I'm creating a map by following the steps in the walkthrough, and it won't let me publish the map because of this issue. I have no idea how to resolve it - the walkthrough does not mention this.
This means that your first map transition cannot be from Whole Map.
You must specify a door, like Wolf 359 in the Sirius sector or one of the sub-basement doors on ESD, etc.
Does that help? You select this door on the map transfer widget in the story editor.
This means that your first map transition cannot be from Whole Map.
You must specify a door, like Wolf 359 in the Sirius sector or one of the sub-basement doors on ESD, etc.
Does that help? You select this door on the map transfer widget in the story editor.
This means that your first map transition cannot be from Whole Map.
You must specify a door, like Wolf 359 in the Sirius sector or one of the sub-basement doors on ESD, etc.
Does that help? You select this door on the map transfer widget in the story editor.
Yes, that helped... I might suggest making that clearer in the error message list... put that little yellow warning symbol next to "whole map". Clicking the error just made it scroll to the Kill Encounter, which wasn't where the problem is.
It's a bit moot, since I get "Save failed!" when trying to save my mission now.
Do my eyes deceive me.... or can a potted plant in ESD be made into a door?
This means that your first map transition cannot be from Whole Map.
You must specify a door, like Wolf 359 in the Sirius sector or one of the sub-basement doors on ESD, etc.
Does that help? You select this door on the map transfer widget in the story editor.
It would be really cool if we could have the whole sector or sector block as a valid doorway - to accommodate "distress signal" missions that take the player to systems not marked on the map.
Comments
You must specify a door, like Wolf 359 in the Sirius sector or one of the sub-basement doors on ESD, etc.
Does that help? You select this door on the map transfer widget in the story editor.
Where is the map transfer widget
Yes, that helped... I might suggest making that clearer in the error message list... put that little yellow warning symbol next to "whole map". Clicking the error just made it scroll to the Kill Encounter, which wasn't where the problem is.
It's a bit moot, since I get "Save failed!" when trying to save my mission now.
Do my eyes deceive me.... or can a potted plant in ESD be made into a door?
It would be really cool if we could have the whole sector or sector block as a valid doorway - to accommodate "distress signal" missions that take the player to systems not marked on the map.
I chose the lamp.
"<Character> eat a leaf from this plant..."
*<Character> feels funny as the world starts to spin!*
who knew that potted plant was a powerful hallucinogenic?!?
>.>