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Foundry questions

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Is there a way to change my character's rank and ship, etc for my Foundry character?

Also, is there a way to share a mission with a friend so they can test it before I publish it?
Post edited by Unknown User on

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Bomyne wrote: »
    Is there a way to change my character's rank and ship, etc for my Foundry character?
    only way is the long way: rank up. but be warned- it takes a while unless you go through the attack on vega colony tutorial again. however, you can work the system, and make things easier by equipping yourself with non- standard issue weapons through using dropped loot in map testing.
    Bomyne wrote: »
    Also, is there a way to share a mission with a friend so they can test it before I publish it?
    nope. not yet. there is the future option of allowing people to import your unpublished mission for them to help work on with you and play test, but its not active yet
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Some more questions:
    Is there a way to change the project name permanently? Every time I change it and save my project afterwards with the new name, it has the old name next time I'm starting the foundry again.
    Is the number of maps I can make for one project limited to two maps? I could not save my project as soon as I added a third map.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    metaQ wrote: »
    Some more questions:
    Is there a way to change the project name permanently? Every time I change it and save my project afterwards with the new name, it has the old name next time I'm starting the foundry again.
    Try to publish the project after you've changed its name. If this doesn't work then you're probably experiencing a bug. If the project has never been published, I think that's a bug as well!
    metaQ wrote: »
    Is the number of maps I can make for one project limited to two maps? I could not save my project as soon as I added a third map.
    No, that's definitely a bug, or you're doing something wrong, somehow... :confused:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Thanks - I'll post whether that worked as soon as I 'll publish the project.

    edit: Multiple maps are definitely possible. It was my fault - not at bug. I did not name the new map. As soon as I did so I could save the project.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Next question:
    Is there a possibility to copy and paste a whole map or even the whole project? I found the options but they are grayed out.
    I want to make an English and German version of the same story and don't want to design the same thing from the scratch only to change dialogs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    metaQ wrote: »
    Is there a possibility to copy and paste a whole map or even the whole project? I found the options but they are grayed out.
    Not at this time and I'm really hoping these functions will be implemented before the system goes live on Holodeck! :o
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    IMO these are basics so they really should.

    I can think of a lot more cool functions like beaming NPC in and out, or changing hostile NPCs to friendly ones vice versa or teleporting in different places on the same map or making non linear story lines ... or ... or ...
    Nevertheless the FOUNDRY is a really fun story telling tool.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    metaQ wrote: »
    IMO these are basics so they really should.
    I definitely agree.
    metaQ wrote: »
    I can think of a lot more cool functions like beaming NPC in and out, or changing hostile NPCs to friendly ones vice versa or teleporting in different places on the same map or making non linear story lines ... or ... or ... Nevertheless the FOUNDRY is a really fun story telling tool.
    Very true, and here are some links to more cool Foundry stuff: :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    LordOfPit wrote: »
    Not at this time and I'm really hoping these functions will be implemented before the system goes live on Holodeck! :o

    I think once I managed to duplicate my project by importing it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Galactrix wrote: »
    I think once I managed to duplicate my project by importing it.
    I'm not sure but on Tribble I haven't been able to locate my project so I could import/duplicate it, perhaps it was a bug that allowed you to do this. I'm of the firm opinion that edit functions are necessary for us to be able to produce anything with efficiency and this goes beyond mission/map export/import and sharing/collaboration issues.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Definitely true!

    BTW thank you for the links. http://starbaseugc.com is a great help resource. The star base attack tutorial was new to me - I'm gone try that immediately.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I have definitely imported my own mission and used the maps from the previous one and then renamed it and kept whatever I wanted. Renames are not effective until published... so I had 2 missions in the editor with the same name for a while... Use the "last modified" option for listing them and make a note on the title page so you do not TRIBBLE up the original.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    metaQ wrote: »
    Definitely true!

    BTW thank you for the links. http://starbaseugc.com is a great help resource. The star base attack tutorial was new to me - I'm gone try that immediately.


    Thanks MetaQ. Please sign up for the site and post to the blog!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Kirkfat wrote: »
    ... Please sign up for the site and post to the blog!

    Yep, will do so. At the moment I'm working at this teleport problem I've mentioned. As soon as I have a solution I am happy with I'll post it there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I have a question of my own. Sorry, to the OP for the hijack.

    Not sure if its been asked, but will we be able to transfer our projects to holodeck when foundry goes live? Basically dont want to lose any work...im planning to do a long term project.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    At this point it seems highly unlikely for a direct transfer from one to the other. Many authors are doing cut and paste jobs into .txt files in an attempt to make the eventual transfer easier...

    Others are simply holding back on doing major epics and just trying to learn to use the tool set. I've just been going for broke and trying to break the thing and find out what is possible and to find ways to make things work for my needs so that we'll know what is really required before release to Holodeck.

    I always believed that practice makes perfect. Seeing as the ability to share projects between co-operating authors is not available, the editing process for one individual is very difficult at best and next to impossible for people using English as a second language. The current limitation of 8 missions lends itself to getting the editing and polishing up to par instead creating lots of individual missions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    As far as importing any project, including one of my own... I think I just got lucky and it was a bug , as I could not repeat this last night. Thank god for small miracles... copying any kind of intricate map placements with many, many different objects tied together is a nightmare at best and impossible to get exactly right without some kind of copying method...

    I've seen it suggested that having two Foundry editors running simultaneously was used to copy from Redshirt closed beta to Tribble open beta, but I don't have access to Redshirt to try this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    As far as importing any project, including one of my own... I think I just got lucky and it was a bug , as I could not repeat this last night. Thank god for small miracles... copying any kind of intricate map placements with many, many different objects tied together is a nightmare at best and impossible to get exactly right without some kind of copying method...

    I've seen it suggested that having two Foundry editors running simultaneously was used to copy from Redshirt closed beta to Tribble open beta, but I don't have access to Redshirt to try this.

    Well that's sad news - so we have to wait for some patch.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    ...copying any kind of intricate map placements with many, many different objects tied together is a nightmare...

    I've seen it suggested that having two Foundry editors running simultaneously was used to copy from Redshirt closed beta to Tribble open beta, but I don't have access to Redshirt to try this.
    I'm here to confirm both statements. Copying a very detailed storyboard and/or map is a very inefficient process. (and I'm being kind here! :rolleyes:)

    Using two STO clients to port my mission from RedShirt to Tribble was a lot better than copying the mission first to a text file and then back to the Foundry, so I would recommend using Tribble and Holodeck STO instances to do the same when the Foundry launched on Holodeck; of course this will be a moot point if Tribble Foundry missions are purged once the Foundry launched on Holodeck, but I refuse to panic before panic is justified! ;)
    metaQ wrote: »
    Well that's sad news - so we have to wait for some patch.
    I didn't want to wait because as NB said, practice is valuable in its own right. I prefer to practice now, perfect later, but YMMV. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    LordOfPit wrote: »
    I'm here to confirm both statements. Copying a very detailed storyboard and/or map is a very inefficient process. (and I'm being kind here! :rolleyes:)

    Using two STO clients to port my mission from RedShirt to Tribble was a lot better than copying the mission first to a text file and then back to the Foundry, so I would recommend using Tribble and Holodeck STO instances to do the same when the Foundry launched on Holodeck; of course this will be a moot point if Tribble Foundry missions are purged once the Foundry launched on Holodeck, but I refuse to panic before panic is justified! ;)

    I didn't want to wait because as NB said, practice is valuable in its own right. I prefer to practice now, perfect later, but YMMV. :D

    Alright. That sounds about what i expected....well hopefully they wont purge everything outright. I doubt it anyway, there's a good amount of quality work floating around already.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    LordOfPit wrote: »
    I'm here to confirm ... . Copying a very detailed storyboard and/or map is a very inefficient process. (and I'm being kind here! :rolleyes:) ...

    Yep, I totally agree!

    I now can confirm that changing between the same two maps for several times (like f.e. beaming in and out in several places on the same map) is not possible too. At least I found no method.
    It seems that the first spawn point of a map is the one the system is always referring to as the default one of this certain map. As soon as I've added a second one I could not change maps any more. I tried it with rename spawn points, adding respawn points (so this worked, but just for one single time). I then thought of copying and pasting the entire maps but the C&P options are greyed out - so I 'm in a little bit of a dead end at the moment.

    Just for not being misunderstood: The Foundry is a great storytelling tool!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I've been out of the game for a little while but I'm back with word of this Genesis project and this Foundry I've heard of. I've updated my game and everything but I've got one problem....
    I can't access the Foundry!! I got to the part where it says "Content Authoring" but I can't create a charcter because the "New Character" switch is locked out. I see it but I can't click it on.
    Am i doing something wrong? Did I forget to download something?

    Guess I'll just play the main game....:confused:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    castle74 wrote: »
    I've been out of the game for a little while but I'm back with word of this Genesis project and this Foundry I've heard of. I've updated my game and everything but I've got one problem....
    I can't access the Foundry!! I got to the part where it says "Content Authoring" but I can't create a charcter because the "New Character" switch is locked out. I see it but I can't click it on.
    Am i doing something wrong? Did I forget to download something?

    Guess I'll just play the main game....:confused:

    It's only available on Tribble Test Server - the main game has the interface for it, but it's not turned on. It's in beta testing on the test server. So if you want to try it, hop over to Tribble.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I know this is going to sound like a dumb question, how do i hop over to tribble testing server?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    nv mind, found it
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Galactrix wrote: »
    It's only available on Tribble Test Server - the main game has the interface for it, but it's not turned on. It's in beta testing on the test server. So if you want to try it, hop over to Tribble.

    Any way how?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    castle74 wrote: »
    Any way how?

    Instructions
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Galactrix wrote: »

    Thanks!
    I think I'm finally signed up but it seems they are having difficulties with being able to copy characters to the server and I'm not the only one reporting that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    castle74 wrote: »
    Thanks!
    I think I'm finally signed up but it seems they are having difficulties with being able to copy characters to the server and I'm not the only one reporting that.

    Yes. But you can log into Tribble and create one from scratch if you want. The only downside with that is that you have to play through the tutorial again before it lets you access the playable missions (if you want to play some other people's Foundry creations) but otherwise, you can just get in there and start creating stuff using the Foundry tools.

    You need to create an ensign test character for the Foundry anyway - it doesn't accept a real character or a copy. So it doesn't matter if you can't copy your real character to the test server if all you want is to test the Foundry creation tools.
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