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SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited September 2010 in Klingon Discussion
ive done a few chars to top lvl on feds thought not alot todo on kdf and i done a few on kdf forcing myself to lvl through a grindfest but even with the weeklys that seem to hold about 20 mins of gameplay within them im finding myself losing the lack to force myself to pvp the few arenas i can find and little to make me stay on the kdf side, i hate the fed side as i bought the game for the kdf namly the nausicanns.

has anyone else hit the wall like this and what have you done to get over it as i cannot find a reason to subscribe anymore.
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Well to be completely honest, pretty much everything in STO is combat. So the question is, how do you make combat interesting? For me, its difficulty and variety. So as far as difficulty goes, thats where the slider comes in. As far as variety goes, I alternate between leveling my Klingon and my new Fed. Since the Klingons dont have the kind of episodes that the Feds do, I alternate between each of the different star clusters, since they each have a different main enemy faction. So I'll fight Feds for a little bit, then go to the Rom cluster, then go the Card cluster, then the Borg/everyone cluster. That works for me, for now. I'm not a huge fan of qued PvP(I perfer open PvP), but through some PvP in there and hopefully that will keep you moderately entertained.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I just started STO a day ago and finally able to start playing the KDF. So for me everything is new and interesting. But I am sure like every other game this one can become 'boring' at some time or the other. Gotta mix it up and keep things interesting. Hopefully from what I am reading they keep putting smaller updates and new things in frequently to keep it fresh and I will continue to have a good time in this game.

    Im just sick of fantasy games and I grew up on Star Trek, my dad was a huge Trek Nerd, but at least he didnt wear the costumes :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I test different BoP builds while under the influence of social mixed drinks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Roach wrote: »
    I test different BoP builds while under the influence of social mixed drinks.

    You know the Breen Ice Cube maker reward from this last episode.....those keep me entertained in unsuspecting locales for at least a half hour.


    And hey buddy......can I get one of those mixed drinks? I'll share my freshly rolled stogie.....gaurentee'd to slow any roll.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    The bottom line is that the KDF has everything the Feds have in terms of gameplay except that they have fewer story missions. Which is irrelevant at max level anyway.
    (And crafting...lol).
    So saying your bored because you're KDF makes no sense.

    Besides, if you are KDF, PvP more.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    castogere wrote: »
    You know the Breen Ice Cube maker reward from this last episode.....those keep me entertained in unsuspecting locales for at least a half hour.


    And hey buddy......can I get one of those mixed drinks? I'll share my freshly rolled stogie.....gaurentee'd to slow any roll.

    (slides Klingon boilermaker down the bar) I forgot about the Breen Ice-maker-lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I was ok with the weekly episodes...not thrilled, but it kept me engaged. But now that I cant figure out how to move my BO(s) to certain spot(I assume its required for this last episode), I dont even that:(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Sh1ngara wrote:
    has anyone else hit the wall like this and what have you done to get over it as i cannot find a reason to subscribe anymore.
    Nothing wrong with taking a break. I unsubbed back in March, came back for the free weekend, but left again until July. I needed that break to realize that STO does offer gameplay that's noticeably different from other MMOs (even if the gameplay I came back for was pretty simple - i.e., shooting things with big freakin' guns).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Kolikos wrote:
    Nothing wrong with taking a break.
    Word. I've been "away" for a couple months as well. Now I'm having fun again. :)

    Then again, I'm rather erratic when it comes to my interests, anyways. Switching from one hobby or preferred RPG setting to another, then returning later.

    Hmm, I should start drawing again ...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    cocoa-jin wrote: »
    I was ok with the weekly episodes...not thrilled, but it kept me engaged. But now that I cant figure out how to move my BO(s) to certain spot(I assume its required for this last episode), I dont even that:(

    I think if you use the "stand here" command in thier avatar windows to make each BO stand on one of the five round topped glowy things, it unlocks the map piece. Send one each to the four corners and stand yourself in the center should work. If not there is a thread/guide in the forums that explains it way better than me. I just sorta stumbled into completing it myself.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Almost! The hint with the movement commands is right, but you have to "enter" a certain three combinations of "arrows" to unlock the secret. Just getting your BOs to stand on each corner won't cut it. Your tactical officer will have more data for you.

    It's a cool idea, really. Utilizing NPC squad commands to solve a riddle is kinda novel. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Roach wrote: »
    I think if you use the "stand here" command in thier avatar windows to make each BO stand on one of the five round topped glowy things, it unlocks the map piece. Send one each to the four corners and stand yourself in the center should work.
    If I'm reading things right, cocoa-jin's problem is that there's a bug where you can't set a rally point on a node. You click the rally arrow next to a BO icon, you move the cursor over the node, you click, and the rally point appears just outside the node. To get it to work, I had to capitalize on another random bug, where if you place a rally point a certain short distance from the selected BO, the BO will only move part of the way to the point (which itself is random, so it takes a few tries). Very annoying.

    What's even more annoying is that It doesn't affect everyone, and it doesn't even affect all characters on the same account, so it's actually kind of hard to replicate. And, of course, no one believes you and they tell you you're doing it wrong and call you names and question your hygiene, sexual orientation, and choice of shoe polish, etc...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Kolikos wrote:
    If I'm reading things right, cocoa-jin's problem is that there's a bug where you can't set a rally point on a node. You click the rally arrow next to a BO icon, you move the cursor over the node, you click, and the rally point appears just outside the node. To get it to work, I had to capitalize on another random bug, where if you place a rally point a certain short distance from the selected BO, the BO will only move part of the way to the point (which itself is random, so it takes a few tries). Very annoying.

    What's even more annoying is that It doesn't affect everyone, and it doesn't even affect all characters on the same account, so it's actually kind of hard to replicate. And, of course, no one believes you and they tell you you're doing it wrong and call you names and question your hygiene, sexual orientation, and choice of shoe polish, etc...

    Ah, I was unaware of this bug- my mistake - I though he was unaware of how to set a BO in a certain spot using said feature and the way the puzzle can be solved. My apoligies.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Roach wrote: »
    Ah, I was unaware of this bug- my mistake - I though he was unaware of how to set a BO in a certain spot using said feature and the way the puzzle can be solved. My apoligies.
    Hey, no apologies necessary. :) It really is one of those "you have to see it to believe it" bugs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Valias wrote:
    Almost! The hint with the movement commands is right, but you have to "enter" a certain three combinations of "arrows" to unlock the secret. Just getting your BOs to stand on each corner won't cut it. Your tactical officer will have more data for you.

    It's a cool idea, really. Utilizing NPC squad commands to solve a riddle is kinda novel. :)

    Oddly It worked for me when I just sent all my guys to the corner and stood myself in the center. May be a bug.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Roach wrote: »
    Oddly It worked for me when I just sent all my guys to the corner and stood myself in the center. May be a bug.
    Heh, maybe the system does not recognize that there are spots that should be left vacant, then. This could indeed be a bug - or intended, and these mysterious Creators were simply not particularly bright, considering such a fault in their security system. It's like a lock that takes any key! :D
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