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branching dialogue?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Will there be branching dialogue trees in the Foundry created missions? I hope so, because I need options when talking to NPCs.

Doing the mission "Mine Field" it bugs me that the vulcan scientist says you were negligent and wasting time befroe beaming down to his research station when basically you're fighting 3 waves of enemies. If this supposedly logical, emotionless, super intelligent vulcan knew you had arrived, surely he saw that you were defending his station from a half dozen plus of romulan ships. I need the optioo to point that out to him, tell him to shut the hell up or phaser him in the nads.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Thanks to your avatar, I can't stop hearing George Takei say 'phaser him in the nads' in my head.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Thanks to your avatar, I can't stop hearing George Takei say 'phaser him in the nads' in my head.

    Now that you said it, neither can I....and its making me laugh!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    There are no branching dialog trees yet, however I believe it is something they would like to add down the line.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    shizaru wrote:
    Now that you said it, neither can I....and its making me laugh!

    Nor I.
    While smiling no less.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Thanks to your avatar, I can't stop hearing George Takei say 'phaser him in the nads' in my head.

    Thanks, now I'm hearing it!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    This is one of the things we requested the first day of closed beta.

    The devs want to add it eventually.
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