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A call to arms (Tribble arms...)

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited November 2010 in Klingon Discussion
After what happened with the new ships and the testing on tribble, I'm calling all dedicated KDFers to head over to tribble and test. I'm already running into problems with the Pi Canis stuff and I want to make sure we break this as much as possible so Gozer can fix all of the problems before they hit live.
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I am not playing klingon, yet im curious... Please elaborate.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    anazonda wrote: »
    I am not playing klingon, yet im curious... Please elaborate.

    Which part? The ships, they were tested on tribble, and most of them deemed not satisfactory. The devs made adjustments, and then sent them to live without further testing. Some of the adjustments seem good, others make it clear that further testing was indeed needed.

    The Pi Canis stuff is mostly bug issues, but things that we need to get fixed before this system goes live and the more testing it the better. I've noticed that only a handful of dedicated KDFers are on tribble, I'm just asking for more of us to get over there and test, so we can ensure that the things we get are quality and free of bugs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Varrangian wrote: »
    Which part? The ships, they were tested on tribble, and most of them deemed not satisfactory. The devs made adjustments, and then sent them to live without further testing. Some of the adjustments seem good, others make it clear that further testing was indeed needed.

    The Pi Canis stuff is mostly bug issues, but things that we need to get fixed before this system goes live and the more testing it the better. I've noticed that only a handful of dedicated KDFers are on tribble, I'm just asking for more of us to get over there and test, so we can ensure that the things we get are quality and free of bugs.

    In my expirience, if you keep making aware of stuff in the next few days, the hard bugs will be solved by thursday, and the soft ones by sometime the week after that.

    I encourage you to keep this thread alive, and describe throughly what the issues are.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    anazonda wrote: »
    In my expirience, if you keep making aware of stuff in the next few days, the hard bugs will be solved by thursday, and the soft ones by sometime the week after that.

    I encourage you to keep this thread alive, and describe throughly what the issues are.

    Oh I'm posting the bugs in Gozer's thread on the Tribble forum. But I'm sure that if we get more people testing we'll catch more of them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Varrangian wrote: »
    Oh I'm posting the bugs in Gozer's thread on the Tribble forum. But I'm sure that if we get more people testing we'll catch more of them.

    im with ya buddy
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Varrangian wrote: »
    After what happened with the new ships and the testing on tribble, I'm calling all dedicated KDFers to head over to tribble and test. I'm already running into problems with the Pi Canis stuff and I want to make sure we break this as much as possible so Gozer can fix all of the problems before they hit live.

    We'll be ready. Send us the best you got! :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Tribbler wrote: »
    We'll be ready. Send us the best you got! :D

    Qapla' ! May the songs of the hunt be glorious :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I'll be there...assuming I actually remember to log in to Tribble. :o
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