First, let me go ahead and say im just starting with the foundry, so i apologize if this is common knowledge. However, is it possible to have branching mission paths, or, if X happened, have Y happen? I was thinking of a plotline i thought would be interesting, but in my brief explorations of foundry thus far, it would seem to be fairly linear. If not, is there any plans to add such functionality to the foundry in the future?
Being able to have alternate outcomes depending on player actions would be nice.
First, let me go ahead and say im just starting with the foundry, so i apologize if this is common knowledge. However, is it possible to have branching mission paths, or, if X happened, have Y happen? I was thinking of a plotline i thought would be interesting, but in my brief explorations of foundry thus far, it would seem to be fairly linear. If not, is there any plans to add such functionality to the foundry in the future?
Being able to have alternate outcomes depending on player actions would be nice.
No that is not possible. They hope to add more functionality later. All stuff you make right now has to be linear.
no there isn't branching yet but u can have 2 or more objectives at the same time to give a little more freedom to the player. placing a task onto another task will make a complete all mission. ex. scanning stuff and killing enemies instead of scanning then killing
There are a few things that come somewhat close to a workaround for branching dialogue. It's still quite linear, but it comes close to giving players a choice. Please see:
Comments
No that is not possible. They hope to add more functionality later. All stuff you make right now has to be linear.
Some of the top features requested both internally and externally:
http://starbaseugc.com/index.php/sto-ugc-tutorial/video-tutorial-multiple-dialogues-the-cheat/
It's probably not what you're looking for, but it does make things more complex.