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House system idea.

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    You don't need to do that. I already worry about that all the time, so that's covered. :D

    Think of something along as the new Transphaic Cluster Torpedo or the "Old" Efficient Impulse Engines. It can be something already "established" to exist in the game, but also some new creations. Nothing that's OP, just stuff that you otherwise couldn't acquire on the Exchange, loot or from mission rewards.

    Man...you worry way to dang much...lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Regarding "New Perks"...
    Think of something along as the new Transphaic Cluster Torpedo or the "Old" Efficient Impulse Engines. It can be something already "established" to exist in the game, but also some new creations. Nothing that's OP, just stuff that you otherwise couldn't acquire on the Exchange, loot or from mission rewards.

    Anything with the same stats as a pre-existing item would be fine, but not much of a draw. I wonder if the UGC would allow new skins? If so, perhaps we could talk artists like Dark_Jedi into making new looks for existing things. Or perhaps "modify" weapons not so the stats change, but the beam color or sound effects change. Might be fun to have a weapon whose #2 function sounded like a cannon going off.

    Earlier there was comment about houses "specializing in areas". Keeping in mind that any player should be able to start a house (or join a house) this might be accomplished by letting them pick one or two things from a list at the formation of their House. Anyone have an idea what sorts of things these should be? Should it be something like the "characteristics" you select at character creation or something completely different? (Don't forget, these would only kick in for UGC missions so they didn't unbalance "normal" play).

    Definitely a good start! We need more ideas for what players can do with Houses.

    Hey Crow_Splat, you haven't posted in a bit, we're not hijacking your thread are we?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Regarding "New Perks"...


    Anything with the same stats as a pre-existing item would be fine, but not much of a draw. I wonder if the UGC would allow new skins? If so, perhaps we could talk artists like Dark_Jedi into making new looks for existing things. Or perhaps "modify" weapons not so the stats change, but the beam color or sound effects change. Might be fun to have a weapon whose #2 function sounded like a cannon going off.

    Earlier there was comment about houses "specializing in areas". Keeping in mind that any player should be able to start a house (or join a house) this might be accomplished by letting them pick one or two things from a list at the formation of their House. Anyone have an idea what sorts of things these should be? Should it be something like the "characteristics" you select at character creation or something completely different? (Don't forget, these would only kick in for UGC missions so they didn't unbalance "normal" play).

    Definitely a good start! We need more ideas for what players can do with Houses.

    Hey Crow_Splat, you haven't posted in a bit, we're not hijacking your thread are we?

    Wouldn't their joining of a house interfere with their being aligned with a particular fleet? If you left a fleet for example and went to another, the new one would have to be aligned with whatever faction you had sworn allegiance to...too much trouble if you ask me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Nah you didn't hijacking my thread.. I've just been really busy.

    To the point, I don't think fleets and houses should be linked. After all a fleet is a military entity and a house is more political. That'd be like saying only republicans or only democrats can join the army.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Crow_Splat wrote:
    That'd be like saying only republicans or only democrats can join the army.
    What a great way of putting it! Kudos!

    Wouldn't their joining of a house interfere with their being aligned with a particular fleet?

    That's a really tough question, but I think the basis of it can be answered by the Klingon Code of Honor (note this is my code, so doesn't apply to all Klingons). From this though, there's a separation of entities between family, house, Fleet, and Empire. There is also a "honorable" pecking order as to who gets loyalty first. For example, if following your orders would save the empire but cause the death of your mate what would you do? Fairly obvious for a Klingon (think of what she'd think of you if you saved her rather than the Empire). In this example, my fleet (comrades in arms) ranks 4th.

    What follows is the original post (with the "Quote" removed to make reading easier. If you want to see the original discussion from last December it's here.)

    ===================================


    Preamble
    The way of the warrior is not the easy path, but to die while serving the Empire is the hope of every Klingon. Duty before Glory leads to Honor. But, if you dare dream of the Black fleet, to fight alongside your brothers in the eternal fight, to know of unmatched Glory - then you must know the code not only by heart but your heart must live the code by deed. Know then, that Honor is only attained by the seven virtues.


    The Klingon Code of Honor

    Loyalty
    A Klingon’s loyalty is to the Empire, then his house, then to his family, then to his comrades at arms, then to his men. A Klingon sings for the glory of those that have fallen bravely in combat.
    • A warrior does not let a friend face danger alone.
    • No Klingon ever breaks his word.
    • The family of a Klingon warrior is responsible for his actions, and he is responsible for theirs.
    • The dishonor of the father dishonors his sons and their sons for three generations.
    • Nothing can oppose the beating of two Klingon hearts
    • We succeed together in a greater whole.


    Combat Prowess
    A Klingon hones his physical, mental, and spiritual skills. He does not unsheathe a weapon unless he intends to use it. Cunning is prized over brute strength. A warrior may sing and drink, but not so that he can not fight.
    • The son of a Klingon is a man the day he can first hold a blade.
    • Even half drunk, Klingons are among the best warriors in the galaxy.
    • There is nothing shameful in falling before a superior enemy.
    • Brute strength is not the most important asset in a fight.
    • Real power is in the heart.
    • Death is an experience best shared.
    • A Klingon does not run away from his battles.
    • Four thousand throats may be cut in one night by a running man.


    Courage
    A warrior is fearless in battle and strikes fear into the hearts of his enemy.
    • Better to die on our feet than live on our knees.
    • Only fools have no fear.
    • A Klingon warrior is always prepared to fight.
    • A Klingon warrior is always prepared to die.
    • Celebrate! Tomorrow we may die!
    • You salute the stars.
    • Klingons do not surrender.
    • Motives are insignificant.
    • There is no honor in attacking the weak.
    • One does not achieve honor while acting dishonorably.
    • Fear is power.
    • Survival must be earned.


    Frugality
    A Klingon takes what he wants. But a Klingon has no need for luxuries that would make him grow weak or soft. Instead, treasures go to their House to train new warriors, build new ships for conquest which is for the betterment of the house and Empire.
    • A Klingon does not fight for himself, he fights for his Family, his House, and the Empire
    • Don't trust Ferengi who give back money.
    • Do not kill an animal unless you intend to eat it.


    Honesty
    A true warrior may conceal and use cunning, but they do not lie, cheat, or steal (stealing is like taking, except the victim doesn’t know who did it).
    • Only an enemy without honor refuses to show himself in battle.


    Benevolence
    There is no honor in killing a weaker opponent. Yet, there is no dishonor if it serves the empire or if the opponent foolishly attempts to oppose the Klingon will.
    • Admire the person with dirt under his fingernails.
    • Celebrate! Tomorrow we may die!
    • Care about your students.
    • We succeed together in a greater whole.
    • Destroying an empire to win a war is no victory, and ending a battle to save an empire is no defeat.
    • An honorable foe should not be left mortally wounded upon the field of battle to languish.
    • An officer must kill his superior office if he is unfit to command.
    • They do not intentionally target non-combatants or declared neutral parties


    Vengeance
    Vengeance is not just the right of a Klingon, it is his duty to protect his honor, his family, his house, and the Empire
    • An honorable death requires no vengeance.
    • An dishonorable death demands vengeance.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    TBH I don't think we'll ever see a house system like some here have suggested, with player made houses that can vie for a seat on the High Council.

    What is more likely is that if a house system is put in and an even bigger IF we can make our own houses, we will probably have to make our house support one of the Great Houses ( which i'd be totally fine with).

    What i think would be cool is if we could make our own house and design a house emblem that we can wear and put on our BOffs some how. I would love to design a sweet emblem and get it tattooed on one of my orion BOffs :P Maybe we could even make it to where BOffs we trade away retain our house emblem that way we can show our support for our friends through our BOffs.

    Another thought would be that as our standing with a house improves, we gain access to vendors that would sell a variety of items not available through other means. It'd be fun to see more gimmicky type items like the Red Matter Capacitor and the like. We could also get access to officer trainers that have skills that the normal trainers dont, and to differentiate, each house could have different selections that would benefit different play styles.



    Totally unrelated to gameplay but referring back to my previous post, It wouldnt be a very smart move for the KDF to divide fleets by houses anyway. I think the smart move would be to intermingle the houses within fleets and even crews so that no one house ever has a strong military presence that could be used in a coup. I think all the Great Houses would be pretty much in agreement with this idea, even if they outwardly opposed it, simply as a way to protect themselves from the other houses.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    /most definitely
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    If or when we ever get to see new tyes and quality of fighters for our carriers, I think it would be pretty sweet for the great houses to have their own exclusive fighter variants available through house vendors.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Regarding "New Perks"...


    Anything with the same stats as a pre-existing item would be fine, but not much of a draw.
    There are a few Collector's Edition or pre-order rewards that didn't make it to C-Store yet. Not sure that would fly with everyone, but hey, it could be one of the "cheapest" things to add to the game.

    One of the complexities of the Crafting system I don't see reflected yet is the concpet of "ingredients" for an item. I am not sure it makes sense with requisitions but it might seem that Klingon crafting is easy or something.
    I could see anomalies being replaced by stuff like the existing Warp Coils or Entertainment Provisions,b ut then, this is already self-craftable in the Replicator, so not much of an extra.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    One of the complexities of the Crafting system I don't see reflected yet is the concpet of "ingredients" for an item. I am not sure it makes sense with requisitions but it might seem that Klingon crafting is easy or something.
    I could see anomalies being replaced by stuff like the existing Warp Coils or Entertainment Provisions,b ut then, this is already self-craftable in the Replicator, so not much of an extra.

    No clue if it could be done, but we could steal/liberate this idea.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I definitively approve of the thought that we need a greater reflection of Klingon internal politics and social affairs in the game. There's so much potential to be used!

    Some thoughts of mine regarding this:

    I don't think that this should revolve around the player having his own House. In STO, it's already ridiculous enough with thousands of Admirals and Generals - do we really need to expand on this by making everyone (especially the non-Klingons) the head of his own Great(!) House? I get the idea that people want to make their own character badass and everything, but this is not a singleplayer game. A system such as this should reflect the multiplayer character of an MMO and, accordingly, get multiple people to join and work together in the same House.

    Besides, you already have the ability to create your own Houses via the existing game mechanics. That being said, I actually think this could be tied into this proposal, as it is common for a Great House to have not only individuals, but Lesser Houses align with them as well. Certainly there is a way to reflect this - such as making all of a player's House members join the NPC Great House automatically.

    I'd also like to see the different NPC Houses we could join to be on somewhat equal terms in their official description. Sure, we as players all know who are the baddies and who are the good ones, but our characters might not possess the same knowledge, and certainly not all the Klingon people share the same opinion on this. Mainly, I'm referring to the House of Martok being called "most respected" here, as I've just played a mission where it was called weak for its inactivity during the crisis. And truly, it does not seem to have a lot of backup in the current political climate. :P
    Sure, all House descriptions should mirror their past achievements and fails, but they need to be balanced in both their political value as well as the beneficial effect to the player, so they are all equally attractive for joining.

    That being said, I wouldn't say we should have so many Houses available. 5 would be enough - heck, it could even be just the two factions currently fighting each other (Martok and Duras). For the more players you get to join under the umbrella of one Great House, the more interesting it'll get. And the more interesting this will be for PvP. For this is something we need to consider as well: If KvK-PvP already has issues getting enough people to join the queue, then it certainly wouldn't help to thin them out even more.

    Hence I'd like to re-propose an idea I mentioned months ago: Let KvK make use of solid House affiliations as well as random affiliation, instead of just randomly splitting up players between the teams. When you join the queue, you could choose to join either under the banner of your House or to mask your identity (i.e. IFF code and warpcoil signature) and just fight for a reward (like a mercenary). House-loyal fighters have to wait in the queue until a spot opens up for them, Randoms will get to join faster as they can take a spot on either side. They both get XP, but whilst Loyalists get a share of honor and credits as well as House reputation points, Randoms will only get honor and credits but in a greater number. Or they could get a chance to loot a random item at the end of the battle. There are many ways to differentiate rewards here.

    As for the Houses themselves, I see a lot of potential here, both in terms of PvP as well as PvE. I agree that all players joining should be able to gain a certain kind of membership reputation and rank within the House, representing their honor and worth in the eyes of the House leaders. This could open up more rewards in the "House shop" as well as special titles. The aforementioned connection between Lesser (player) Houses and Greater Houses could be achieved by making all reputation points of the guild go into a single "account", into which players add and draw from (within certain limits, possibly set by the leader). This will make a successful player House become more attractive for other players, too - with the other side of the coin being that the leader needs to be careful that their reputation account is not exhausted by random newbs carelessly invited.

    As previously suggested, the reputation of a player or a player House could be fluent, in that you could gain points (winning battles and completing missions) just as well as you could lose them (getting blown up and inactivity). On the lower ranks, it should be relatively easy to gain reputation, but the further you climb, the harder it gets to achieve and maintain your social status.

    It would even be possible for the highest-ranking House members to compete against each other for some sort of champion title. There are certain positions within a House that can only be held by a single individual, after all. This could make things quite interesting, as it would basically be some sort of competition ladder within the KDF. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Nice to see you posting again V, hope all went well on that deep space mission!

    If you haven't seen it, Darren's been cooking up an idea around houses too.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    My time constraints haven't changed, unfortunately, but somehow I just couldn't resist taking a look at STO again. If the rumors about an Endgame-B'rel are true, I need to grind some ranks. :P

    Thanks for the info/link! I've left a couple comments there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    frickin nifty idea :D. question, would the pvp between designated houses with bonuses have a reset scheduled on a certain date? or would it be like an as-is in thing? as far as house bonuses, hope it doesnt end up like one of those things where only two or three houses are filled because they're the most wanted benefits:o
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Valias wrote:
    I definitively approve of the thought that we need a greater reflection of Klingon internal politics and social affairs in the game. There's so much potential to be used!

    Some thoughts of mine regarding this:

    I don't think that this should revolve around the player having his own House. In STO, it's already ridiculous enough with thousands of Admirals and Generals - do we really need to expand on this by making everyone (especially the non-Klingons) the head of his own Great(!) House? I get the idea that people want to make their own character badass and everything, but this is not a singleplayer game. A system such as this should reflect the multiplayer character of an MMO and, accordingly, get multiple people to join and work together in the same House.

    That's why I prefer the idea of people either having a small house, or being a member of an existing great house. J'mpok's house was small and mostly irrelevant, until he allied with the House of Duras and challenged Martok.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I am thinking this is a great idea and I support this idea. Except I have to add that since there are already several fleets established by players in the KDF faction. Wouldn't the house be named after each of those fleets? I am sure we couldn't lump multiple fleets in a set of houses as it would cause animosity and personality clashes between fleet leaders under the same house name.

    I propose each fleet should have the house named after their Fleet name or Fleet leader. Thus gives individuality and would solve the clumping of fleets under one house name. For example theoretically IF a house is named after my fleet it would be "The House of Black Legion Knights" if named after the fleet name. Or if named after the fleet leader it would be named like this " The House of Sa'Chang". Then Klingon politics and social status can be established with the special abilities for each house and thus the members of such house would strive to get those abilities or improve on those abilities and/or get the abilities through missions as rewards as they level through the ranks. And those of you that have a LG 1 would get the special ability by doing ex amount of missions and PVP.

    I hope you ratify my added proposal to be implemented since there are already fleets established on the KDF faction. And btw there is already a Klingon High council of player's ( 17 Klingon fleets participating and more fleets being added ( the fleets are independent and only participate in the high council meetings to give idea's and discuss issues then voted on and then send positive idea's to Cryptic Studio's to better the klingon content and game play )) already established in game and its called the KDF Alliance High Council. So it wouldn't be too hard to add house names after the fleet names or use the fleet leaders name for the house. :)

    So true RP'ers obviously would want to be in a house of RP'ers. For example I know of a fleet which is a RP fleet called House of Korax and I agree that RP'ers would want to be in a house that RP'ers. Btw the House of Korax is a good RP fleet to be in if a player is looking for RP fleet to be on in the KDF faction.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I'm okay with a player starting their own house solo as we know there are lots of lesser houses. I just expect that the bigger houses with more players will be more social and more fun as they'll have more things to do with others.

    For example, an RP House could be started that would give RPers a place to hang and do things. That would be a fun house to belong to!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I'm all for player created houses. I even think we should be able to invite others into our houses.

    That being said, I do NOT think these houses should be large or powerful enough to compete with the Great Houses or be part of the high council or anything like that.

    Player houses should be relegated to the role of a lesser house in that they can support a Great House but have little standing on their own. This is largely in the interest of keeping things simple and avoided the massive outcry that would surely follow if player houses were given the power of a seat on the high council. "OMG TEH CANONS!!!!!!!"

    @LEON: I think if there is any bonus to being in a house then it should be carefully balanced so that any advantagge is able to be countered and not OP.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Chang67 wrote: »
    ... Wouldn't the house be named after each of those fleets? ....

    You could do that, and I bet a lot would. But, there's no particular reason to tie a fleet to a House either. For example, there might be multiple RP fleets, each with pride in their fleet and not about to leave fleet. But, they could still all band together in one House; making them all stronger. Knowing RPers, they'll want at least two Houses, just so they can fight each other with words. <sigh> No one ever got into Stovokor fighting with words.
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