I know I can't possibly be the first person that something like this has happened to so far, and I am sure that I won't be the last well. I had been working on a mission for a little while now, trying to get some of the kinks out and also waiting for a possible fix for the starship skin spawn problem that seems to be afflicting Tribble atm. In the meantime MadDawgNX published his Regula Incident mission, an excellent mission and worth taking for a spin btw.
Now this is a 'problem' for me because some of the concepts in the storyline directly contradict story elements in my story. So my question to you as a community: Do you feel there should be an attempt, somehow, for a cohesiveness in UG content as a whole?
While it is entirely possible to try and collaborate with players in order to bring storylines together so that they mesh, that won't always be possible. As a community would you rather content that invalidates someone else's ideas? As far as story goes, if it is engaging enough I see no problem in playing it at all and in fact I want every episode I take a tour through to engross me. IS there something we can do as a collective to try and not step on anyone else's toes? Should we worry about stepping on others toes, since it will happen no matter what? What do you think?
In short, no. But first of all, the fact that his mission CONTRADICTS the story of yours is completely different than STEALING your idea, so I have no idea why you named your thread that way. But getting back to the "no", I want to play and be able to create a wide variety of different stories, not some huge storyline that everyone is forced to follow. Now, if you want to team up with a few authors and work together on something, thats cool. But the community as a whole shouldnt try to make their missions work together story-wise. It would just kill some of the great storylines that individual people want to tell, and I could care less whether they contradict my own or not.
TO be honest the name is to attract attention, as a Ferengi you should appreciate drawing attention to things(ideas) you want to sell And to potentially stimulate discourse.
And yes that's actually what I want to get a feel for is what the broader communities thoughts are. Obviously its not a great idea at all to ask someone to stifle their ideas for the sake of conformism, especially if their idea is a superior product. Really I was wondering if anyone else had run into the same thing and what they did, if they did anything.
TO be honest the name is to attract attention, as a Ferengi you should appreciate drawing attention to things(ideas) you want to sell And to potentially stimulate discourse.
Never be afraid to mislabel a product. - rule of acquisition # 239
IS there something we can do as a collective to try and not step on anyone else's toes? Should we worry about stepping on others toes, since it will happen no matter what? What do you think?
My approach to this is to try and make my missions fit into existing game canon - that's the one thing that is universally consistent for everyone. Rather than make up stuff that might contradict with something else, I make it fit with what we've got.
An example is that I set my first mission in the Dace System. In the game, that's where you encounter Gorn ships, so in my mission that's what you encounter there too. No one can say, "hey, that's totally outrageous!" because I can fall back to the fact that there's a precedent.
I also don't use any famous characters in the plot. If I put in something like Admiral Quinn getting killed in my mission, that would totally contradict with what's going on in both STO and other people's missions. I create my own characters that I can use in whatever way I need to.
Meh. Just pretend it's all in the holodeck and that'll solve all problems.
Better yet, actually PUT IT IN the holodeck! That is really what I wish the devs would do. Just make a holodeck on our ship and let us play the foundry that way. Problem solved.
TO be honest the name is to attract attention, as a Ferengi you should appreciate drawing attention to things(ideas) you want to sell And to potentially stimulate discourse.
If thats the case, you might want to take the person's name out of your OP. Because as it is, your title says someone stole your idea, and then you name a person in your first paragraph. Thats not a very good thing to do, even if you are just looking for attention.
Better yet, actually PUT IT IN the holodeck! That is really what I wish the devs would do. Just make a holodeck on our ship and let us play the foundry that way. Problem solved.
As it was pointed out in another thread, Klingons have the most to benefit from this and if it's in the Holodeck, do they still get full XP and loot?
Guess who?! lol! Don't worry I'm not here to stir up trouble. Quite the opposite actually, I would like to thanks Castmodean for at least playing my mission and offering some great feedback and comments about it. Second another thanks to Castmodean for the free publicity lol! But on a serious note, I apologize if my story line conflicted with yours, I guess we both had similar great ideas! The great thing about The Foundry is that there is that there is that freedom for storylines to converge or diverge, or completely blow each other out of the water. If the devs came on here and told us that we had to play by "these" set rules, and "this" storyline, the letters F, U, and N would exist in the Foundry. I would love to try your mission and see where our ideas diverge, yours might even be better than mine. Who knows, maybe together we could then develop an even better Foundry mission by putting some of them together, do a co-op foundry mission lol!
Guess who?! lol! Don't worry I'm not here to stir up trouble. Quite the opposite actually, I would like to thanks Castmodean for at least playing my mission and offering some great feedback and comments about it. Second another thanks to Castmodean for the free publicity lol! But on a serious note, I apologize if my story line conflicted with yours, I guess we both had similar great ideas! The great thing about The Foundry is that there is that there is that freedom for storylines to converge or diverge, or completely blow each other out of the water. If the devs came on here and told us that we had to play by "these" set rules, and "this" storyline, the letters F, U, and N would exist in the Foundry. I would love to try your mission and see where our ideas diverge, yours might even be better than mine. Who knows, maybe together we could then develop an even better Foundry mission by putting some of them together, do a co-op foundry mission lol!
*chuckle* and I was honestly not trying to point fingers and indite you either. I've spent most of the evening torn on whether to remove my direct use of your mission as my example, but at the same time I wanted to draw attention to it so that others might go and give it a whirl. Your mission just happened to be the first one that I have come across so far that stumbled into a realm I was looking to explore is all, so you got to be my test case. I just thought that perhaps it might be worth putting forth a discussion over what it means to create content and should we consider ground rules for what we create and the like. So far it looks like the consensus is let it be, though admittedly the sampling is limited to a group that are some of the more vocal in the forums and I was hoping to hear from more people overall.
To be honest, I wouldn't worry about stuff like that at all. After all, it always breaks my sense of immersion when people can run the same STF's night after night anyway. I mean, seriously, doesn't Becca ever learn?
Seriously, if two (or more) authors wish to work together and cooperate on creating unified stories that's great, but I wouldn't worry about this.
It's pretty much just like the books. When an author gets brought on to write a new novel, they can certainly try to read all the other novels currently available to make sure they don't step on any toes, but since there's hundreds of books out there, that's going to be pretty much impossible. So they just stick to the core canon stuff and do their best.
My approach to this is to try and make my missions fit into existing game canon - that's the one thing that is universally consistent for everyone. Rather than make up stuff that might contradict with something else, I make it fit with what we've got.
This. Just make it fit in the STO lore, and do what you can to make it line up with other player-made missions. But it'd be an insurmountable task to try and make ALL the player-made missions fully consistent with one another (especially since half the authors don't even post here anyway :P).
Better yet, actually PUT IT IN the holodeck! That is really what I wish the devs would do. Just make a holodeck on our ship and let us play the foundry that way. Problem solved.
I played a mission today that had a side-adventure in a holodeck. It was amazingly done.. oh shoot what was it called... shadows of forever or something like that. I should really start taking the names down.
I believe if a clearly definable idea has been published then it has preceedence over subsequent missions or intended missions ofc.
However.... its like that old argument I used to hear... "Battlestar Galactica/Stargate Universe is such a rip-off of voyager in how they are alone and searching for home etc" - oh come on, you can't patent an IDEA - even Shakespeare got his influence (albeit plagiarised *cough*) from many of the Greek dramas of old...
Comments
And yes that's actually what I want to get a feel for is what the broader communities thoughts are. Obviously its not a great idea at all to ask someone to stifle their ideas for the sake of conformism, especially if their idea is a superior product. Really I was wondering if anyone else had run into the same thing and what they did, if they did anything.
Never be afraid to mislabel a product. - rule of acquisition # 239
you mean just about every series and film dont you?
star trek is littered with stuff that just does not add up.
My approach to this is to try and make my missions fit into existing game canon - that's the one thing that is universally consistent for everyone. Rather than make up stuff that might contradict with something else, I make it fit with what we've got.
An example is that I set my first mission in the Dace System. In the game, that's where you encounter Gorn ships, so in my mission that's what you encounter there too. No one can say, "hey, that's totally outrageous!" because I can fall back to the fact that there's a precedent.
I also don't use any famous characters in the plot. If I put in something like Admiral Quinn getting killed in my mission, that would totally contradict with what's going on in both STO and other people's missions. I create my own characters that I can use in whatever way I need to.
Better yet, actually PUT IT IN the holodeck! That is really what I wish the devs would do. Just make a holodeck on our ship and let us play the foundry that way. Problem solved.
If thats the case, you might want to take the person's name out of your OP. Because as it is, your title says someone stole your idea, and then you name a person in your first paragraph. Thats not a very good thing to do, even if you are just looking for attention.
As it was pointed out in another thread, Klingons have the most to benefit from this and if it's in the Holodeck, do they still get full XP and loot?
*chuckle* and I was honestly not trying to point fingers and indite you either. I've spent most of the evening torn on whether to remove my direct use of your mission as my example, but at the same time I wanted to draw attention to it so that others might go and give it a whirl. Your mission just happened to be the first one that I have come across so far that stumbled into a realm I was looking to explore is all, so you got to be my test case. I just thought that perhaps it might be worth putting forth a discussion over what it means to create content and should we consider ground rules for what we create and the like. So far it looks like the consensus is let it be, though admittedly the sampling is limited to a group that are some of the more vocal in the forums and I was hoping to hear from more people overall.
With 100 writers all writing different stuff without getting together to decide what is what....it is
bound to happen.
Don't worry about it
Meow
Seriously, if two (or more) authors wish to work together and cooperate on creating unified stories that's great, but I wouldn't worry about this.
This. Just make it fit in the STO lore, and do what you can to make it line up with other player-made missions. But it'd be an insurmountable task to try and make ALL the player-made missions fully consistent with one another (especially since half the authors don't even post here anyway :P).
I played a mission today that had a side-adventure in a holodeck. It was amazingly done.. oh shoot what was it called... shadows of forever or something like that. I should really start taking the names down.
I believe if a clearly definable idea has been published then it has preceedence over subsequent missions or intended missions ofc.
However.... its like that old argument I used to hear... "Battlestar Galactica/Stargate Universe is such a rip-off of voyager in how they are alone and searching for home etc" - oh come on, you can't patent an IDEA - even Shakespeare got his influence (albeit plagiarised *cough*) from many of the Greek dramas of old...