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Bring on the UGC...I just wrote 6 KDF episodes today.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited October 2010 in Klingon Discussion
I have 6 main episodes...they could be blended into 3 or 4 episodes with sub-parts. Plus there is room for at least 3 more "filler" episodes or sub-parts to mix things up and draw the player away from the main story arc temporarily.

Im already contemplating several other mini-episodes to provide additional context to the Klingon experience.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    This sounds cool. Intriguing. I won't ask for spoilers. But you've definitely got me interested.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    the klingons could definitely use the content.
    :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    That's awesome to hear.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I suspect there will be a number of us looking forward to creating our own storylines when this comes available. Maybe we should open up a thread to kick some ideas around and brainstorm? :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I'm still curiuos if the UGC missions can be faction-locked? I personally do not wish to share KDF content with the feds whom said we are not worthy of attention.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    No idea. Frankly I don't much mind one way or the other. Missions designed to suit a Klingon playstyle, and with Klingon written dialogue would seem rather odd playing from the Federation side though.

    I don't think they'd like being told to conquer planets or hunt down and execute traitors :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    User generated content? I haven't seen anything on Cryptic including this feature. Where can I learn more please?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I believe it may be coming in season 3. I can't give much in the way of details myself, but if you search the forums you ought to find some snippits.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Oh god...the bad guys in these missions wouldn't happen to start with 'C', would they?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Obelus wrote:
    User generated content? I haven't seen anything on Cryptic including this feature. Where can I learn more please?
    We know not really much more that it is on the list of things actively developed by the Cryptic Team (not just Startrek Online. It will be a major feature for Neverwinter Online). I think Season 3 will also contain or coincide with the release of a Beta of the UGC system. So end of this year. (November/December?)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Roach wrote: »
    I'm still curiuos if the UGC missions can be faction-locked? I personally do not wish to share KDF content with the feds whom said we are not worthy of attention.

    I hope so, my content is aimed specifically to the Klingons...it would be problematic if they found out the subject of these episodes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I'm still curiuos if the UGC missions can be faction-locked? I personally do not wish to share KDF content with the feds whom said we are not worthy of attention.

    I was wondering this too. It would make sense since both factions have pretty different priorites.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    UGC sounds great, but how many folks out there really know their Star Trek? How will it be moderated? It could backfire horrendously, with players coming up with things and "stories" that have absolutely no bearing on the cannon. FASA was shot down during the 80's for doing this with much of their material.

    I for one would like to see things that are part of the story. The idea that Romulus no longer exists already gauls me.

    PvE already consists of a number of "make-it-up-as-we-go-along" factions, ships and storylines. Lets not forget the fact that I am in BOP, a romuluan alien (like that would ever happen), killing tribbles, with giant blow-fishes floating pass, makes me wonder what the hell is going to appear on the horizon when its some 12 year old emu writing the script!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    UGC sounds great, but how many folks out there really know their Star Trek? How will it be moderated? It could backfire horrendously, with players coming up with things and "stories" that have absolutely no bearing on the cannon. FASA was shot down during the 80's for doing this with much of their material.
    Yeah, I'm curious about that myself. If Cryptic learned anything from CoH:Mission Architect, I hope they'll have a procedure whereby missions aren't "official" and don't yield full rewards until they've been vetted by in-house content people.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Kolikos wrote:
    Yeah, I'm curious about that myself. If Cryptic learned anything from CoH:Mission Architect, I hope they'll have a procedure whereby missions aren't "official" and don't yield full rewards until they've been vetted by in-house content people.

    [ * raises bloodwine, and grunts!! ] You make me so happy - finally someone that speaks my language!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Working on some more mini and full eopisode chains.

    Im curious to know if I'll be able to create missions with non-combat objectives so the story can progress with out the need to kill something. Can we trigger NPC behaviour to perform certain things, or will they just by wandering NPCs on set patrol paths waiting to aggro a player?

    What I really want is the means of creating cinematic sequences within the game's play model. Create dialouge sequences, have a warp transit sequence(ship with stasrs streaking by)...and both at the same time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    cocoa-jin wrote: »
    I have 6 main episodes...they could be blended into 3 or 4 episodes with sub-parts. Plus there is room for at least 3 more "filler" episodes or sub-parts to mix things up and draw the player away from the main story arc temporarily.

    Im already contemplating several other mini-episodes to provide additional context to the Klingon experience.

    You may do a great job at making missions, don't take this the wrong way:

    I greatly fear User Generated Content. All I have to do is look at mods that are made for games (particularly games with IPs that have strong followings like Star Trek and Star Wars) to see my fears validated. It seems that well more than 80% of the stuff made is horrible. Not just bad...HORRIBLE...

    I hope your content is good. I fear the bulk of content generated by the community will be very, very, bad, and will diminish the little positive that can still be said about STO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    You may do a great job at making missions, don't take this the wrong way:

    I greatly fear User Generated Content. All I have to do is look at mods that are made for games (particularly games with IPs that have strong followings like Star Trek and Star Wars) to see my fears validated. It seems that well more than 80% of the stuff made is horrible. Not just bad...HORRIBLE...

    I hope your content is good. I fear the bulk of content generated by the community will be very, very, bad, and will diminish the little positive that can still be said about STO.

    My goal is to provide stories that are immersive and consistent. My goal is to insure all my content is spun inside a worl dof consistency and cohesion...so nothing will be willy-nilly.

    What I really need is the ability to mod NPCs...ship customization, hull/material color, specials/attacks, specs/statd, hull HP and weapon damage(general and specific), etc, etc

    EDIT:
    I hope we'll be able to create triggers to cause specific attacks...at least the initial attacks. Its importatnt in order to set up the scenerio properly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    You may do a great job at making missions, don't take this the wrong way:

    I greatly fear User Generated Content. All I have to do is look at mods that are made for games (particularly games with IPs that have strong followings like Star Trek and Star Wars) to see my fears validated. It seems that well more than 80% of the stuff made is horrible. Not just bad...HORRIBLE...

    I hope your content is good. I fear the bulk of content generated by the community will be very, very, bad, and will diminish the little positive that can still be said about STO.

    HAHAA! Too true. If P-Sutherland made adventures, the goals would be:

    1) Beam to Surface
    2) Get killed by the Undine.
    3) Respawn, apologize to Undine for not being Undine
    4) Get killed again by the Undine.

    I must admit I would like a few Terran Empire missions (against them, not as them), or even the possibility of temporal adventures. I am interested in WW3 or the Eugenics Wars time periods. Really episodic or two-part tales. I doubt i could make mine as boomin' as the weeklies, but it's possible.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Kolikos wrote:
    Yeah, I'm curious about that myself. If Cryptic learned anything from CoH:Mission Architect, I hope they'll have a procedure whereby missions aren't "official" and don't yield full rewards until they've been vetted by in-house content people.

    Agreed. UGC missions should have a rating system so those that garner fanbased aproval can be later updated to "content" worthy by the Dev's.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Roach wrote: »
    Agreed. UGC missions should have a rating system so those that garner fanbased aproval can be later updated to "content" worthy by the Dev's.

    There should be a way of subscribing to a line/string of missions from a content builder(s), in order to allow the player to maintain consistency by providing a cohesive time-line from a builder or group/co-op of builders.

    That way one doesnt bounce back and forth between random missions where a key character is an Undine, then isnt, then he is good, then bad, supportive f a sub-group/faction, then not, etc, etc.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    cocoa-jin wrote: »
    There should be a way of subscribing to a line/string of missions from a content builder(s), in order to allow the player to maintain consistency by providing a cohesive time-line from a builder or group/co-op of builders.

    That way one doesnt bounce back and forth between random missions where a key character is an Undine, then isnt, then he is good, then bad, supportive f a sub-group/faction, then not, etc, etc.

    I agree, but was also thinking that the "content"of any UGC made by a player may fall under the intellctualproperty of Cryptic and therefore if deemed good enough could be phased into the game as a mini-storyline? After Cryptic aproval of course.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Roach wrote: »
    I agree, but was also thinking that the "content"of any UGC made by a player may fall under the intellctualproperty of Cryptic and therefore if deemed good enough could be phased into the game as a mini-storyline? After Cryptic aproval of course.

    oh of course...that would be cool.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    My running list of things I'd like to see possible though UGC:

    The ability to select specific NPC ship hulls to spawn in the missions

    The ability to modifiy NPC hull colors, not just decals.

    The ability to script attack/specials by the NPCs...complete with various attack and Special triggers.

    The ability to modify specs of NPCs to make them more challenging.

    The ability to use ship interiors as a mission environment...if not the actual interiors, then provide us the models used for ship interiors so we can buil dout our own for the mission.

    The ability to have non-combat objectives/non-kill objectives.

    The ability to script dialouge, including the scripting of the various emotion animations.

    The ability to build our our own environments(drop down structures and such).

    The ability to make the content Faction specific.

    The ability to build star systems as content environments.

    The ability to spawn "creatures"/fauna on the missions.

    The ability to create Fauna/"creatures" to inhabit an environment.

    The ability to assign fauna/"creatures" as pets for the player and NPCs.

    The ability to "trigger" the end of one part of the mission and the beginning of another when the a specific NPC is reduced to a certain hull/health level.

    I'll continue to add more as I come with them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    For the time being, I'm just going to hope the UGC tool set is strong enough to handle what's going to be thrown at it. The Star Trek community has a long and robust history of fan made stories (and ships), if cryptic can properly tap into this, STO will be set on content for a decade at least.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    UGC sounds great, but how many folks out there really know their Star Trek? How will it be moderated? It could backfire horrendously, with players coming up with things and "stories" that have absolutely no bearing on the cannon. FASA was shot down during the 80's for doing this with much of their material.

    I for one would like to see things that are part of the story. The idea that Romulus no longer exists already gauls me.

    PvE already consists of a number of "make-it-up-as-we-go-along" factions, ships and storylines. Lets not forget the fact that I am in BOP, a romuluan alien (like that would ever happen), killing tribbles, with giant blow-fishes floating pass, makes me wonder what the hell is going to appear on the horizon when its some 12 year old emu writing the script!

    I'm guessing the UGC will be dubbed Holodeck Adventures, seeing that this content will have no bearing on the game world. This opens up for any type of scenarios.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    With Cataclysm coming out and STO only being a stop-gap for me because I was bored of WoW, my intention was to sub until November and then re-up to WoW.

    The UGC changed all that. I'm giving STO an extra month to check out the UGC and if it's good enough, I'm even thinking of a life-time membership. Being able to make my own Trek episodes? Hell yes!

    I'm really hoping they take the ball and run with this whole concept at a high level and don't drop it and walk away. By high level I mean major support in the form of player grading and supported downloads and reviews, etc. with the best episodes judged once a month for C-Store points or other unique prizes.

    I really believe that if they do the UGC right, it could make it one of the best MMO's of all time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Everything I've heard says you'll be able to sort the UGC stuff by some sort of rating system, wither that's a star system for reviews or just how many people have played it I don't know.

    But it sounds like you should be able to avoid the worst of the worst I think.

    The UGC would be the main thing that would keep me here too. I don't mind the fed side, but I miss my blood wine and Gagh... Mostly I miss being able to shoot the comm officer when I mis type something. ;)

    I played a LOT of SFC and always played Klingon's. When I found out that STO would make Klingon mostly PvP I think that more then anything killed my interest in the game. I came back a bit over a week ago and actually enjoy the game, even if it does mean playing as a flathead.

    I wanted to try the Klingon but the lack of content put a damper on that... But knowing that I could actually go all the way playing UGC stuff, even if it's not the best, at least I could do it with a Bat'leth in one hand and a disruptor pistol in the other, flying my Bird of Pray to glory...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    cocoa-jin wrote: »
    Working on some more mini and full eopisode chains.

    Im curious to know if I'll be able to create missions with non-combat objectives so the story can progress with out the need to kill something. Can we trigger NPC behaviour to perform certain things, or will they just by wandering NPCs on set patrol paths waiting to aggro a player?

    What I really want is the means of creating cinematic sequences within the game's play model. Create dialouge sequences, have a warp transit sequence(ship with stasrs streaking by)...and both at the same time.

    You can definitely create entire episodes that do not have any combat whatsoever.

    NPC behavior controls, such as idle animations, patrols, and world interactions are under development, but many of the details are up in the air at the moment so I can't elaborate just yet.

    As for the cinematic tools, we actually have a system in place to record movies with a camera in STO right now, and I believe we plan to leverage that system for UGC. I don't think it will appear in the first release, but I'll post about it when it's getting closer :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Roach wrote: »
    I'm still curiuos if the UGC missions can be faction-locked? I personally do not wish to share KDF content with the feds whom said we are not worthy of attention.

    Missions can currently be faction locked to Klingon, Fed, or open to both factions.

    I've got a few ideas for Klingon only missions as well, but beware... I'm going to make them really really difficult. Not like those easy missions the Feds get where they gather sparkling space dust all day ;)
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