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Ideas for Klingon Gameplay

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited September 2010 in Klingon Discussion
I was going to post this in the thread CaptainLogan started, but it appears the Cap would be the wrong person to direct this too. So this thread just some ideas I, and those in my Fleet, have had to enhance Klingon Gameplay and take the pain away from the Grind.

I'll add ideas as they come to me, and everyone else is more than welcome to add their own ideas.

All right, lets see, what do I want for Klingons….

Raid the Planet
This is similar to Aid the Planet but with a Klingon twist. Instead of being hailed and having them ask for stuff from you, you beam down an steal stuff from them, say 20 Terraforming Systems, which you can then sell for money.

Klingon DSE’s

As pretty much everyone knows leveling a Klingon is a major Grind; the main ways to level are PvP, which can take for ever to pop, Empire Defense, which can take 30 minutes to complete for not a lot of points, and Star Clusters, which can get repetitive.

But one advantage the Federation has is DSE’s, where they can jump in and do 3 rounds in a fairly short amount of time via instance hopping, which can’t be done in Empire Defense.

So since the Klingons has a new/old enemy, the Fek’ihri, why not have a few DSE’s of them flying around. This would give the Klingons one more thing to do to get XP as well as break up the monotony of doing Star Clusters or waiting for PvP matches.

The Great Houses
I brought this up in another thread, http://forums.startrekonline.com/showthread.php?t=170289. Currently there are two of the Great Houses that are in power, House Martok and House Duras, and both of them are vying for power.

So lets have the player made Houses/Fleets be able to ally themselves with one of them. Benefits of this could be: Reduced/Increased prices from vendors who supports either House, being put on a specific team in KvK PvP, and even effect possible missions players get.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Also, there are several mission that you get at Lieutenant level, such as "Ship Killer" and "The Most Dangerous Game" but once you get out of the Lieutenant level they give hardly any XP.

    So how about new versions of the missions for each rank, like how there are at least to ranks for the Star Cluster missions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I love your Great House idea for fleets, though it might be wise to expand it to allow fleet-less characters to announce their support for one of the two houses as well. And of course all of that should be optional so a fleet or character can stay neutral if they want.

    Playing off of this idea you could set up a Reputation system for KDF players with each of the two houses. Certain rep levels could unlock special house-specific quests or price breaks with loyal vendors (of course you'd get an equal hike with vendors loyal to the other house to limit how far you can play both sides).

    Just some ideas. What's do you all think?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Great ideas!

    I was also thinking that maybe an answer to the Fed's Diplomatic missions could be interrogation or intimidation. The goal of interrogations I think would be somewhat obvious and maybe could be pulled off as a mini-game where you torture a fed to try to get answers for the location of a certain star base, weaponry, etc.

    The goal of intimidation I think might be a little more appropriate and would require you to spread fear. Maybe there's a colony the Klingon's find useful and would prefer to just keeping them in fear and bowing to the Klingon's rule as opposed to killing. If you fail with just sheer intimidation and anger them to the point of retaliation, then you have to fight them, thus failing and start over.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Geoff_484 :
    Not sure the torture ... I mean interrogation mini-game would be advisable. That's too emotionally charged an issue. Wwe may be Klingons and Klingons do do that sort of thing, but we're still playing the part of the "hero" in our missions, and heroes don't, at least not in Star Trek.

    Intimidation would work OK if it's couched properly, namely that the planet in question is posing a threat to the empire or innocent civilians. For example if that planet attacked freighters carrying good for the KDF, threatened Imperial scientists, beat up merchants that did business with Klingons ... that sort of thing. Under those circumstances our "hero" is enforcing a little law and order albeit in the good ol' fashion heavy-handed Klingon way. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Geoff_484 :
    Not sure the torture ... I mean interrogation mini-game would be advisable. That's too emotionally charged an issue. Wwe may be Klingons and Klingons do do that sort of thing, but we're still playing the part of the "hero" in our missions, and heroes don't, at least not in Star Trek.

    Intimidation would work OK if it's couched properly, namely that the planet in question is posing a threat to the empire or innocent civilians. For example if that planet attacked freighters carrying good for the KDF, threatened Imperial scientists, beat up merchants that did business with Klingons ... that sort of thing. Under those circumstances our "hero" is enforcing a little law and order albeit in the good ol' fashion heavy-handed Klingon way. :D

    I see what you're saying and it makes perfect sense, I just thought of playhing a Klingon as playing the villain, kinda like playing a sith in KOTOR. I was hesitant on mentioning the whole interrogation/ torture type thing, I guess it depends on what we as Klingon players would feel more right. Do we want the heroic Klingon or the blood thirsty(not literally) militaristic Klingon?

    I just think interrogating a Fed would play as a huge reminder that we're at war and we have different methods of negotiation, but I think you hold a valid point and made me realize that I want as Klingon gameplay might not be for everybody as i know a lot of people like the idea that Klingon's arent all that bad and can be heroic. So I guess it just depends on what the community wants for gameplay as a whole, do you want to feel like a villain playing a klingon or a hero?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I

    Klingon DSE’s

    As pretty much everyone knows leveling a Klingon is a major Grind; the main ways to level are PvP, which can take for ever to pop, Empire Defense, which can take 30 minutes to complete for not a lot of points, and Star Clusters, which can get repetitive.

    But one advantage the Federation has is DSE’s, where they can jump in and do 3 rounds in a fairly short amount of time via instance hopping, which can’t be done in Empire Defense.

    So since the Klingons has a new/old enemy, the Fek’ihri, why not have a few DSE’s of them flying around. This would give the Klingons one more thing to do to get XP as well as break up the monotony of doing Star Clusters or waiting for PvP matches.
    I totally don't get why Cryptic did create DSE "like" content for the Klingon faction, but removed everything that was good about them and made it even more tedious?

    The annoying thing about DSEs on the Federation side is that they follow you and drag you in when you don't want to. But that is nothing compared to the horrible fact that Klingons have to scan (often with just finding "duds") for these "DSE" maps, and when they do, they end up in the maps alone and are supposed to grind through 8 or so enemy ship groups.

    At a _minimum_, the DSEs for Klingons should also be shared instances among all Klingon players in a tier. Even if they keep that scanning around and don't let them roam around free like for the Federation side.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    The Klingons already have something like DSE with the Kahless expanse and Azure nebula.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    schipani wrote:
    The Klingons already have something like DSE with the Kahless expanse and Azure nebula.

    I know, but I think it could be better.

    Right now it is simply:

    Fly in
    Kill X number of enemies
    wait 5 minutes
    Kill X number of enemies
    wait 5 minutes
    Kill X number of enemies
    Fly out

    Where as at least on the Fed side you are fighting with other players and are able to instance hop to avoid having to wait 5 minutes to kill the next batch.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I know, but I think it could be better.

    Right now it is simply:

    Fly in
    Kill X number of enemies
    wait 5 minutes
    Kill X number of enemies
    wait 5 minutes
    Kill X number of enemies
    Fly out

    Where as at least on the Fed side you are fighting with other players and are able to instance hop to avoid having to wait 5 minutes to kill the next batch.

    exactly zaynar! feds will be in those instances with other feds even if they aren't pre-teamed. klingons are forced to do all these missions solo unless they group first.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    I got it, The game backstory says the Klingons uncovered Undine in the Gorn Hegemony somehow, they also knew Sokketh from the fed's P'jem mission was an Undine. I think the Klingons should get some missions on how they do that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010

    Raid the Planet
    This is similar to Aid the Planet but with a Klingon twist. Instead of being hailed and having them ask for stuff from you, you beam down an steal stuff from them, say 20 Terraforming Systems, which you can then sell for money.

    Love this idea. THey should add this as an option throughout the exploraiton zones. They could use some existing fed colony type maps and possibly implement it in a short space of time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Yeah, I have been wanting Raid the Planet since I first encountered Aid the Planet back in Beta
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Geoff_484 wrote:
    I see what you're saying and it makes perfect sense, I just thought of playhing a Klingon as playing the villain, kinda like playing a sith in KOTOR. I was hesitant on mentioning the whole interrogation/ torture type thing, I guess it depends on what we as Klingon players would feel more right. Do we want the heroic Klingon or the blood thirsty(not literally) militaristic Klingon?

    I just think interrogating a Fed would play as a huge reminder that we're at war and we have different methods of negotiation, but I think you hold a valid point and made me realize that I want as Klingon gameplay might not be for everybody as i know a lot of people like the idea that Klingon's arent all that bad and can be heroic. So I guess it just depends on what the community wants for gameplay as a whole, do you want to feel like a villain playing a klingon or a hero?

    I am with you on the Villian part. My Klingon Faction Trill Captain is suppose to be a villian, but only by reading the back story can another player pick that up. I'm not sure about the torture idea, but I like the idea of missions that highlight the two different tracks a Klingon character could take. Perhapse an Infamy and Hero trackers to distinguish the differences.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Lets bring this back up to see if there are any new ideas.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    schipani wrote:
    I got it, The game backstory says the Klingons uncovered Undine in the Gorn Hegemony somehow, they also knew Sokketh from the fed's P'jem mission was an Undine. I think the Klingons should get some missions on how they do that.

    I like this as a backbone storyline idea for the Klingons, as well as the "Raid the Planet" idea.
    Hopefully the Dev's will realize we matter enough to make it for us.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    schipani wrote:
    I got it, The game backstory says the Klingons uncovered Undine in the Gorn Hegemony somehow, they also knew Sokketh from the fed's P'jem mission was an Undine. I think the Klingons should get some missions on how they do that.

    I actually really want some missions that tell the story of how we took over the Gorn Hegemony. It is prime for some decent PvE missions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    KDF-Gorn conflict is covered in the Novel, Needs of the Many.

    You won't like it.

    It involves ...

    Baseball.

    Not exactly the high point of the book.

    Oh and the Undine that are masquerading as Gorn are revealed in the baseball game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    superchum wrote: »
    KDF-Gorn conflict is covered in the Novel, Needs of the Many.

    You won't like it.

    It involves ...

    Baseball.

    Not exactly the high point of the book.

    Oh and the Undine that are masquerading as Gorn are revealed in the baseball game.

    I think I remember them using baseball metaphors and such...I didn't remember baseball games themselves...I could be wrong.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I think I remember them using baseball metaphors and such...I didn't remember baseball games themselves...I could be wrong.

    There was an actual baseball game, I did not think it was all that bad.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    There was an actual baseball game, I did not think it was all that bad.

    The Klingons won but the Federation spun it around......feds are great when it comes to spin...lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    There was an actual baseball game, I did not think it was all that bad.

    The worst part of it ... and the most offensive to anyone who is klingon ... is that for the purpose of the story, the writer had to have the Pike City Pioneers represent the Klingon Empire.

    That's ... so non-Klingon, it's ridiculous.

    A human team representing the empire in a tense diplomatic situation. I mean this goes beyond the whackiness that a diplomatic issue be resolved with baseball, but that the Klingon High Council would approve a human sport, and a human team.

    The "justification" for it was somewhat plausible, until you think about any self-respecting Klingon accepting a team of humans to represent their interest with the Gorn.

    I can suspend my disbelief just so much.

    ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    superchum wrote: »
    The worst part of it ... and the most offensive to anyone who is klingon ... is that for the purpose of the story, the writer had to have the Pike City Pioneers represent the Klingon Empire.

    That's ... so non-Klingon, it's ridiculous.

    A human team representing the empire in a tense diplomatic situation. I mean this goes beyond the whackiness that a diplomatic issue be resolved with baseball, but that the Klingon High Council would approve a human sport, and a human team.

    The "justification" for it was somewhat plausible, until you think about any self-respecting Klingon accepting a team of humans to represent their interest with the Gorn.

    I can suspend my disbelief just so much.

    ;)

    Yes, that is definitely sad to hear this....but then again...that would be par for the course...
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