test content
What is the Arc Client?
Install Arc

Mobs and players both able to shoot through walls (ground)

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Bug ticket 7469

Title says it all. When on Foundry-made ground missions, mobs and players are able to shoot through walls.

The map was QoNos great hall.
Post edited by baddmoonrizin on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I have noticed that on my first mission too.

    Place of the mission was the habitat ring of Deep Space Nine. Both mobs and myself was able to shoot through the many walls the map have.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I had an NPC shoot at me from inside a building wall. Like a noob, I didn't bug report it. :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Bit of a game breaker really, isn't it? I know there's another thread talking about the same issue but I couldn't find it when I searched, so figured I'd open this one. :o
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I just noticed and submitted a bug report for this same issue. I believe it was on the Ghost Ship interior map. It also caused my NPC BOffs to shoot through walls and not follow me properly, get stuck on corners, etc.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I'm getting the same thing on the War Games interior map. Combined with the screwy pathing, I'd guess it's something with the parameters of the maps not being fully defined in terms of what you can and can't move or shoot through.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Ran into this one myself. I was just tab kiling and found out you can do it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Noticed it, too.

    Also, my security team officers kept getting stuck as they were trying to run through the bulkheads. Several times I had to go back and get them.

    Conversely, the NPC groups kept trying to do it too, so it was easy to kill some of them :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    NPC's dont recognise the maps properly and shoot through walls etc on nearly ALL maps.

    The players map is also bugged, mini map and man map , it often show black or a interior room map lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    A couple things to note.
    1. When you're in Preview Mode, pathing hasn't been generated yet. This may cause strange behavior with AI knowing what's in their line of sight.
    2. If you put NPCs inside a building on an exterior map, they're going to fire out at any enemies within range. This is not something on our fix list; they can see you through the inside walls, which is supposed to happen.
    3. There are certain walls that are one-way. Hop into Preview and view it from the enemy NPC's side. If it's one-way, then enemies will be able to see / shoot you through it. (You can counter this by dropping another version of the one-way wall and rotating it by 180 degrees.)

    If enemies fire at you through walls that are solid from both sides, then please make sure to mention which map it's on, what wall piece is being used, etc.

    Thanks!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Terramak wrote:
    A couple things to note.
    1. When you're in Preview Mode, pathing hasn't been generated yet. This may cause strange behavior with AI knowing what's in their line of sight.
    2. If you put NPCs inside a building on an exterior map, they're going to fire out at any enemies within range. This is not something on our fix list; they can see you through the inside walls, which is supposed to happen.
    3. There are certain walls that are one-way. Hop into Preview and view it from the enemy NPC's side. If it's one-way, then enemies will be able to see / shoot you through it. (You can counter this by dropping another version of the one-way wall and rotating it by 180 degrees.)

    If enemies fire at you through walls that are solid from both sides, then please make sure to mention which map it's on, what wall piece is being used, etc.

    Thanks!
    I noticed this when I was playing The.Grand.Nagus' mission on Tribble specifically. He used the Azura map and the Romulans on the map were shooting through the walls of the first side chamber and through the walls along the hallway at me and my BOff's. Since this was a published mission I have to say that its not restricted to preview mode.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Why do one-way walls even exist in the UGC?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Terramak wrote:
    A couple things to note.
    1. When you're in Preview Mode, pathing hasn't been generated yet. This may cause strange behavior with AI knowing what's in their line of sight.
    Except we've been encountering this in published missions as well. The pathing appears to be virtually identical (i.e. non-existent). I would suspect this is tied into the issue that's causing the NPC wander/idle/etc. animations to not get set up either, but obviously I could be wrong on that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Felderburg wrote: »
    Why do one-way walls even exist in the UGC?

    To save you computer from having to draw things which the player never sees.
This discussion has been closed.