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A few Questions about the Foundry

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I know you are all are probably irritated by now with all these "fools asking stupid questions". Well here is another one asking another one. :D

Is It possible to create branching story arcs? with different objectives depending on what you do and say with completely different endings?

Is it possible to make an item intractable, without making it an objective? For example. I want to put "log book" lying around somewhere, with helpful information inside, but I dont want to force people to read it, it would just be a cool thing they find and be surprised. Is that possible?

Can I make a Failable mission?

Can I make combat stop when someone is close to dying? So I could an interrogation style thing like in the Klingon missions?

Lastly can make someone ABLE to be killed, but is not aggressive, not an actual enemy? Like a person that you could in theory, just open fire on at anytime?

Thanks in advance. :D
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Martok42 wrote: »
    I know you are all are probably irritated by now with all these "fools asking stupid questions". Well here is another one asking another one. :D

    Is It possible to create branching story arcs? with different objectives depending on what you do and say with completely different endings? Not at the moment, no.

    Is it possible to make an item intractable, without making it an objective? For example. I want to put "log book" lying around somewhere, with helpful information inside, but I dont want to force people to read it, it would just be a cool thing they find and be surprised. Is that possible? Not sure on this one.

    Can I make a Failable mission? No, but it is planned in a future build.

    Can I make combat stop when someone is close to dying? So I could an interrogation style thing like in the Klingon missions? Not currently.

    Lastly can make someone ABLE to be killed, but is not aggressive, not an actual enemy? Like a person that you could in theory, just open fire on at anytime? Again, not sure about this one either.

    Thanks in advance. :D


    I have edited the quote to provide answers. Answers are in red.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Anders118 wrote: »
    I have edited the quote to provide answers. Answers are in red.

    Thanks. That was all a bit of a let down. And pretty much ruins ALL my ideas for missions, :p I'll probably just play around with it, get to know the tools, then actually make content later when I can do any one of those things I just said.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Is It possible to create branching story arcs? with different objectives depending on what you do and say with completely different endings?
    No, not yet. This is a long term objective.

    However, you could have dialogue on NPCs that isn't part of the story. I've used this to have NPCs give clues in an non-linear fashion (like finding a bomb in a crowded city). You choose who you interview and bad information may lead to enemy mobs that aren't part of the mission; good information may lead to the actual objective (find the bomb).
    Is it possible to make an item intractable, without making it an objective? For example. I want to put "log book" lying around somewhere, with helpful information inside, but I dont want to force people to read it, it would just be a cool thing they find and be surprised. Is that possible?
    No, not yet.

    However, you can have non-mission dialogue from NPCs that can be used to help players.
    Can I make a Failable mission?
    Not yet - at least not intentionally.

    You could, however, have Contacts that are killed by OpFor enemy mobs. This is not intended though and broke a few of my missions in closed beta.
    Can I make combat stop when someone is close to dying? So I could an interrogation style thing like in the Klingon missions?
    Not yet - this is a longterm feature.
    Lastly can make someone ABLE to be killed, but is not aggressive, not an actual enemy? Like a person that you could in theory, just open fire on at anytime?
    Possibly. This wasn't in earlier parts of Closed BEta but they've starting tinkering with neutral mobs more.

    This would definitely be a future option, if not already.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Is it possible to have mobs (either space or ground) warp/transport into an area on a timed counter?

    For example, I woudl want to have someone call for reinforcements, but have them show up in waves every 30 seconds so that one is not overwhelemd.

    Thanks in advance for any info.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Sorry, but no counters that I've seen. At best, you could tie the appearance of reinforcements to reaching some location and possibly have a number of these location/check points distributed along a path. That's the only idea I can offer.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Jacoben wrote:
    Is it possible to have mobs (either space or ground) warp/transport into an area on a timed counter?

    For example, I woudl want to have someone call for reinforcements, but have them show up in waves every 30 seconds so that one is not overwhelemd.

    Thanks in advance for any info.


    Not sure this is possible but you can time the arrival of mobs with other objectives. For example, if your mission is scan 5 satellites, there can by a decloaking mob at any point during your travels from point a to point b.
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