So, I pick up this mission when my Klingon reaches LC10. I saw, oh cool... Efficient Impulse Engine, very nice, plus a nice mission, let's go do it.
First run, I get to Out DeWitting the Enemy and my Bridge Officer team window is missing. They beamed down with me... they just didn't want to come with me, I guess. Today wasn't a good day to die for them.
I submit bug report and drop the mission to pick it up later on.
Second time- I got my fresh new K'Tinga Class, kitted her out with a mountain of blue personally crafted equipment and I decide, "lets go after that Impule Engine again." Pick up the mission and head out there. This time, I get as far as Seeking a Path to Glory , where it boots me out to sector space without even an opportunity to advance the mission by destroying the DeWitt (which I read from the STO Wiki is the next step). So, I'm stumbling around the Eti Eridani sector wondering what to do next... heck I even tried to get to Sirius Sector to make a run at Sol (because getting the defense codes to Sol was the only clue I had to advance the mission). Can't go there, I don't have permission.
So, I don't know what to do now.... I can't advance the quest and I don't want to have to drop it and restart it as I'm pretty sure something -ELSE- might go buggsy with this thing later down the line.
Is anyone else having trouble with this mission? Is there I known bug about thing that i don't know about (I did search the bug reports and didn't find anything).
Please, help. I'm like to get a hold of the engine everyone seems to be raving about.
Cheers!
Comments
If it wasn't for the reward I would've given up by now
i have done it several times and it all seems fine when i do it.
A foolish, foolhardy mistake made by a fool. Foolishly. For you do not comprehend (With your fool's mind) the vast difference between the 'beam out' dialogue and the 'beam out' button. They may both say the same thing and usually do the same thing, but if you were less foolish than you might have known that the button is for aborting the mission, which you foolishly did like a fool's fool.
Drop the mission and accept it. Run through it again. Yes, again. Yes, the whole bloody-Imeanfoolish thing again. Reflect on your foolishness. Then be sure you use the dialogue button.
On a side note, your foolishness is slightly forgivable by the fact Cryptic forgot to put a 'continue mission' button.
The only problem with the "beam out dialog/abort mission" argument is that the same button (Beam out/Abort mission by the mini-map) can be used in the same fashion on every other mission resulting in a dialog box saying, "Your mission is complete. Do you wish to depart."
That said, I thank you for the insight and will try it now.
Please Stand by.
(Sidenote: How does a bloody Security Ensign held my team off for 15m. )
Glad to be of service.
You don't whip them enough.
I dropped and re-acquired the mission, and though I destroyed the Fed ships again and then disabled the Dewitt again, when I beamed onto the Dewitt the game somehow remembered my progress - NPCs I'd already killed were gone, the console was inactive, and the forcefield was still up (the mission was still telling me to find an active turbolift which was on the other side of the still-active force field).
I put in a bug report and filed a GM ticket, so I'm sure nothing will be done about any of this :mad:
I've had some of my fleet mates say it worked fine for them a few days back (ie. since S4), but I have tried many times to the same end.
I'll explain what I did first, then what I did to fix it later.
Before the U.S.S. DeWitt warps in I'd clear the entire map of enemies and get the R&D anomalies.
After getting them I go back to the station and defeat the enemies there, including the U.S.S. DeWitt when it arrives.
Then I went through the mission as normal. However after getting the codes, you can kill the captain "John Hollingsworth" of the U.S.S. DeWitt, by closing the ops tab.
I did that.
And when I clicked on the beamup button I'm out in sector space, and no option to re-enter the system.
I did that a second time and the exact same thing happened.
The third time however I did something totally different. I didn't go exploring and didn't get the R&D anomalies, and I did not close the OPS window that pops up after getting the codes, thus leaving "John Hollingsworth" still alive, and when I beamed out, I was in the ship in the system and had the mission to destroy the U.S.S. DeWitt.
I have also submitted a bug report, detailing what I did.
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