New Features
Skillpoint Cap increased to Level 51
- Players now earn a new Rank at 46 and unlock these new Fleet Abilities at 48. These are click team buffs that last for a 30 second duration. Depending on the captain, the buffs provide the following:
- Tactical Fleet provides a damage and attack vector skill buff to your entire team over the duration. Tactical Fleet bonuses do not stack with other active Tactical Fleets.
- Science Fleet provides a shield damage resistance and science skill buff to your entire team over the duration. Science Fleet bonuses do not stack with other active Science Fleets.
- Engineering Fleet provides a damage resistance and engineering skill buff to your entire team over the duration. Engineering Fleet bonuses do not stack with other active Engineering Fleets.
[*]Players that progress to level 51 will:
- Earn the Slip Space high speed sector space propulsion ability
- Unlock access to new refit ships (Federation) or a captured Fekihri ship (Klingon)
- Access to a whole new tier of Mark XI loot and items
- With the newly earned skill points, players can now more completely fill out their higher tier skills
- Unlock Vice Admiral Daily Missions: PvP, Exploration, Special Task Force, Fleet Action
Retrofit Ships
Exploration Cruiser Retrofit (T5 Galaxy w/ Saucer Separation - Fed Only):
- Bridge Officer Slots (Seating changed)
- Lieutenant Tactical Station
- Commander Engineering Station
- Lieutenant Commander Engineering Station
- Ensign Engineering Station
- Lieutenant Science Station
- Weapon Slots
- Console Mods
- 4 Engineering
- 2 Tactical
- 2 Science
- Saucer Separation
- Recharge Time 5 minutes
- Creates Saucer Pet:
- Saucer has 2 Phaser Arrays
- Engineering Team and Emergency Power To Shields (Has 900 of your crew
- You command the Stardrive section (Makes you Escort-like):
- Buffs your Impulse Speed
- Buff your Turn Rate
- Changes your power levels to Escort Power Levels
- Reduces your Hull HP and Shield HP
- Your Crew reduced to 100
Long Range Science Vessel Retrofit (T5 Intrepid with Ablative Generators - Fed Only):
- Bridge Officer Slots (Seating changed)
- Lieutenant Tactical Station
- Lieutenant Engineering Station
- Commander Science Station
- Lieutenant Commander Science Station
- Ensign Science Station
- Weapon Slots
- Console Mods
- 2 Engineering
- 2 Tactical
- 4 Science
- Ablative Generators:
- +900 Damage Resistance Bonus (+90% Damage Resistance)
- Energy Weapons Offline
- Shields Offline
- Lasts up to 30 Seconds or until you turn it off or Auxiliary goes offline
- 5 minute Recharge Time
Tactical Escort Retrofit (T5 Defiant with Cloak - Fed Only):
- Bridge Officer Slots (Seating changed)
- Commander Tactical Station
- Lieutenant Commander Tactical Station
- Ensign Tactical Station
- Lieutenant Engineering Station
- Lieutenant Science Station
- Weapon Slots
- Console Mods
- 2 Engineering
- 4 Tactical
- 2 Science
- Cloak
- Regular, non battle, cloak
KarFi Battle Carrier (T5 Captured FekIhri Ship - Klingon Only):
- Bridge Officer Slots
- Commander Science Station
- Ensign Science Station
- Lieutenant Commander Tactical Station
- Lieutenant Tactical Station
- Lieutenant Engineering Station
- Weapon Slots
- Console Mods
- 2 Engineering
- 3 Tactical
- 4 Science
- Special Abilities
- 1 Hangar Bay
- Kamikaze Fighters
- These are FekIhri fighters that will Kamikaze into their target if they are not destroyed after a set amount of time.
- A FekIhri Frigate
Comments
Scanning Game
Fleet Emblems
Federation Diplomatic Corps
First Contact Missions
200 Day Veteran Rewards are in!
Player Ship Interiors
- All FED and KDF bridges now have a ready room built into them.
- There is a new tab for Layout on the Bridge selection screen of the Ship Tailor. Select a Small Medium or Large interior for your ship.
- Trophy display is supported in the ready room and the lounge. Only the Bridge owner is allowed to change what Trophies are on display on their ship.
- Regardless of size each Layout has a Bridge Deck, Crew Deck and Engineering Deck.
- Ship interiors feature new sliding doors that emulate the doors from the TV series.
- Red sliding doors are Turbolifts. Use these to move between the different decks of your interior.
TrophiesPowers
- Improved Hirogen enemy ship powers.
- Fixed a bug with the JemHadar rifle spray.
- New Captain skills have been added to the skilltree to allow specialization with the new Level 51 ships: Retrofit Cruiser, Escort, and Science vessel for Federation Captains, and Kar'Fi Carrier Captain for the KDF.
- Energy return for cannons was using the beam delay. It has now been fixed to use the proper firing cycle of the specific cannon.
- Changed the Engineering Proficiency ability from an ongoing passive to a player click usage with duration. Updated versions for new unlocked ranks. Added small shield HoT over duration.
- Changed the Scientific Aptitude ability from an ongoing passive to a player click usage with duration. Updated versions for new unlocked ranks. Added small HoT over duration.
- Changed the Strike Team ability from an ongoing passive to a player click usage with duration. Updated versions for new unlocked ranks.
- Fixed Tier 5 Hegh'tal Bird of Prey base turn rate. It was set too low.
- Turn rates and inertia for large player ships have been slightly re-tuned in order to minimize drifting in system space.
- Turn speed in Sector Space is now based on your current speed. The faster you move, the more slowly you turn.
- Fixed which skills all mines and the Tricobalt device utilize. All mines were using the Photon projectile skill and the Tricobalt device was using Plasma. All mines and the Tricobalt device now use the correct skill.
- Fleet Support: Changed ability from a passive chance to a player click usage. Updated versions for new unlocked ranks.
- Improved the way mines spread when NPCs use them.
- It's now possible to use regular non-Xbox joysticks and gamepads.
- Scatter Volley: Versions II and III were using the wrong multiplier, causing more damage than the equivalent version of Rapid Fire. - Cannon Rapid Fire improves base damage by approx. 30%, 40%, 50% for versions I, II, III - Scatter Volley improves base damage by approx. 15%, 20%, 25% (but is AoE) for versions I, II, III.
- The Borg Tractor Beam power should now be resistible with Polarize Hull.
- Torpedo Spread: Increased travel speed of torpedoes for all damage types by 50%.
- Palm Strike/Rifle Butt: Fixed bug that prevented associated Hold from being resisted (this would affect boss critters as well as players with Hold resistance or immunity).
- Palm Strike/Rifle Butt: Lowered the base chance of the Hold being triggered from 50% to 10%.
- Knockback/Expose: Fixed bug that prevented associated Hold from being resisted (this would affect boss critters as well as players with Hold resistance or immunity).
- Automated Defense Turrets no longer shoot cloaked targets.
- Security Escort: Fixed a bug that would allow for unlimited Security Escorts to be summoned. The maximum is now 2 pairs (4 total) per tactical officer.
[*]Mask Energy Signature:- Improved stealth to be near cloak quality at version III.
- Lowers weapon, shield, and engine power levels, but provides a defense bonus that lingers for 5 seconds after stealth is dropped.
[*]Emergency Power to X:- Improved ability set so that each has a short duration secondary effect
- Weapons has a 5 second duration energy weapon damage bonus
- Shields has a shield heal
- Engines has a 5 second duration speed bonus (Increased duration from 4 to 5)
- Auxiliary has a 5 second duration Perception and Stealth bonus
[*]Photonic Shockwave:- Fixed bug that would allow the momentary knockback stun to be extended by repel abilities and Tractor Beam
- Added duration to UI tooltip
[*]The TOS Cruiser is now able to correctly equip Dual and Dual Heavy Cannons.[*]Fix added to remove any active ability from the player if the bridge officer that bestowed the ability is unslotted.
[*]Attack Pattern Beta III Training:
- Fixed Klingon power tree that granted APBIII training to tactical captains without achieving rank 9 on combat maneuvers.
[*]Go Down Fighting- Fixed calculation error that was applying skill as addition rather than multiplication, causing larger than expected damage buffs when the player is at full health.
[*]Attack Pattern Omega III Training- Fixed bug that granted this automatically to Tactical Klingon players upon reaching Captain rank.
- Perception buffs are now StealthSight buffs.
[*]The net potency for the abilities should be unchanged, but StealthSight is a better method for buffing.[*]Max Shield Damage Resistance is now capped at 75% so you can no longer achieve perfect shields with multiple shield abilities.
[*]Tagged shield healing abilities so that they count towards healing totals in PvP/fleet action leader boards.
PvP
UI
FX
Ships
Characters
Audio
Known Issues