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Guramba Siege Destroyer

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited December 2010 in Klingon Discussion
This ship is fun. Klingon answer to the Gal - x spinal lance is actually pretty effective as well. I wonder if we will get a token for this or if we will have to buy it outright.
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    This ship is fun. Klingon answer to the Gal - x spinal lance is actually pretty effective as well. I wonder if we will get a token for this or if we will have to buy it outright.

    Dear god I HOPE we get a token... I already tried it out on tribble, and I am STUNNED beyone belief with just how awesome it is. So in anticipation that we DO get a chance to get it free, I started leveling a tac/raptor captain for just such a situation. If I don't get it free... I will Cry. Now cryptic, you wouldn't want to make a Klingon CRY would you? It would shatter my warrior spirit! :mad:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I do like the ship, but feel that it can be improved a little.....I mean...I get more crit damage from the weapons I use on my tac's ship....So the damage needs to be fixed...I use phasers not disruptors....I feel that we ought not to have to spec in Disruptors just to get a bonus from using that skill....

    Also, if this is supposed to be a fleet escort.....we SHOULD have 3 engi consoles....not 2...I mean..really...the other ships were copy/paste jobs...yes, we have 50 more crew than the fleet escort, and have a skill to improve our weapons power, but what good is it if we have less consoles to help provide a defense or boost stats? The fleet escort is supposed to be a bit more survivable than the other escorts, and as of late, I have seen not the same amount of survivability from this ship in testing yesterday....

    I do like the look of it, at least I can put a design on it and put some color on it. I think it is a good ship design, but needs a bit of work in those 2 areas before it launches...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I would love for the Javelin attack be changed to whatever weapon your specialized in. Perhaps make a seperate equip slot for the Javelin, just as they did for the pets on carriers. You can buy a base damage type from the ship equipment vendor in the shipyard. Plasma, Polaron, Phaser... whatever you want.

    It would also be amazing if the Javelin animation were changed to reflect those changes... orange for phasers, blue for tetryon, purple for polaron... whatever console you equip.

    THAT would be great!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I tried the Gumby, and it was okay. But rather stick with my Raptor.

    But whoever chooses to fly this thing has to have patience with the Death Star Super Laser (The Disruptor Lance) and be #1 target against opponents in PvP. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    This ship is fun. Klingon answer to the Gal - x spinal lance is actually pretty effective as well. I wonder if we will get a token for this or if we will have to buy it outright.

    I think it uses the token we get at dinging Lt. General. Lot of people probably already spent it but hey, we knew it was coming so the Tacs that kept their token will be happy. Otherwise it's forking over dough for a C-Store purchase again... or you can gather 500 Emblems (yeah right).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Well the ship is basicly nice to fly, but what I hate is that the "Siege mode" is an ability wich was suggestet for month for a K'Vort cruiser in Forums and now ands up here....
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