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Video Tutorial 2: Foundry Walkthrough

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Hey all, I hope this is helpful to some of you. Please ask question, leave feedback, or make requests for other tutorials.

http://starbaseugc.com/index.php/sto-ugc-tutorial/foundry-walkthrough-video-tutorial/

This tutorial covers how mission transitions work and some other basics. It involves both a space and a ground map, as well as enemies, a tree to scan, and a popup from an away team member. It's not how to make a quality mission.

I hope that it helps to show how the mechanics work. It's a horrible mission though, lol. This is how I would start though, gradually messing the bones of the mission before adding in any other details.

Enjoy!
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Kirkfat wrote: »
    Hey all, I hope this is helpful to some of you. Please ask question, leave feedback, or make requests for other tutorials.

    http://starbaseugc.com/index.php/sto-ugc-tutorial/foundry-walkthrough-video-tutorial/

    This tutorial covers making a mission from start to finish, which involves both a space and a ground map, as well as enemies, a tree to scan, and a popup from an away team member.

    Enjoy!

    That was great! :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    These videos are fantastic -- thank you very, very much for making them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Thanks guys, I wish the quality was better with this capture software. Thanks for watching.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Nice and helpful.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I like how you made your maps first, I'm going to try that when the servers come back up.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I like how you made your maps first, I'm going to try that when the servers come back up.

    I just find it much easier that way rather than getting confused swapping between the different parts, or going step by step with all the details. It makes more sense to me to:

    A. Put in the legos that you'll need to use first
    B. Use the Story editor to chart a path between the legos (Kill X, scan Y, Kill X, Scan Y)
    C. Then, add in the dialogue, details, weather effects, scenerary and all that after the mission is set to work properly.

    You'll get bogged down in the story details and characters later on, when the mechanics for the mission will be in place and working correctly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Zorena wrote:
    Nice and helpful.


    Thanks Zorena!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    My question is did you publish a mission, and the play it in the normal game outside of the foundry testing area? I followed the instrctions exactly, and when I test it I get an away team of securiy officers as shown in the video. However, when I publish it and play it with my regular player outside of the foundry, I beam down alone with no away team at all :eek:. I'm wondering if this is a bug, or something else that needs to be done in the mission editor to be able to select your away team. Is anyone else having this problem of beaming down alone in a published mission?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    My question is did you publish a mission, and the play it in the normal game outside of the foundry testing area? I followed the instrctions exactly, and when I test it I get an away team of securiy officers as shown in the video. However, when I publish it and play it with my regular player outside of the foundry, I beam down alone with no away team at all :eek:. I'm wondering if this is a bug, or something else that needs to be done in the mission editor to be able to select your away team. Is anyone else having this problem of beaming down alone in a published mission?

    This is the second time I've heard of this. It might be a bug. I suggest making a thread about it in the bug sub-forums. No, I did not publish this mission. It was a throwaway mission, so I didn't worry about it.

    Thanks for watching. I hope that it was helpful.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    thanks for the walkthrough kirkfat

    just made my first basic mission, similar to what you've done, just to practice using the editor and get used to the idea of creating content.

    this should be a sticky thread.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Bump for anyone just starting to explore the Foundry, since others seem to find it helpful.
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