test content
What is the Arc Client?
Install Arc
Options

Where Anti-proton weapons? whar?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited September 2010 in Federation Discussion
I keep looking for these weapons of Mass Destruction and cannot find them. Are they dropped? can I buy them? I'm just looking for a little info. thanks :confused:


Vice Admiral Savestra
Lt Kraalack
Big Gorn Lizard Imaharia
Post edited by Unknown User on

Comments

  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    You can get them when you go to the Borg Space. You know there are this big fleet in the sector and one of them is a equipment dealer. You need to do daily missions to get the marks.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    is taking me weeks to get enough emblems to get these wepaons in mark 11 purple
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Thank you for the info. i will start working on that tomorrow.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Forgive my ignorance - what's special about anti-proton weapons?
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    power drain on subsystems. and a good attack on them. the purples are very cool with their accurate added to the critical percentage being high
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    UFP-Magnis wrote: »
    power drain on subsystems.

    That's polaron, not anti-proton, which has an increased chance of a critical hit, not a power drain.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    really my bad so many to remember, im really shocked we dont have a graph of weapon types and their abilities. maybe we should make one lol
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    deeboboy wrote: »
    is taking me weeks to get enough emblems to get these wepaons in mark 11 purple

    the only mk11 gear which can be said is "worth" it to 90% of the veterans on STO.

    Consoles - especially that Field generator with +35% shield capacity.

    Bean Arrays - [CritH]x2 <--- WOOT but [dmg] <--- Booo dmg is the most usless modifier... but its mx 11.

    With my testing only the beam arrays will give u a higher dps then the purple mk X gear u get though Honor points.

    Because the MK X gear though honor points give a [critH] [critD]x2 on DHC, DC, and Torps.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    UFP-Magnis wrote: »
    really my bad so many to remember, im really shocked we dont have a graph of weapon types and their abilities. maybe we should make one lol

    You mean like this sticked post in the Combat section of the official forums?

    http://forums.startrekonline.com/showthread.php?t=88576

    Excerpt:

    Damage Types

    Ships can have different resistances to different damage types. There also seems to be some other subtle side-effects to the different types:

    Space energy types:

    Phaser: Chance to disable a random subsystem
    Disruptor: Chance to debuff damage resistance
    Plasma: Chance to proc a fire based DoT
    Tetryon: Chance to proc Shield damage
    Polaron: Chance to drain power from all subsystems
    Anti-Proton: Bonus Crit damage

    Also Ground based damage types:

    Phaser: Chance to stun
    Disruptor: Chance to debuff damage resistances
    Plasma: Chance to proc fire based DoT
    Tetryon: Chance to proc Shield damage
    Polaron: Chance to proc weapon disable
    Anti-Proton: Bonus Crit damage

    Projectile:


    Photon: Less damage but faster fire rate. Regular boff effect.
    Quantum: More damage but slow fire rate. Regular boff effect.
    Plasma: medium damage with a chance to apply a DoT that ignores shields (decent against both unshielded and shielded targets). Plasma's version of High Yield fires a Plasma Ball that can be targetted and shot down.
    Transphasic - low damage, but more of it penetrates shields (very good against shielded targets, mediocre against unshielded targets). Comes with standard Boff powers.
    Chroniton - can slow down enemies. (nice for making enemies' weakened shields harder to protect, or as a rear launcher to use when running away). Comes with standard Boff powers.
    Tricobalt - very high damage, and a short disable effect (stops target from using any powers for a moment). has a very long cooldown and doesn't get modified by Boff powers.


    :)
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I'm really disappointed in antiproton beams. I wanted the Planet Killer's version, along with its nifty sound effect too!
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Anti-protons are good (I suppose) from a pure dmg standpoint, with their greater than normal +crit damage. They tend to be about the same in +crit chance as other gear their level, but the main consideration is the skill point investment. Compared to say, buffing phaser skill, buffing your anti-proton skill is a serious point investment, meaning you've got less to throw in other stuff, like weapon performance, or ship-class skill, etc.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    weapon skills give an increase based on points spent

    anti proton weapons dont have a 2.5% chance to do some rare effect, they just do more damage instead

    the weapons come in purple, meaning they have x3 effects built in, compared to x2 on blue x1 on green or none on white

    they come with higher +crit sev, so for tacticle who can buff to nearly 100% crit chance, these are the weapons to crit with with things like beam overload or cannon spam

    if you dont like AP weapons you can get other purple weapons now, they added them to the vendor, you can use anything you like and i wont insult your choice.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    You guys are forgetting the chance to bypass shields. I'v been lucky to kill a few escorts with one shot with BO 3. Even with RSP up.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    thats not a shield bypass, ive done it many times, crit overload 3 with ap dual banks and full decloak/attack buffs and you can crit 50-60k, if hes running rsp and no resists, it burns the shield, scorches the hull, and then the shield heals, still get anything > then the shield facing through to hull with rsp running, its the bleedthrough from hell when i crit :D
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I have one shot ships with BO 2.

    I like the anti protons for my cruiser and disruptors for my escort but all of the beams are good and the differences are not great enough to make anyone of them so much worse as to make you weaker then your foe's.

    A nice thing about some of the less used damage types is people are less likely to have shielding against them.
Sign In or Register to comment.