Well, if no one has any objections (if you do keep them to yourself) im going to start the undine war by blowing up vulcan :P jk
im not sure... i'll focus on the Undine and Terran Empire.
Knock yourself out there
Just remember, vulcan will still be there when your done. LOL reminds me of hitchhikers guide
to the galaxy....just have white mice pay to have it rebuilt
For me, as a learning project I will construct the Klingon Tutorial, it will cover everything the
Fed one has, but in Klingon fashon...and a Klingon style background.
At first i am going to try and keep my missions self containted stories that are very trek. But at first I want to stay away from any of the backstory to STO or any recent stories. I am going to be learning a lot and if i was to try and relate to a backsotry of the game, i feel at the early stages like I would easily trip over the games "canon" and make sub par missons as a result. So i am hoping to make things in my first missons new stories, with new characters in very small episode format..the best way I can liken it is to say that I am writing a star trek book rather than an episode. I think that kind of explains it lol.
But really it's all so new I am not sure on anyting yet. I would be nice to have various paths..to work on different projects at once. So I could work (on one path or project or timeline whichever you prefer) with one set of my own chatacers, so I could character buiild as I create missions for project "x" and if it works out and those characters flesh out..and if people like them. Then I would make totally new missions/characters in between. but i would keep coming back to "project x" everytime i thought of a relevent mission and character developement for that project. My hope would be that people might remember those characters and if they enjoy the stories/identify with the stories/characters. Then they might want to keep track of those characters in future mission. hell if it really went that well(and yes im jumping the gun big time here!) other people could take those charcaters and do something with them..to give them the variety seldom achieved with just one person writing.
I want that Flashlight device to use for episodes involving exploring abandoned space stations, or for some underground tunnel based missions that would actually be dark instead of lit by unexplained ambient lighting in the environment.
Or for going to search a wrecked allied vessel for survivors, you get the distress call but get their too late and now have to explore the ship whose power system has crashed to try to find anyone left alive in an environment too confused with radiation leaks for scanners to positively identify life signs.
Missions in the dark like that, with plasma leaks or hostile little critters or simply where the environment itself is as much the enemy as any foes that are on the map... That sounds like something that'll be fun to write.
I will be writing nothing until the Foundry actually comes out, for fear of all my brilliantly conceived story arcs being chopped down to scraps at the behest of a very limited UGC engine. Hopefully the Foundry will give us a lot of freedom, and it all sounds very cool.
But I do kind of feel insulted that I will be paying for a game that I will be putting my own content into. Hopefully the rewards that come back from the recognition of a well-written story will spur me on to continue playing...
I will be writing nothing until the Foundry actually comes out, for fear of all my brilliantly conceived story arcs being chopped down to scraps at the behest of a very limited UGC engine. Hopefully the Foundry will give us a lot of freedom, and it all sounds very cool.
But I do kind of feel insulted that I will be paying for a game that I will be putting my own content into. Hopefully the rewards that come back from the recognition of a well-written story will spur me on to continue playing...
I share your opinion, i too fear that if i start to write stuff that i cant make or come to the Foundry i will have to scrap it and i don't want to do that.
My idea for missions when it become public/open for all?
Well, without spilling my ideas here in detail for others to use, I'll summarise facets:
- There are players that like the UFP peaceful method, and the more terran empire BSG like iron hand method, or my missions will cater to the peaceful and the hot shots/questionables with each point in the missions having a variety of options to choose to continue to the next step, each step will be radically different based on the style option chosen. AKA there is more than one way to finish the mission.
- Failure. My missions will have a high degree of failure, even with above options mentioned there will be times when an exact and correct answer is required or you lose the lead/suspect/particle, etc. And must replay from beginning.
- Time consuming, only play my missions if you are investing in for time and story rather than a quick reward for shooting 3 birds down.
- Gritty realism. Speaks for itself, but the galaxy has its gritty realities as well as its utopian parts, expect each in a fresh light.
- Open roleplay, some maps I will create will be for teams who optionally wish to do the mission on the map, or use the map to facilitate their roleplay, then quit without doing the mission itself. In this aspect all areas of my missions will be interactive and with a lot of detail for use beyond the mission scripted into it. Hence all my maps/mission titles will have a (RP) tag.
Example, say I have mission for Risa, be it a murder, smuggling ring or diplomatic ball of delgates, if at all possible within the foundary I would have the following. Non restricted access to outside beach/forests with a lot to see there, a grand hotel with lobby, usable rooms, ballroom, function room, kitchens, reception, laundry, etc.
Space station with usable quarters, messhall, command deck, usable offices for player admirals to utilise, etc.
And so forth, all with missions tied to them but usable so people can use the map to facilitate their own roleplay.
I have many plans for new content, but because of my weak English skills, I can't create big diplomatic missions, because the people who look over the missions won't accept them I think...
I will most probably just add some "Patrol missions", with very little dialogue and very combat-oriented.
But here are some ideas for missions, feel free to use them!
- You are trapped in a Tyken's Rift (not that Science power, a REAL Tyken's Rift!) and have to search for things to replicate, that could get your ship out of the rift (lots of text). Or you have to help the Engineering team to manage the power levels of your ship, so Life Support systems doesn't fail.
- There's a murderer on your ship, and you have to find him/her (search for evidence, interrogate people, and at the end maybe even a fight against the murderer or set a trap).
- Klingon Mission: There is a diplomatic conversation between the Federation and the Klingon Empire, and you have to escort a diplomat to the neutral zone. Peace talk begins, but suddenly several Klingon ships (House of Duras maybe) decloak and attack the Federation ships. You're able to destroy them, but the Federation ships are destroyed. Suddenly another warship, now from the Federation, warps in and their captains says something like: "I should knew better, you Klingons can not be trusted! Prepare to die, Klingon dogs!!!!" and attacks you. You destroy him too, and warp back to Qo'noS, where you have to justify your actions.
I hope the UGC comittee isn't too strict, and my missions will be added to the game, too.
I'm thinking that my first mission will include combat, diplomacy, and a puzzle (assuming they give us the tools to do so). I'm really hoping that we can have different language if you are Klingon or Federation. If so, it'll be playable by both. If the mission has to be identical, then it'll be a Fed-only mission.
I will be writing nothing until the Foundry actually comes out, for fear of all my brilliantly conceived story arcs being chopped down to scraps at the behest of a very limited UGC engine. Hopefully the Foundry will give us a lot of freedom, and it all sounds very cool.
But I do kind of feel insulted that I will be paying for a game that I will be putting my own content into. Hopefully the rewards that come back from the recognition of a well-written story will spur me on to continue playing...
I fell that Cryptic should offer a "rewards" system with Credits being offered in game for people who upload new content. that way, the game provides the option for users who wish to play, and others who wish to also create content. This leads to a richer environment and gample experience, as well as benefits for players willing to go the extra mile.
In my experience, user generated content is a great boon to anonline game as it can lead to some interested stuff (look at how successful DOOM was in the early years from opening up the map tools). The Foundry is one of the most exciting updates planned and well worth it in my opinion!
I think ill start out withb a bit of intrigue based missions depending on the limitations of the toolset when it comes to dialogue trees, that is to say that I don't intend to bore people to death with walls of text either, since there must be a good action point as well, but its all the more memorable if its a more compelling story other then 'the borg have taken a settlement, stop them with phasers.'
I've had an idea for a news release that I'd like to base a Foundry mission on bouncing around in my head for awhile now. I finally decided to write it down.
I'm thinking that my mission will have the players acting as the investigators for the Security Concerns 2410 panel. If the Foundry allows me to assign a customizable NPC to beam down with the players then I'll have him as the investigator and the player(s) trying to convince him that he's wrong about the Undine.
Either way I'll still be able to write the same story, but the exact tack that I'll take will be entirely dependent on what the Foundry allows us to do.
I will make story odd about War between Klingon and Federation...maybe improve the relationship between them.. or maybe end of war and new allies? i wish that Foundry allow us do.. but it will make to public or only on Fleets?
When I get access to the Foundry, I plan to write up a mission that will help solidify the storyline I created that allowed my Earth and Beyond characters to exist in this universe. I also made an Anna character from the TV show V(which was cancelled), that I will try to make a storyline for.
I know. It's corny as heck, but I figure that is a good place as any to start.
After that, I plan to re-watch the episode "Offspring" where Data loses his daughter to her evolving emotions, and continue on Star Fleet's attempt to re-surrect or re-make her. Not cannon, I know, but it should be fun to test out my story making skills more.
Edit: Regarding in-game storyline expansions with Foundry: There was this one planet that was gorgoues and covered in vegetation(I think it is one of the loading screens with a captain and her crew running up the hill with rifles), and there was one mission in beta that I played in a cluster where an entire starbase was taken by some unknown alien species that was very reminicense of the Star Trek Voyager feel to encountering an unknown and possibly stronger enemy.
I'll make an episode with a ticking clock using an arbitrary number (like 38 minutes for example), an excess of technobabble, starting were you accidentally blow up a planet or small moon (that might not be a moon), and weapons will always be at maximum because the audience loves weapons at maximum. Oh and I can't forget to place the player in an impossible situation where they conveniently escape at the last minute possibly with help from an ally that wasn't previously mentioned in the episode but its alright because I'll have one of your bridge officers state how convenient it was and then move on.
I'll make missions that dont represent all that has been done wrong in STO. They wont have the Borg in them. Will have no ground combat. Have an original and thought out story line. And pull people into them. Kind of have the feel of the good Star Trek Series's and movies. Put a bit of creativity and heart into it.
I'll make an episode with a ticking clock using an arbitrary number (like 38 minutes for example), an excess of technobabble, starting were you accidentally blow up a planet or small moon (that might not be a moon), and weapons will always be at maximum because the audience loves weapons at maximum. Oh and I can't forget to place them in an impossible situation where they conveniently escape at the last minute possibly with help from an ally that wasn't previously mentioned in the episode but its alright because I'll have one of your bridge officers state how convenient it was and then move on.
hmmm ... << leans forward setting down the scotch and taking large cigar from mouth >> ... not bad, not bad. But I can improve on it. You need to add in a pet monkey, or kitten or something fluffy ... kids love animals.
Also we got a male heavy demographic here, and our studies show guys like to look at hot chicks, so add one of those in there too. ... Better yet make them all chicks. The good guys, the bad guys, the captain, the engineer, the science officer ... make them all women. But with variety - you know have a smart girl, a preppy girl, a TRIBBLE girl ... lots of types of girls. And we'll put them in spandex. It'll save us a ton on wardrobe if we can make them one-size-fits-all. While we're at it, we can save money by having the zippers only run halfway up the uniform.
That should shore up our ratings!!! Let mister "we need plots and characters" stuff that in his pipe and smoke it.
:rolleyes:
Also, as a personal choice, I'm likely going to follow the naval traditions shown in the series and have your character called "Captain" regardless of actual rank because you command a Starship
Comments
Knock yourself out there
Just remember, vulcan will still be there when your done. LOL reminds me of hitchhikers guide
to the galaxy....just have white mice pay to have it rebuilt
For me, as a learning project I will construct the Klingon Tutorial, it will cover everything the
Fed one has, but in Klingon fashon...and a Klingon style background.
I've got it all written out already :P
oh and if cryptic lets me....
"oh yes, there will be blood"
Actually in a very similar vein to what I had in mind, although more along the lines of encountering and stopping it.
Another thing that I swear is that I will, if at all possible, NEVER, EVER, EVER put any anomalies in my missions. They are nothing but a nuisance.
Huh. I'd be interested to know if we can. It seems that that could lead to a whole new type of farming content.
Careful. Keep talking like that and Cryptic might offer you a job.
I MIGHT put a few of the little buggers ....if there is a good reason
part of the storyline or maybe as a red hering...and such
never just GP, they should have a reason to be there.
However, I might stick a few in here and there for Klingons....if thier usual sources
for that stuff is bleak
I generally don't play Klingon but I feel thier pain and want to help they as best I can as a writer
But really it's all so new I am not sure on anyting yet. I would be nice to have various paths..to work on different projects at once. So I could work (on one path or project or timeline whichever you prefer) with one set of my own chatacers, so I could character buiild as I create missions for project "x" and if it works out and those characters flesh out..and if people like them. Then I would make totally new missions/characters in between. but i would keep coming back to "project x" everytime i thought of a relevent mission and character developement for that project. My hope would be that people might remember those characters and if they enjoy the stories/identify with the stories/characters. Then they might want to keep track of those characters in future mission. hell if it really went that well(and yes im jumping the gun big time here!) other people could take those charcaters and do something with them..to give them the variety seldom achieved with just one person writing.
I want that Flashlight device to use for episodes involving exploring abandoned space stations, or for some underground tunnel based missions that would actually be dark instead of lit by unexplained ambient lighting in the environment.
Or for going to search a wrecked allied vessel for survivors, you get the distress call but get their too late and now have to explore the ship whose power system has crashed to try to find anyone left alive in an environment too confused with radiation leaks for scanners to positively identify life signs.
Missions in the dark like that, with plasma leaks or hostile little critters or simply where the environment itself is as much the enemy as any foes that are on the map... That sounds like something that'll be fun to write.
But I do kind of feel insulted that I will be paying for a game that I will be putting my own content into. Hopefully the rewards that come back from the recognition of a well-written story will spur me on to continue playing...
I share your opinion, i too fear that if i start to write stuff that i cant make or come to the Foundry i will have to scrap it and i don't want to do that.
Mainly as a learning tool to see what I can and cannot do with it.
Now you've got me thinking about how I can write a mission where the player is mysteriously thrown into the present.
Maybe a wormhole that takes them back to where they started, only five feet to the left.:D
Well, without spilling my ideas here in detail for others to use, I'll summarise facets:
- There are players that like the UFP peaceful method, and the more terran empire BSG like iron hand method, or my missions will cater to the peaceful and the hot shots/questionables with each point in the missions having a variety of options to choose to continue to the next step, each step will be radically different based on the style option chosen. AKA there is more than one way to finish the mission.
- Failure. My missions will have a high degree of failure, even with above options mentioned there will be times when an exact and correct answer is required or you lose the lead/suspect/particle, etc. And must replay from beginning.
- Time consuming, only play my missions if you are investing in for time and story rather than a quick reward for shooting 3 birds down.
- Gritty realism. Speaks for itself, but the galaxy has its gritty realities as well as its utopian parts, expect each in a fresh light.
- Open roleplay, some maps I will create will be for teams who optionally wish to do the mission on the map, or use the map to facilitate their roleplay, then quit without doing the mission itself. In this aspect all areas of my missions will be interactive and with a lot of detail for use beyond the mission scripted into it. Hence all my maps/mission titles will have a (RP) tag.
Example, say I have mission for Risa, be it a murder, smuggling ring or diplomatic ball of delgates, if at all possible within the foundary I would have the following. Non restricted access to outside beach/forests with a lot to see there, a grand hotel with lobby, usable rooms, ballroom, function room, kitchens, reception, laundry, etc.
Space station with usable quarters, messhall, command deck, usable offices for player admirals to utilise, etc.
And so forth, all with missions tied to them but usable so people can use the map to facilitate their own roleplay.
I will most probably just add some "Patrol missions", with very little dialogue and very combat-oriented.
But here are some ideas for missions, feel free to use them!
- You are trapped in a Tyken's Rift (not that Science power, a REAL Tyken's Rift!) and have to search for things to replicate, that could get your ship out of the rift (lots of text). Or you have to help the Engineering team to manage the power levels of your ship, so Life Support systems doesn't fail.
- There's a murderer on your ship, and you have to find him/her (search for evidence, interrogate people, and at the end maybe even a fight against the murderer or set a trap).
- Klingon Mission: There is a diplomatic conversation between the Federation and the Klingon Empire, and you have to escort a diplomat to the neutral zone. Peace talk begins, but suddenly several Klingon ships (House of Duras maybe) decloak and attack the Federation ships. You're able to destroy them, but the Federation ships are destroyed. Suddenly another warship, now from the Federation, warps in and their captains says something like: "I should knew better, you Klingons can not be trusted! Prepare to die, Klingon dogs!!!!" and attacks you. You destroy him too, and warp back to Qo'noS, where you have to justify your actions.
I hope the UGC comittee isn't too strict, and my missions will be added to the game, too.
I fell that Cryptic should offer a "rewards" system with Credits being offered in game for people who upload new content. that way, the game provides the option for users who wish to play, and others who wish to also create content. This leads to a richer environment and gample experience, as well as benefits for players willing to go the extra mile.
In my experience, user generated content is a great boon to anonline game as it can lead to some interested stuff (look at how successful DOOM was in the early years from opening up the map tools). The Foundry is one of the most exciting updates planned and well worth it in my opinion!
Once We Were Warriors - The real reason the Klingon Empire attacked the Federation
I'm thinking that my mission will have the players acting as the investigators for the Security Concerns 2410 panel. If the Foundry allows me to assign a customizable NPC to beam down with the players then I'll have him as the investigator and the player(s) trying to convince him that he's wrong about the Undine.
Either way I'll still be able to write the same story, but the exact tack that I'll take will be entirely dependent on what the Foundry allows us to do.
I know. It's corny as heck, but I figure that is a good place as any to start.
After that, I plan to re-watch the episode "Offspring" where Data loses his daughter to her evolving emotions, and continue on Star Fleet's attempt to re-surrect or re-make her. Not cannon, I know, but it should be fun to test out my story making skills more.
Edit: Regarding in-game storyline expansions with Foundry: There was this one planet that was gorgoues and covered in vegetation(I think it is one of the loading screens with a captain and her crew running up the hill with rifles), and there was one mission in beta that I played in a cluster where an entire starbase was taken by some unknown alien species that was very reminicense of the Star Trek Voyager feel to encountering an unknown and possibly stronger enemy.
hmmm ... << leans forward setting down the scotch and taking large cigar from mouth >> ... not bad, not bad. But I can improve on it. You need to add in a pet monkey, or kitten or something fluffy ... kids love animals.
Also we got a male heavy demographic here, and our studies show guys like to look at hot chicks, so add one of those in there too. ... Better yet make them all chicks. The good guys, the bad guys, the captain, the engineer, the science officer ... make them all women. But with variety - you know have a smart girl, a preppy girl, a TRIBBLE girl ... lots of types of girls. And we'll put them in spandex. It'll save us a ton on wardrobe if we can make them one-size-fits-all. While we're at it, we can save money by having the zippers only run halfway up the uniform.
That should shore up our ratings!!! Let mister "we need plots and characters" stuff that in his pipe and smoke it.
:rolleyes: