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Nothing of interest to the Empire at these coordinates.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited September 2010 in Klingon Discussion
That line applies in so many ways around here! But in the interest of ending the joke, is there some way to fix that part of the expanse missions? When people say they want more Klink content I can't imagine they actually want to fly around scanning vanishing anomalies, I know I don't.

Obviously on the Fed side these are place holders for crafting materials. How hard can it be to remove the "no mission" option for the ol' Klinkers?
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I agree. Until Klingons have crafting, they need to remove that TRIBBLE from the star clusters.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I agree. Until Klingons have crafting, they need to remove that TRIBBLE from the star clusters.

    While I agree with the sentiment, I'm afraid of what they'll break if they tinker with exploration. Call me cynical ... but ... I'd just as soon they leave their exploration system alone. Like if a dev even gets a sniff of touching something in the exploration system code, I want to fire full disruptors and a quantum torpedo at them. Back away from the computer! Slowly! Don't you dare touch that and break it again!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    the one that gets me and does make my blood boil a little is the nebulas, u know the ones that are basically enemy contacts for us, scan one nothing here sir scan another load.

    why have them in nebulas. they could easily be in the sector, u know ones that patrols at a specific point and make it so that multiple players can go into it and random team with each other with multiple instances. surly it would be alot better not just for the players on the kdf side but on the server too as having 20 people in 20 instances is worse then 20 people in 4 instances.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    We need to have some kind of indicator at these anomalies to distinguish between a defend or some kind of anomaly and what would be the equivalent of crafting materials....Flying around to try and find an anomaly that will let me do a daily is a PAIN..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Yeah its a little frustrating. After awhile, you can sorta see the setup of those nebula type maps, they're pretty much the same configuration as on the Fed side. Heh both also have that one sensor contact near the 'bottom' of the box/map that you can't really scan, it says its there but if you try and scan it you can't complete it.

    So basically the 'empty' sensor locations are locations where there would be scan-collectables, but since we don't do that on KDF side, they're just empty. And we end up wasting about half our time scanning through them :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I'd rather have them put anomalies there now and just commit to a crafting system with it.
    Unless they can implement one of the House-Standintg=>Requisition-Supplies ideas faster.
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