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Foundry Sys requirements

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Are the sys requirements for the foundry going to be higher than the game?
Are the foundry and game the same application?
Could I put the foundry on another system?
Could I log into my module on one system, and change the code on another system?
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    I imagine it would have to be completely compatible with the current game model thus if you can run the game, you can run the UGC program.

    I also imagine it could be integrated with the game, would it really make sense to split em? in COH the UGC content is created in game..so I wouldn't expect them to move away from that allowing ease of both game and UGC access.

    havn't really did the full review of it so Im guessing but it makes sense.

    The user review system on the other hand......dunno
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    The NWN's development tools required a great deal more power than the game itself.
    Of course, it all depends on cryptic so I am wondering.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    I wouldn't be a bit surprised if it would run on the games minimum specs but it would probably run slowly. They said that it is a layer running on top of the game so picture playing the game while having an editing program (maybe something like video editing) open at the same time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    The heavy lifting is all server side (the publish process requires a good bit of horsepower, thats why it is all async), so there will be no change to the client requirements that I can think of. If you are playing at some crazy low resolution (~800x600) the UI might be unpleasant to use, but thats not really a requirement per se.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    coderanger wrote:
    The heavy lifting is all server side (the publish process requires a good bit of horsepower, thats why it is all async), so there will be no change to the client requirements that I can think of. If you are playing at some crazy low resolution (~800x600) the UI might be unpleasant to use, but thats not really a requirement per se.

    The Klingon writers association recomends the lowest and most PAINFUL settings to bring
    out the true warrior writer.

    If it doesn't cause you to scream in pain...how can it be good?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    coderanger wrote:
    The heavy lifting is all server side (the publish process requires a good bit of horsepower, thats why it is all async), so there will be no change to the client requirements that I can think of. If you are playing at some crazy low resolution (~800x600) the UI might be unpleasant to use, but thats not really a requirement per se.
    Hmmm. Not trying to sound like a negative nilly but all graphical app buiding apps things have heavier requirement than what they compile-to-be.
    It is the nature of the beast. You have more graphical options than you would if it wasn't compiled.
    But again, you haven't steered us wrong before coderanger. Either this isn't going to be robust, or you can code like the dickens
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    The Klingon writers association recomends the lowest and most PAINFUL settings to bring out the true warrior writer.

    If it doesn't cause you to scream in pain...how can it be good?

    ok this made me giggle, prob effective as well :p
    but yeah I hope its not more then what STO normally is.
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