poke out a bit, but what can I do? It works good enough for me... It sure works better than what Cryptic gave us so far...
Enjoy!