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The first functions the Foundry needs added

SystemSystem Member, NoReporting Posts: 178,019 Arc User
1) Branching conversations.

2) NPC Contacts can be made into enemies.

3) Diplomacy XP rewards for non-combat missions.
Post edited by Unknown User on

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Lysander_X wrote: »
    1) Branching conversations.

    2) NPC Contacts can be made into enemies.

    3) Diplomacy XP rewards for non-combat missions.

    2) NPC Contacts can be made into enemies. <<
    THIS Yes Please!

    Unless there is a way and I just can't seem to figure it out?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I've added your suggestions to the voting system I'm setting up on Google Moderator! Please feel free to contribute more!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Action tags.

    The ability to make an object of contact do something when the interactions are completed.

    Ex

    Place marker 4 warp in 4 bop's

    Or have contacts beamup/warp out when the last interaction is complete
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Can you explain that in a little more detail?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Add to the list:
    1] Rotational coordinate added to X,Y,Z so we can rotate exactly when placing.
    2] Read out of coordinates when I play the map, i.e. tell me the X,Y,Z of where I am standing, so I can use it to place stuff exactly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Lysander_X wrote: »
    1) Branching conversations.
    Yes.

    There are two subelements here:

    - Branching Conversatioins Leading to branching Storylines. That is probably a bigger feature.
    - Branching Conversations to provide additional mission info or text without affecting the flow of the mission.

    And a related element:
    - Non-essential conversations. Simply said, just having some NPCs with a dialog that doesn't lead to any story advancement, purely for flavor and immersion.

    There is a way to fake it with having them say just one thing, but we always NEED MOAR. ;)
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