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Shipyard?..nope. Armory? try again.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited August 2010 in Klingon Discussion
I have dabbled with Klings. from time to time and every time I try to get into it I find myself running all over the place just trying to find the right room. I'm sure I am yet again beating a dead horse but PLEASE Cryptic, label Klingon rooms. Is it that hard?


I would love to have a Kling. alt to help repopulate the dwindling numbers but it is just too frustrating even navigating the bases.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Well I think they should put in map markers, certainly, but you'll eventually start remembering what place is what after a while. Certainly if you're new to KDF its going to take a while to do that, but in the end you memorize it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Well, it would be nice to have some sort of map, but what warrior needs a map?
    You can get multiple things from a couple of rooms...perhaps pputting up signs for certain things to direct us, then once in the roo mput signs around the area for what we need....It is after all...completely backwards on this side.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    We are Klingon

    We don't go to the armory or ship room

    They come to us


    Whatever room we are in, is the correct room.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Hence...we don't need a map...but I doubt some of us can read the signs...so make them in english instead of klingon...lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Its really not that hard to remember where stuff is, play a klingon more the you will learn where stuff is faster.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    I find ESD far more annoying to traverse.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    In ESD I just take the central area...Once you go through it a few times you memorize where everything is, and the fastest way to get there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    In ESD I just take the central area...Once you go through it a few times you memorize where everything is, and the fastest way to get there.


    I could say the same about the Great hall, once you go through iit enough you learn where everything is
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Actually, if you can read Klingon- there are map markers on the walls, like Earth Station.

    You just gotta read Klingon.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Exactly, it would make no sense and be immersion breaking if it was written in English.

    Let what is alien be alien and not hoo-man.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    I agree with the OP. Some markers certainly couldn't hurt. I can learn where stuff is but if I'm not there for a while some things slip away. Use it or lose it, right? Anyway, TRIBBLE the immersion and stuff. What's the fun in wandering around for 20 minutes?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    The game does give you a quest to run around and talk to the NPCs in each area who tell you whats what.... if you are ever confused just ask in /zone.

    It's not that complicated after all, ships are west, ground is southeast, exchange is northeast, boffs are southwest.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Ankah wrote: »
    We are Klingon

    We don't go to the armory or ship room

    They come to us


    Whatever room we are in, is the correct room.

    nope, that only counts for chuck norris! ;-)
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