From the
question and answers thread, this was revealed:
We are putting a cap on the number of mission slots you will have for storage, to limit the amount of data we have to maintain on our servers.
If I understand this, it means that all of us can only create X number of missions. Once you publish your 5 or 10 or whatever ugc missions, that' s it.
You can either delete what you've already made, or you can go out and purchase another sub.
I find this extremely disheartening. Do I really want to take the time to really learn the tools, if I can only publish X amount of missions?
Can someone clarify?
Comments
So expect something like that to be the case with the Foundry. Cryptic does love its C-Store.
Well I'd rather like an extension on the amount of missions to be a vet reward, or emblem purchase and have the c-store as an alternative.
:mad:
But a limit of 3 missions would really suck. I want at least 20!
Well, from what I have heard about the first version of the Foundry, we will only have the ability to make missions similar to the exploration clusters. So basically, it's a [insert story here] and then destroy 5/6 groups of enemies.
Moving on, if they do limit the number of mission slots, it will be a serious blow to UGC. :mad: (But I will avoid my doom and gloom for a logical response) It's pretty clear that several of us had long story arcs we wanted to tell. At least I would think that they would increase server space to accommodate us basically helping the developers build the game.
Then what if I delete my missions? Will no one else be able to play them? It's hardly fair to the people who come after it is released looking for a good mission to play.
"Oh I heard so much about this storyline on the UGC wiki. But I can't find it anywhere!"
"The author deleted it so he could make room for more missions."
i mean at least you could change your missions time by time.
Hmm, even if you could save it to your local hard drive, it still bothers me what happens after they're removed from the server.
1. STO needs content more than CO <I think> and cryptic knows it.
2. If I were to say, which of the 2 games has potential to grow more...STO
there are going to be more movies.....CO, what movies?
3. If there is a 'limit' missions that go public might be taken off the limit list. main reason: do you
want a player to delete a mission other players are currently in...just to open up a new slot ??
...ya ok, we killed the mobs now on to the starbase to arest the spy....bonk, sorry this
mission no longer exists................................problem?
4. there will be some kinda limit on non-published projects...they do take up memory and then you
have the folks that start a bunch of stuff then leave it...forever.
5. interestingly enuff...you need to create a toon for testing...to use the foundry...am guessing
that the toon you make will have X number of available project slots. If you dedicate a second
test toon...that toon MIGHT also have its own set of project slots. But not sure.
Of all he points you made this I agree the most. I completely understand, given that even I have some abandoned mission projects saved in word documents right now. But I'm sure the won't take down, or force you to, high ranked well played missions.
Possibly the lower ranked ones based on space, but not those 5 star ones. I just can't imagine that.
ya, it would just create too many problems
Besides I can imagine that our first missions will be the 'What can this system do' missions and will probably play no part in our wonderful story arc ideas that everyone has. Once I'm used to it, that mission is NOT going to have a chance at being kept.
oh, so that is what happens when you put the bartender on the wrong side of the airlock
you need to fix that
NO, no no no.....I like it
What about rewarding those who consistently have high ranked missions with more UGC slots?
Basically, if you're making super content reward that by letting them present yet more super content.
I really don't have a problem with this compromise, but it could be manipulated and unfair for some. For example, RPmappers or text-heavy reading missions might get low scores, but there are niche groups of players that really like those types of missions. Still, it's better than capping everyone.
1. In the end, how many players write missions. If it is a ton of them...expect low caps
If it is a handful of players...they might loosen up on the caps
2. If a mission becomes public...will it be removed from your limit ? There are at least 3
classifications of UGC..1, the stuff we have not published yet, 2 the published, 3 the ones they
decide to make public (is now treated as a regular mission, not placed in the UGC tab)
3. Will it be tied to the number of test characters you dedicate to created content ? You get
upto 2 character slots for created content...am guessing one fed, and one klingon...if you
offer up both slots (they come off your normal character slots) do you get twice as many
mission slots?
4. Can you earn more slots? Buy them with latnum ? Energy credits? (doubt it) merits? ect..
5. can you buy them in the C-store ?
6. will vet rewards add more?
LOTS of variables