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rating system

SystemSystem Member, NoReporting Posts: 178,019 Arc User
for me, ill be using the rating system like this:

enjoyable/worth playing : 5
not worth: 1

because if you have a good mission and you give it a three, people are more likely to bypass missions with a three rating, even though you enjoyed it......so to me if I think a mission should be played by others, I want to give it a 5, so the others know yeah, this mission was enjoyable, of course it still is my opinion whether the mission is good or not , but when they are looking at the number of people who gave it which number, it'll say to them that " in the opinion of X number of people this mission is 5"

I mean every mission can't be a what lies beneath or night of the comet so, if we rate comparing to those, then nothing else would really get played because people would see 2-3 ratings as mediocre and not worth trying.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    that is- once we CAN play foundry missions once again
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Cruis.In wrote: »
    for me, ill be using the rating system like this:

    enjoyable/worth playing : 5
    not worth: 1

    because if you have a good mission and you give it a three, people are more likely to bypass missions with a three rating, even though you enjoyed it......so to me if I think a mission should be played by others, I want to give it a 5, so the others know yeah, this mission was enjoyable, of course it still is my opinion whether the mission is good or not , but when they are looking at the number of people who gave it which number, it'll say to them that " in the opinion of X number of people this mission is 5"

    I mean every mission can't be a what lies beneath or night of the comet so, if we rate comparing to those, then nothing else would really get played because people would see 2-3 ratings as mediocre and not worth trying.

    I just go by what it says in the rating window:
    5= like (excellent, would recommend, perfection in every detail)
    1= don't like (rubbish, wouldn't recommend)

    So extrapolating in between:
    4= good (may replay it again)
    3= average (good but probably wouldn't play it again)
    2= poor but OK (Needs an overhaul before even considering playing it)

    And that's how I score and rate missions. If it needs improving, then I leave a critique and come back to review it again if it gets better.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Here is my rule of thumb....or should I say claw

    5 stars - Very nice adventure, well polished or Outstanding adventure, needs a bit of buff
    4 stars - Average adventure, well polished or Very nice needs polish
    3 stars - So - so well made, Average - needs work
    2 stars - adventure functions, dats about it
    1 stars - is a mess and doesn't work

    1-5 doesn't leave much room for grey shades :cool:

    Some hints from what I have seen testing on the other test server.

    Go to next map <<< I don't wanna see that
    the best space maps look good, looking at it AND on the main map
    ie....asteriod fields go all the way around...good flow to things...most folks hate back tracking.
    If a map is broke...TRY not to use it til it's fixed
    If it takes 3 trys to get my away team to follow me, then it is too tight
    If you need to 'warp' the player somewhere...use a transwarp gate...that is what that particular
    ...placeable is for.
    Things to consider...if you have a place markers next on the story flow, scanning is turned off
    until you get to it.
    Make sure in conversations your Bo's have priorities
    blahblahblahblahblah and the klingons are attacking us <--- nope
    The klingons are attacking ! <--- yup
    blahblahblahblah is for between fights.

    Meow
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