It adds to your Critical Hit ([CritH]) chance too. Not moving is really, really bad. Anyone shooting at you is going to start Criting left and right and for insane amounts of damage.
I used to run a 2DHC, 1 DBB, 1QT combo until a while ago, using Beam Overload III for massive burst damage. Unfortunately, I also noticed that I seemed to miss with it shockingly often.
Anyone using Beam Overload should consider adding a Tractor Beam to his build.
Don't just bump it - the mods don't like it! I remember t hat you had something that could be added to this thread, something about the Starship Efficiency/Performance/Repair skills. POst it here so I can add it at the top!
Some insights into several Starship Engineering skills that are often questioned:
Maintenance:
No passive bonus.
Contributes to Emergency Power to X BOff powers (corresponding to the specific skill).
Contributes to several, other Engineering-BOff powers.
Contributes to several, Engineering-Captain, specific abilities.
Efficiency:
Provides a passive bonus for the corresponding subsystem in an inverse relationship. The lower that your power slider (the 'adjustable' power level, the number on the right side of the # / # displayed on your power level indicator) is set, the greater the bonus power provided, depending on skillpoint investment. This bonus power scales proportionally lower as you increase your power slider, diminishing in value until your slider is set to 75 or higher, at which point, you will no longer receive any bonus power, regardless of your Efficiency skill.
Contributes to Emergency Power to X BOff powers (again, corresponding to the specific skill).
Contributes to several, other Engineering-BOff powers.
Contributes to several, Engineering-Captain, specific abilities.
Performance:
Provides a passive bonus for the corresponding subsystem on a direct, point-for-point basis. Purchasing a skill rank in one of these skills will provide a 1-point bonus to the selected subsystem, regardless of the power-slider setting.
Contributes to several, Engineering-BOff powers.
Contributes to several, Engineering-Captain, specific abilities.
Starship Hull Repair:
Provides a small, passive bonus to your ship's natural hull-regeneration rate (negligible, Alive Crew is much more important in affecting this rate).
Heavily contributes to effectiveness of Engineering Team (BOff power).
Heavily contributes to effectiveness of Miracle Worker (Engineer-Captain Ability).
Subsystem Repair:
Does not have any measurable effect in-game... Do not waste your skillpoints on this skill...
If you would like to see more information for what skills affect which powers, I highly recommend checking out this page.
Don't just bump it - the mods don't like it! I remember t hat you had something that could be added to this thread, something about the Starship Efficiency/Performance/Repair skills. POst it here so I can add it at the top!
I hereby pronounce that everyone that feels he needs to bump this thread (as long as it's not stickied), should find out something about STO mechanics and post it here.
(If you want to post for other reasons then bumping, that's fine.)
Been doing some engine research with other people in another thread and Decided I'd post this much here.
The engine power levels where Impulse and Hyper overtake Combats for speed.
Efficiency Points
Imod 0.15 - Cruisers and Most Science
Impulse passes up Combat at 58 Engine power, while Hyper passes up combat at 57 engine power.
Imod 0.17 - DSSV and NX
Impulse passes up combat at 52 engine power, while Hyper passes up combat at 52 engine power.
Imod 0.18 - Type-8
Impulse passes up combat at 49 engine power, while Hyper passes up combat at 48 engine power.
Imod 0.20 - Escorts
Impulse passes up combat at 44 engine power, while Hyper passes up combat at 44 engine power.
At all points where Impulse and Hyper pass Combat at the same power level Hyper is still faster, so regular Impulse engines will never have the highest speed.
Here's a link to the thread where we were discussing it, it includes some links to the engines canne take it blog with the engine speed and various other formulas in it.
Been doing some engine research with other people in another thread and Decided I'd post this much here.
The engine power levels where Impulse and Hyper overtake Combats for speed.
Here's a link to the thread where we were discussing it, it includes some links to the engines canne take it blog with the engine speed and various other formulas in it.
A while back, STOKed had a podcast with CaptainGeko. The math section included him explaining a little more about accuracy and defense. What I wrote about it before is not complete, and there are a few things I am confused about now actually. Oops.
Q: I don't really seem to get better drops on advanced or elite difficulty. Is this even working?
A: Yes it is, but the effects are small and it will require some playtime to actually notice the differences. These values were given by the designers on what is changed:
Dev Post: http://forums.startrekonline.com/showpost.php?p=2612467&postcount=22 Advanced:
Skill points and Bridge Officer Skill points: +25%
Green Items: 1.5 times increase in drop rate
Blue Items: 10 times increase in drop rate
Purple Items: 20 times increase in drop rate
Elite:
Skill points Bridge Officer Skill points: +75%
Green Items: 3 times increase in drop rate
Blue Items: 20 times increase in drop rate
Purple Items: 30 times increase in drop rate
Keep in mind that the drop rate for purple items is low, so even increasing it by a factor of 30 doesn't make it a common occurance.
I don't suppose you know what the drop rates are, either per kill or per drop? (These are usually expressed as a ratio)
I don't suppose you know what the drop rates are, either per kill or per drop? (These are usually expressed as a ratio)
Unfortunately not. If you follow back to the original dev post (follow the link in the quote), he gives an example value for a drop rate, but I don't know if that one is or was based on actual figures. (They might be.)
Unfortunately not. If you follow back to the original dev post (follow the link in the quote), he gives an example value for a drop rate, but I don't know if that one is or was based on actual figures. (They might be.)
Yeah, if that's accurate it would put the purple drop rate at about 1:10,000, which sounds about right, and the purple rate at elite at 3:1,000.
Someone who spends more time at elite could probably echo back if that sounds plausible.
If we keep getting Threads like this, eventually we will have that Manual we all want??
Thanks, that OP took some time!
Maybe, if we're really lucky and we can get the devs to spill all the secrets.
I still haven't quite understood the more complicated accuracy/defense system CaptainGeko explained in STOKED, and it is also not really clear how negative and positive hull resistance stack. (Just adding all positive and negative resistance values together doesn't work- once you go in the negatives, the formula breaks down)
Yeah, if that's accurate it would put the purple drop rate at about 1:10,000, which sounds about right, and the purple rate at elite at 3:1,000.
Someone who spends more time at elite could probably echo back if that sounds plausibl
Random elements like this always require big sample sizes.
I think another aspect to consider is that the exact drop rates might depend on your level (or rather the enemies level) as well. Ker'rat is known for giving good Mark XI and Mark XII drops, as the Borg there are all Level 45 enemies (e.g. 4 levels higher then VA1.).
[*]Starship Subsystem Repair currently has no in-game effect at all (not even for Bridge Officer or Captain abilities).
I wasted 9 in sub system repair in the hopes of reducing the phaser proc only to read this? Now I have to respec some of my toons. At least I now know I have 3600 skill point to reallocate to skills that do work. Thank you yet again Mustrum.
A while back, STOKed had a podcast with CaptainGeko. The math section included him explaining a little more about accuracy and defense. What I wrote about it before is not complete, and there are a few things I am confused about now actually. Oops.
Did some testing on this today, and discovered some interesting things... Not at home with my notes, but I'll put up a thread about it tomorrow, and link it here... Hopefully, we can put our heads together and figure it out.
Here's a link to a thread containing some detailed descriptions of BOff Powers. This is just the first of several such threads that I plan to complete.
Here's a link to a thread containing some detailed descriptions of BOff Powers. This is just the first of several such threads that I plan to complete.
Hope that it's helpful,
-Big Red
+1 for Sticky
Saw it, liked it, think we need more.
---
I added the link to the podcast in the original post. I am running out of space in that post, unfortunately. Anyone remember why I didn't not reserve space for more?
I added the link to the podcast in the original post. I am running out of space in that post, unfortunately. Anyone remember why I didn't not reserve space for more?
The Tactical and Science versions of that one are on my to-do list, then Career-specific Abilities after that... Finally, delving into the usage and purpose of all the abilities (that's going to be the time-consuming one).
Here's a link to a thread containing some detailed descriptions of BOff Powers. This is just the first of several such threads that I plan to complete.
Hope that it's helpful,
-Big Red
You post a lot of this type of info.....When do you find time to play??
Play? I don't think anyone told BigRedJedi yet you can also play this game.
Trust me, it's better this way.
Play?... You mean... There IS a game?! :eek:
Actually, most of what I'm able to post comes from slow nights at work (3rd shift), which happens about once or twice a week. Working that schedule, however, I have weird in-game hours, and only get to play a few times a week (usually, on my nights off).
If there are ever questions that I can help answer, anyone is more than welcome to ask them either here in the Forums, or shoot me an in-game Mail (@BigRedJedi) and I would be more than happy to get back to them as soon as I can.
Thanks for the help and support, as always,
-Big Red
The Guide to Tactical BOff Powers is up and running... Still have Science and Captain/Career-specific ones to go... After that, delving into Usage guides for the 3 divisions.
Comments
Anyone using Beam Overload should consider adding a Tractor Beam to his build.
Makes me wonder what Accuracy ratings mobs/NPC ships have in PvE.
Because even with 80% defense rating they seem to hit me almost all the time.
Maintenance:
Efficiency:
Performance:
Starship Hull Repair:
Subsystem Repair:
If you would like to see more information for what skills affect which powers, I highly recommend checking out this page.
-Big Red
How's that work?
I hereby pronounce that everyone that feels he needs to bump this thread (as long as it's not stickied), should find out something about STO mechanics and post it here.
(If you want to post for other reasons then bumping, that's fine.)
The engine power levels where Impulse and Hyper overtake Combats for speed.
Here's a link to the thread where we were discussing it, it includes some links to the engines canne take it blog with the engine speed and various other formulas in it.
Impulse Engines don't work the way most people think they do!
Thanks for the research!
I don't suppose you know what the drop rates are, either per kill or per drop? (These are usually expressed as a ratio)
Thanks, that OP took some time!
Yeah, if that's accurate it would put the purple drop rate at about 1:10,000, which sounds about right, and the purple rate at elite at 3:1,000.
Someone who spends more time at elite could probably echo back if that sounds plausible.
I still haven't quite understood the more complicated accuracy/defense system CaptainGeko explained in STOKED, and it is also not really clear how negative and positive hull resistance stack. (Just adding all positive and negative resistance values together doesn't work- once you go in the negatives, the formula breaks down)
Random elements like this always require big sample sizes.
I think another aspect to consider is that the exact drop rates might depend on your level (or rather the enemies level) as well. Ker'rat is known for giving good Mark XI and Mark XII drops, as the Borg there are all Level 45 enemies (e.g. 4 levels higher then VA1.).
I wasted 9 in sub system repair in the hopes of reducing the phaser proc only to read this? Now I have to respec some of my toons. At least I now know I have 3600 skill point to reallocate to skills that do work. Thank you yet again Mustrum.
Did some testing on this today, and discovered some interesting things... Not at home with my notes, but I'll put up a thread about it tomorrow, and link it here... Hopefully, we can put our heads together and figure it out.
-Big Red
Hope that it's helpful,
-Big Red
+1 for Sticky
Saw it, liked it, think we need more.
---
I added the link to the podcast in the original post. I am running out of space in that post, unfortunately. Anyone remember why I didn't not reserve space for more?
The Tactical and Science versions of that one are on my to-do list, then Career-specific Abilities after that... Finally, delving into the usage and purpose of all the abilities (that's going to be the time-consuming one).
Look forward to working on it with you,
-Big Red
You post a lot of this type of info.....When do you find time to play??
+2 for a Sticky, or at least get a link to it posted in the Main Academy Thread.
Trust me, it's better this way.
It is in the Main Academy Thread. Second to last link in the GUIDEs section.
I was thinking about this one: http://forums.startrekonline.com/showthread.php?t=197427
Maybe Admin could think about Merging some of these Info Threads some day.
Play?... You mean... There IS a game?! :eek:
Actually, most of what I'm able to post comes from slow nights at work (3rd shift), which happens about once or twice a week. Working that schedule, however, I have weird in-game hours, and only get to play a few times a week (usually, on my nights off).
If there are ever questions that I can help answer, anyone is more than welcome to ask them either here in the Forums, or shoot me an in-game Mail (@BigRedJedi) and I would be more than happy to get back to them as soon as I can.
Thanks for the help and support, as always,
-Big Red
-Big Red
Of course you get full credit for writing it.
I am tempted to see mean and snarky things while saying this, though. I am a bad person.
Mustrum "I PvPed and I liked it" Ridcully