Since I don't see it posted here...
Here's some basic info for now
Klingon Empire B'rel Bird-of-Prey Retrofit
Birds-of-Prey are the workhorses of the Empire, filling roles as scout ships, raiders or combat vessels. This retrofit of the famed B'rel Bird-of-Prey combines the small size and maneuverability of the B'rel with the most advanced weaponry available to the Empire. The B'rel Bird-of-Prey Retrofit has six weapon slots (4 fore, 2 aft), seats for four Bridge Officers (2 Lieutenant Universal, 1 Lieutenant Commander Universal and 1 Commander Universal) and space for eight console modifications (3 Tactical, 3 Engineering, 2 Science). It carries 30 crew and has an Enhanced Battle Cloak that will allow the ship to fire mines and torpedo weapons and use most Bridge Officer and Captain abilities while cloaked.
Klingon Empire Varanus Fleet Support Vessel
This Gorn Hegemony design has been adapted for use by the Klingon Defense Force. These vessels do not have the firepower of Klingon starships, but their advanced technology makes them ideal for use by captains who want to support their allies in battle. The Varanus Fleet Support Vessel has six weapon slots (3 fore, 3 aft), seats for five Bridge Officers (Lieutenant Tactical, Ensign Engineering, Lieutenant Engineering, Lieutenant Commander Science and Commander Science) and space for eight console modifications (2 Tactical, 2 Engineering, 4 Science). It carries a crew of 750, has integral subsystem targeting and can launch a Repair Platformthat will deploy drones to assist it or allied ships.
Klingon Empire Marauder Patrol Cruiser
The Orion Syndicate has made the design of their famed Marauder Patrol Cruiser available to the Klingon Defense Force. Marauders are made for quick raids, but have the strength to last through a pitched battle. The Marauder Patrol Cruiser has eight weapon slots (4 fore, 4 aft), seats for five Bridge Officers (Lieutenant Tactical, Lieutenant Commander Engineering, Commander Engineering, Ensign Science and Lieutenant Science) and space for eight console modifications (2 Tactical, 4 Engineering, 2 Science). It carries 800 crew members. The Syndicate takes great care to protect Marauders, so when one of these vessels falls below 25 percent of its maximum hull strength a wing of Orion Interceptor Fighters will come to assist it. These fighters will drop mines, and then move to disable subsystems and capture crew from enemy ships, giving the Marauder cover for a safe escape.
http://forums.startrekonline.com/showpost.php?p=3133151&postcount=16
Opinions? I'm a little underwhelmed at the moment, but I'll test them and see when they hit tribble.
Comments
I don't particularly like the idea of copying the Fed Sci-ship, as I am in favor of preserving faction uniqueness, but the description sounds interesting and well-wrought, and the visual design is definitively great. I'm interested to see how the Varanus will influence combat.
I'm particularly happy to see the Orion cruiser spawn fighters, for this is what I was hoping for - even if I won't fly her, I think it's cool to have an ability that resembles the NPC ships and, above all, sounds very Orion to me. I mean, come on, fighters that "kidnap" enemy crew members? How cool is that.
As for the B'rel - not a lot as to how the Enhanced Cloak really works, but I'm planning to get this ship simply for the looks, so I'll be satisfied anyways. I'm curious as to how the cloak will turn out in testing, though. Also: hooray for small size. At least I hope it'll be smaller and more maneuverable than the Hegh'ta. I miss the "fighter-like" combat from T1.
The B'rel is really an unknown quantity here. I know many Feds are already screaming OP at the tops of their little lungs, but these are the same people who think that the standard BoP is an "I win" button already. Even though it can fire Torps and mines, even if you loaded it up on torps and mines there is no suggestion that the cool down of firing multiples of toprs/mines is reduced, so we're not looking at more than one or two projectiles getting launched before someone figures out range and direction and pops any number of the decloak abilities. Add this to the fact that, that it still has the normal BoP stats (as I'm guessing) We still have a glass cannon so to speak just with a twist.
I've got an all Gorn Cpt & crew at Cmdr right now, I started them in hopes of these ships (I actually have an all Orion and all Nausicaan Cmdr build too).
It is gonna be fun watching those fighters go after the ship/s that had just blown up the Marauder...:rolleyes:
If that is the case...then have the Intrepid Refit Hull armor activate passively at 25% hull...
I bet the Intrepid will last longer than the Marauder in its ability to escape since it can sustain fire from more than 1 ship with the hull armor activated...I know the two ships are of different classes, but the intent and uses of the powers seem similar....I don't know....It is all just speculation at the moment since we have not tested the ships yet.
I am in the same opinion as OP with the stats without testing the ships....underwhelmed....only because we waited/teased for so long with the release and delays of Klingon faction ships....
The Orion special seems it may be a carbon copy of fleet support.
Must be tested.
Yeah I'm a little disappointed in the lack of creativity here, but I'll hold final judgement for after testing.
Please, we all know the truth. The Federation is a club for Homosapien and their pet Vulcans.
Federation Officer: Vulcan want a Cookie....
Vulcan: Begs
Federation Officer: What's the Value of Pie
Vulcan: .....
Federation Officer: HEEHEEE
Vulcan: <neck pinch>
Federation Officer falls down and lands on a blade
Vulcan enjoys Cookie
Well, I rolled a Gorn Science toon before it was announced that the new Gorn ship would be science.
Maybe I was lucky but I'm not entirely sure.
If the Varanus is really too much like the DSSV, I'll probably stick to flying a BoP at max level.
I do intend to make a 100% Gorn BO crew however.
And for some reason I feel compelled to give all of them Plasma weapons for ground combat.
Just feels like something the Gorn would actually use.
And since the'yre not the smallest guys running around I'd say some bulky Plasma guns would look
nice on them too.;)
The Orion Cruiser's tradeoff on the Star Cruiser seems reasonable enough except for two concerns. First, a heavy cruiser like that is unlikely to have its hull so low in PvE and in PvP is likely to be burst down at the end. When hull has reached that low of a value it's because all other abilities have been used or stripped. More realistically in PvP, no one will shoot at the ship until it's the last target.
My second concern is that if the power is tweaked so that it is more useful in PvP then that adds more fighters to a faction that, in PuG PvP, already needs some tweaks on the number of deployables. Carriers are great, I fly one as well on Klingon side, but in a random game with two or three carriers the deployables can already become quite frustrating. With fighters, which are dropping mines, space becomes even more choked. There are counters to this problem, but they require specific loadouts to deal with it and it's rare to find scatter shot, torpedo spread, and AE science powers being used to counter this. Even where that does happen, the ships are giving up a lot of offensive punch just to keep the deployables under control.
The Bird of Prey is interesting. Testing will tell with it, though my suspicion is that there will be no reason to fly the current BoP with this option available.
I get that impression too....since I just flew it and I'm switching (even though I think it's ugly and prefer the skin of the hegh'ta)
The loss of the sci console doesn't affect me too much since I only use PH/HE/PSW and the last one is only for the stun effect.
Being able to heal while cloaked is possibly the main driving force for me here, before when running I'd do the evasive, speed thing and zoom off, possibly have to cloak to not get chased down..run off somewhere decloak, heal, wait to recloak, make my way back. now dont have to decloak to heal hurray
wonder if the +20 inertia will have any effect on how far they go with the evasive/speed escape.
Sure you can test them, you get free shop tokens and free respect tokens, plus the ships are not race looked.
My Sci character (the one for the Gorn ship) is only lvl 31, these are lvl 51 ships and my only lvl 51 is an Eng.
Some are recommending a pure "support" build for the B'rel and while this would work it means (at least in PvP) that you end up adding almost 0 damage to your team. While there are a number of ships out there intended to be support ships they all can help add damage to their side by participating in sustained focus fired on a target. The B'rel refit really can't do this since if it fires a torp or mine (and even some offensive science abilities) it decloaks and is vulnerable for the period. If you simple delcoak and fire (not risking the short period of exposure) you are simply just another BoP with less hull.
Testing the B'rel with friends I've found it useful to pop EPtS while firing during cloak. But personally I dont plan on firing while cloaked in PvP unless I find myself 1on1 and my oponent has less than 10% hull left. I plan on flying my B'Rel just like I fly my Hegh'ta...hit hard and run if I'm in danger...the added bonus is now I can heal while I'm cloaked...oh my the possibilities
Which is kind of my point, while fighting you are just a normal T5 Bop, you just can heal out of combat now, which means you are not adding dps to the team while you are doing this. So it is a give and take. I by no means have had the chance to test all of the abilities, so one or two may need to be tweaked to be unusable or at least cause you to drop out of cloak, but by and large this ship is not a huge threat to be reckoned with in PvP.
I dont know I like them both just the way they are...I say leave both the Hegh'ta and the B'Rel Refit as is because they are 2 different ships with different pros and cons...the new B'Rel doesnt make the Hegh'ta obsolete. Instead the Devs need to focus on getting the Nausicaan Raider finished and fixing these other two ships. To me the BOP's are fine.
by the way I see your from Dallas/Ft. worth...I'm southwest of you in Abilene Tx.
Oh I'm not arguing that they need to be changed, though I've always believed that the hull on the BoP needs a boost given that it gives up one BO slot for what it gets.
My point was more that the B'rel refit is well balanced because if you want to use it as a dpser you don't really get to take advantage of its enhanced cloak, so it is not the "I win button" that so many are QQing about.
Nice to see another Texan, there are a few of us around here and number in the KDF I believe. I'm actually in Virginia at the moment for family reasons.
While I agree with you about the hull boost in my personal opinion our escorts are way better than the Feds...my Klingon character is my main character that I've been playing since release, and I also have a alt Fed character at VA which I've noticed is rare for some reason to have a character LvL caped on both factions. Anyways I'm just not as comfortable in my Fed escorts they seem so weak and like they are missing something to make them feel unique. I have a thread going in the Escort Starship Yard calling for a Refit Akira because the Feds really need a true Escort...I feel sorry for them. And no the new B'Rel is not an "I win button" at all...just makes me a little more proficient ...the decrease in hull, and Sci slots are big handicaps in PvP to offset the ability to heal while cloaked, which if you captain this ship you will be doing alot of trust me
Did you get new refit tokens from the console in front of the ship store Bekk? The character I tested with is Lt. G and was able to purchase these once I got the new tokens.
This is a huge problem. I recommend posting about it on the Tribble forums. I'm trying to get them to do the boost for tribble as well as it would let me test these with the proper characters.