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A simple Request

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited October 2010 in Klingon Discussion
Would it be possible to add a (Ground) Disruptor Turret for Klingons rather than Phaser Turret.. It would be simple to do just clone the current code for the phaser turret change the name and beam colour etc.. Its just a pain having my Klingon crew using fed phaser turrets. :D
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    TheXtreme wrote: »
    Would it be possible to add a (Ground) Disruptor Turret for Klingons rather than Phaser Turret.. It would be simple to do just clone the current code for the phaser turret change the name and beam colour etc.. Its just a pain having my Klingon crew using fed phaser turrets. :D

    Hear hear!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Aye.

    I would expect that sort of thing to come along when they fix Klingon crafting and make Klingon specific kits. It woudl be easier for them to make a different Kit altogether than to get the two factions to have the same kit appear differently... I would imagine anyway.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Hm. Actually means reworking the power set associated with every possible kit that includes the ability to make a phaser turret. And then we'd have to have KLG-specific versions of those kits, and make them only available to KLG side, while the phaser ones are Fed-side only.
    This is actually a lot more work than it sounds like.
    I'll see if I can think of an elegant way that you might do something like this, but off the top of my head it makes me kinda go "eek." (Plus I'm not scheduled to work on any powers or items at the moment, so I wouldn't be able to actually implement something like this right now.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    wrote:
    Hm. Actually means reworking the power set associated with every possible kit that includes the ability to make a phaser turret. And then we'd have to have KLG-specific versions of those kits, and make them only available to KLG side, while the phaser ones are Fed-side only.
    This is actually a lot more work than it sounds like.
    I'll see if I can think of an elegant way that you might do something like this, but off the top of my head it makes me kinda go "eek." (Plus I'm not scheduled to work on any powers or items at the moment, so I wouldn't be able to actually implement something like this right now.)
    Could the color and damage type be automatically tied to your faction instead of the kit? (So if you'd mail the kit from your KDF char to your Fed char, the turrets would fire red instead of green.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    On the subject of turrets.. could we please trade out our little ones for the big awesome monsters that Captain NPCs get? Those look beastly and very VA/LG appropriate!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    jheinig wrote: »
    Hm. Actually means reworking the power set associated with every possible kit that includes the ability to make a phaser turret. And then we'd have to have KLG-specific versions of those kits, and make them only available to KLG side, while the phaser ones are Fed-side only.
    This is actually a lot more work than it sounds like.
    I'll see if I can think of an elegant way that you might do something like this, but off the top of my head it makes me kinda go "eek." (Plus I'm not scheduled to work on any powers or items at the moment, so I wouldn't be able to actually implement something like this right now.)

    You could maybe create a disruptor turret as a side reward though, couldn't you?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    jheinig wrote: »
    Hm. Actually means reworking the power set associated with every possible kit that includes the ability to make a phaser turret. And then we'd have to have KLG-specific versions of those kits, and make them only available to KLG side, while the phaser ones are Fed-side only.
    This is actually a lot more work than it sounds like.
    I'll see if I can think of an elegant way that you might do something like this, but off the top of my head it makes me kinda go "eek." (Plus I'm not scheduled to work on any powers or items at the moment, so I wouldn't be able to actually implement something like this right now.)

    Forget elegant. Just hack the current kit with this:

    If (QueryFaction(player) = "Federation")
    {
    SpawnObject (PhaserTurret);
    }

    Else If (QueryFaction(player) = "Klingon")
    {
    SpawnObject (DisruptorTurret);
    }

    Just don't blame me when the kit doesn't work for future factions. :p (gotta love arm chair devs)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    jheinig wrote: »
    Hm. Actually means reworking the power set associated with every possible kit that includes the ability to make a phaser turret. And then we'd have to have KLG-specific versions of those kits, and make them only available to KLG side, while the phaser ones are Fed-side only.
    This is actually a lot more work than it sounds like.
    I'll see if I can think of an elegant way that you might do something like this, but off the top of my head it makes me kinda go "eek." (Plus I'm not scheduled to work on any powers or items at the moment, so I wouldn't be able to actually implement something like this right now.)

    Well frankly it would be nice if the KDF could finally get its own kits, that are visable, anyway. Armour too.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    I would support this. Disruptor turrets already exist in the game, so it would be nice for my Klingon to be able to spawn them.

    Someday it would be nice to see turrets of other damage types, as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    jheinig wrote: »
    Hm. Actually means reworking the power set associated with every possible kit that includes the ability to make a phaser turret. And then we'd have to have KLG-specific versions of those kits, and make them only available to KLG side, while the phaser ones are Fed-side only.
    This is actually a lot more work than it sounds like.
    I'll see if I can think of an elegant way that you might do something like this, but off the top of my head it makes me kinda go "eek." (Plus I'm not scheduled to work on any powers or items at the moment, so I wouldn't be able to actually implement something like this right now.)

    I take your point completely. Like all these things, we KDF guys are not asking for the world, we are asking for a little consideration.

    May I sugegst when you implement NEW kits, this would be the time to do it. Make the MKXI and XII KDF specific ones available only thorugh the new Klingon crafting. That would be much less of a mega task surely? Over time the range could be enhanced.

    So... how about you toss us a bone? Make the KDF kits a little different ot the StarFleet ones.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Could the color and damage type be automatically tied to your faction instead of the kit? (So if you'd mail the kit from your KDF char to your Fed char, the turrets would fire red instead of green.)
    That would be preferrable. It's already irritating enough to see Feds with Bat'leths, we don't need Feds with disruptor turrets on top of that "just because its cool". :D

    Generally, I think Mirror Master's suggestion would be perfect, if this can be implemented.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Why not just add other turrets to the game? Given the different effects for each weapon type I can see a desire for different turret types. I would do that fof both beam and mortar turrets.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Valias wrote:
    That would be preferrable. It's already irritating enough to see Feds with Bat'leths, we don't need Feds with disruptor turrets on top of that "just because its cool". :D

    Generally, I think Mirror Master's suggestion would be perfect, if this can be implemented.

    Yes, I must agree here....
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