I had a mission idea last night. I would enjoy playing a "day in the life" type mission of a Starfleet captain. You know, the typical things a captain would be doing, such as inspecting his ship, promotions, talking to crew, communicating with starfleet. This type of mission would mainly be on the ship of course, and probably not involve any combat. It would also be pretty dialogue heavy. That might sound a kind of boring, but I have a feeling that with the right writing it could make a compelling story that deals with the personal lives of the crew. So take this as a challenge or simply as a request, but I would like to see what some of our excellent authors can do with a mission like this
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The day in the life is someone watching what the captain does... not being the captain or probably more specific it was like Dr. Crusher doing her thing... but the point is that the viewer is a voyeur only and is just observing.. that becomes a problem with an interactive game.
You would need to tell the player what to do all the time and mostly it would be either "continue" or "go here" but again we can't be the voyeur and the do-er at the same time.
The other thing about this that strikes me is that often it is recalling events from the past while making said log entries... this seems difficult if not impossible for us, but perhaps I'm mistaken...
Another thing would be the need for lots of maps, but some creativity could account for this problem as well.
I'll have to give it some further thought and get back to you on it... that is just off the top of my head so don't take it too seriously...
Oh and make sure his coffee cup stays full and there is always satisfactory "reading material" in the "library".
Just some ideas.
In my Scavenger Patrol mission, there is a part where the player is consulting the computer to find out data about some suspects. I settled as a "costume" for the interaction part with a Constitution Refit. It kinda was the closest I could find that might give a "generic ship"/"ship computer" feeling to it.
That might be a way for log entries, too.
Once we get dialog branches, I might consider doing more along those lines. One fun way of using the log might be to have the Captain "retell" the story or set up the current mission (instead of some contact), and then with his dialog options, give the player different options to close the entry, each option describing a different take on how the Captain might feel about this.
Starfleet has ordered me to help a Lt.Cmdr Jasmine Wegner from Starfleet Intelligence questioning the Orion prisoner we made.
I remember her from the Acadamy. She was very succesful at what she did, and if she had followed a traditional career path, she would have long been Captain by now.
[/rambling]
So, even if you're creating a "sim" starfleet game, there has to be some sort of conflict, even minor, to keep people interested.
It reminds me of the first thirty minutes of Half Life.
(Thread sidetrack note: At this point I have to stress that I HOPE with the upcoming crew update that we will be able to do is 1) We are able to assign department heads and 2)a 'placeholder' contact can be created so that we can place Fed_Chf_Eng or KDF_Chf_Eng (the names for the contacts aren't important) and the engine will 'skin' the contact with the appropriate image/uniform. I would love to see something like this, but I can only assume that it would require an obnoxious amount of work. Returning to our regularly scheduled response.)
Some of that can be created easily enough, though I would personally want more. Like my Captain doing research into a new archeological dig on Cestus IV or my science Captain would probably loose hours reading the presentation notes for the latest conference of stellar cartography by the Vulcan Science Academy. These are details that would flesh it out even more so for me.
On a side note though, one thought I had banging around my my head was that the Foundry would, however, be a great venue for players to be able to work on some of the back history of their crews. I know that a number of people created elaborate back stories and plot lines for their Captains and their crews. Would this not be an opportunity to have those events acted out?