In this thread i am asking "how do you see each of these races ships working in game?".
Personally i see each race like this:
Gorn slow and hard, the prefect engineer class so there ships should reflect this. A heavy cruiser class ship with high hull armour, slightly weaker shields, but a slow turning ship maybe like a gal-x. This race i don't feel would be suited to the faster escort based ship, but maybe a class of ship in between escort and cruiser could also work.
Nausicaans well like the klingons a warrior based race so a escort is the perfect tactical style ship for them. Like the gorn i don't feel this race would employ heavy cruisers so at best light tactical cruisers only.
Orions well since they are run by women with men being pretty much a slave race to them. They seem the perfect science based race, these ladies i see pretty much running about in any ship eqivalent to a fed science vessel.
well all three have a light cruiser/frigate cruiser and battleship classes in game already. the orions at least have one or two ship models from enterprise that are not in game yet, one of which could fit as a bird of prey skin I think.
I agree with your nausican assesment, their escorts seem predoninant in the pve fed side and the battleship seems to me like a tac heavy cruiser.
Gorn ships like the gorn themselves could be slow and tanky I think, it would certainly suit them, easily achived with an engineer focus.
Orion seem like a middleground to me really, they started out as pirates and evolved into a major crime cartel raider style (ie fast and manouverable with moderate-high firepower) the need to disable their targets to steal their cargo could point towards science abilities maybe. though I think out of all the klingon race's the orions would be the most like fed ships, abaptable and not locked down into a focus on anything too heavily oriente to one profession or another.
I personally see them working like their Klingon counterparts, but with a few minor differences in stats (Nausicaans having faster, but weaker ships. Gorn having more durable, but slower ships etc, kinda like what you suggested)
Each type could have some unique abilities, based on species, to make them stand out: Nausicaan ships would be able to summon Power Syphons (multiple and/or stronger Syphons based on ship type), Orion ships could carry a fighter or two... Dunno about the Gorn though. Their ships seem rather... generic, ability wise.
It's been a while since I fought them, but IIRC, Naucassian ships seemed to have a lot of sciency abilities in PvE. Energy Siphons and so on.
Since my Science Officer is Vulcan, I kinda associate my mind-meld ability with Science, so it would make sense to me if Orions with their telepathic abilities where also Science. But that's just me.
From all the 3 races, none really peg me as Scientists. But from the ships ,it seems Naucassians are the most sciency.
Mustrum "Sciency Sciency Science Sciency Sciency Sciency Science Sciency, does this sound funny to you too?" Ridcully
From their representation in "Enterprise", which is pretty much all we can go on I'd say the Orions are fast and agile but less heavily armed than the Klingons.
Sneaky is the word that comes to mind.
Particularly when you look at the ship they used in the show and the tacticas they used. http://memory-alpha.org/wiki/Orion_interceptor
So I'd say they should be able to use cannons but only those of the previous tier (even on their escorts), like the Klingons battlecruisers could in earlier versions of the game.
To compensate their ships could be very agile and I'd say their ships should get the ensign Sci slot.
Nausicaans are not that "elegant" in their tactics, maybe even more brute-force than the Klingons so this should be represented by ensign Tac slots.
Not really sure what else to write about them.
It appears to me like the Nausiccans could best be compared to a Mi-24 Hind helicopter:
Fast, well armed but unwieldy, while the Klingons could be compared to a Boeing AH-64 Apache and the Orions to a Eurocopter Tiger.
I hope I could bring my point across, if not just let me know and I'll try again.
The Gorn, well I see the Gorn as a species that does not outgun but outlast the enemy.
Not sure whether their ships of any class should use cannons at all.
Maybe an additional weapon slot forward compared to ships of the same tier on their escorts and no dual cannons.
That would set them apart from everyone else.
And yes since they should be more into defense all of their ships should be less maneuverable than even the Feds and with more armor and I'd say their ships should all have an ensign Eng slot.
This way all the races would contribute something based on their specific traits and it would give the KDF a very versatile arsenal.:)
[ I imagine that ultimately, we'll get a ship from most classes from each of the allied/conquered races. (Although probably not at first.) So I imagine we'll probably see:
Nausicaan: All aimed toward fast, hit and run tactics - Quick, agile ships
Gorn: All aimed toward slugging it out, soaking damage, ramming, grappling & boarding - Slow, lumbering ships
Orion: All aimed toward nasty-sneak attacks/exploiting weaknesses - handling between the other two
[ I imagine that ultimately, we'll get a ship from most classes from each of the allied/conquered races. (Although probably not at first.) So I imagine we'll probably see:
Nausicaan: All aimed toward fast, hit and run tactics - Quick, agile ships
Gorn: All aimed toward slugging it out, soaking damage, ramming, grappling & boarding - Slow, lumbering ships
Orion: All aimed toward nasty-sneak attacks/exploiting weaknesses - handling between the other two
I could live with that...now...what about powers???? Feds get some TRIBBLE for T5 refits...what about us??? Don't tell me a cloak is going to be it...
I have a feeling the special power for the gorn ship is to make it another frakking carrier (it better not be...or Imma take away their cookies...this is the dark side dang it). I have a feeling that the Nausicaan ship will be a different-skinned raptor, and the Orion ship...well, I don't know...
but I want special powers. Plenty have been mentioned in other klingon threads, I just cannot remember any of them. Maybe if someone could refresh my memory some....
I sure don't want a ship that is hindered more than my current T5 ship just to have a Vor' cha that has no power other than a cloaking device....I mean, come on already....sheesh.
It's been a while since I fought them, but IIRC, Naucassian ships seemed to have a lot of sciency abilities in PvE. Energy Siphons and so on.
Could be intresting nausicaans losing a rear gun or guns for siphon pod launchers on there ships.
Still think the gorn should be built around slow but hard to kill.
As for orions i would love to see this scout ship here is some details about the ship from memory alpha. special power could be souped up engines for 10 seconds able to travel at impulse speed and still fire(with a drop of 25 weapon power), with incresed defence, 5 minute cooldown.
I could live with that...now...what about powers???? Feds get some TRIBBLE for T5 refits...what about us??? Don't tell me a cloak is going to be it...
I have a feeling the special power for the gorn ship is to make it another frakking carrier (it better not be...or Imma take away their cookies...this is the dark side dang it). I have a feeling that the Nausicaan ship will be a different-skinned raptor, and the Orion ship...well, I don't know...
but I want special powers. Plenty have been mentioned in other klingon threads, I just cannot remember any of them. Maybe if someone could refresh my memory some....
I sure don't want a ship that is hindered more than my current T5 ship just to have a Vor' cha that has no power other than a cloaking device....I mean, come on already....sheesh.
I hope these ships don´t have cloaks on them. And as for the special "TRIBBLE" the feds got, it sounds better than it is. I have not used my ablative armor even once since i got the refit Intrepid.
I hope these ships don´t have cloaks on them. And as for the special "TRIBBLE" the feds got, it sounds better than it is. I have not used my ablative armor even once since i got the refit Intrepid.
Well, you know as well as I do that the KDF would have upgraded any ship in their service. That means cloaking technology...but as far as the skills go, I meant that if we are going to get T5 ships as refits, and they take away consoles or device slots without a major added bonus to shields or hull, maybe both, I will certainly be frakking angry. They could if they were going to gimp us like they did the fed refits, add a power that might or might not be beneficial to the player...
As for the ablative armour, it has taken me out of a couple of hairy moments...but that's it..I think I have used it 3 times...lol 2 for combat and 1 to see the animation.
i want the Harrad-Sar's barge as a carrier Barge Carrier
Not 100% with ya on it being a carrier though I wouldn't be opposed to it either, just want it to be in game. Harrad-Sar's barge was great, especially if we can have the decoration on it:
Here is also a nice link I found illustrating some Orion designs that look cool (don't know if the top ship is canon or not but I believe the other two are the Orion interceptors with a paint job. Also didn't notice if it was already linked, forgive me if a repost). http://johneaves.wordpress.com/2009/03/30/the-orion-battle-ships-of-boarderline/
As for how I see them working in game, it will likely work along the same grounds as they have now. Rather than each race doing something specific, they will likely just have individual ships that end up more like a different skin of a cruiser, escort science, etc rather than each race having anything unique as far as the jobs they perform. I will admit that they might need to add in something extra if they leave out the cloaking, since I'm not aware of these races having cloaking. Although, since they have been taken over by the Klingons and become their allies (even if it was forced) the Klingons would likely give them access to cloaking tech.
I do not want to see yet another carrier. 2 is more than enough. One is considered a full carrier, and quite useful in STF's and such..or defensive work (according to fleetie testing), whilst the other one well...looks and performs like a lionfish out of water.
I would rather see battleships armed to the teeth maybe with 5 fore and aft weapons slots, no extra powers, 3 tactical engineering, and science consoles. Along with 3 device slots. This would be the big beast for feds to worry about now.
Imagine going up against that and a season 1 carrier...Now, that's what I call a good idea...
P.S.: I would not mind sacrificing extra movement (turning it to maybe 8 deg/sec) for the 5th weapons slots
We are Klingons, its time we started getting ships that make us the most feared mothers in the quadrant!!!!
I do not want to see yet another carrier. 2 is more than enough. One is considered a full carrier, and quite useful in STF's and such..or defensive work (according to fleetie testing), whilst the other one well...looks and performs like a lionfish out of water.
I would rather see battleships armed to the teeth maybe with 5 fore and aft weapons slots, no extra powers, 3 tactical engineering, and science consoles. Along with 3 device slots. This would be the big beast for feds to worry about now.
Imagine going up against that and a season 1 carrier...Now, that's what I call a good idea...
P.S.: I would not mind sacrificing extra movement (turning it to maybe 8 deg/sec) for the 5th weapons slots
We are Klingons, its time we started getting ships that make us the most feared mothers in the quadrant!!!!
Meh....to each their own...I was just stating that I don't want to see yet another one at the T5 level. That's 2 already. T5 refit I would personally like to see an armed to the teeth battlecruiser....
Comments
I agree with your nausican assesment, their escorts seem predoninant in the pve fed side and the battleship seems to me like a tac heavy cruiser.
Gorn ships like the gorn themselves could be slow and tanky I think, it would certainly suit them, easily achived with an engineer focus.
Orion seem like a middleground to me really, they started out as pirates and evolved into a major crime cartel raider style (ie fast and manouverable with moderate-high firepower) the need to disable their targets to steal their cargo could point towards science abilities maybe. though I think out of all the klingon race's the orions would be the most like fed ships, abaptable and not locked down into a focus on anything too heavily oriente to one profession or another.
Each type could have some unique abilities, based on species, to make them stand out: Nausicaan ships would be able to summon Power Syphons (multiple and/or stronger Syphons based on ship type), Orion ships could carry a fighter or two... Dunno about the Gorn though. Their ships seem rather... generic, ability wise.
On a serious note, I just want a really tough, but cool looking Nausicaan battleship to fly.
Me too.
My Nausicaan warlord is almost Commander rank... And the thought of him flying around in a K't'inga just doesn't sit right with me.
Talon Battlecruiser please!
Since my Science Officer is Vulcan, I kinda associate my mind-meld ability with Science, so it would make sense to me if Orions with their telepathic abilities where also Science. But that's just me.
From all the 3 races, none really peg me as Scientists. But from the ships ,it seems Naucassians are the most sciency.
Mustrum "Sciency Sciency Science Sciency Sciency Sciency Science Sciency, does this sound funny to you too?" Ridcully
Sneaky is the word that comes to mind.
Particularly when you look at the ship they used in the show and the tacticas they used.
http://memory-alpha.org/wiki/Orion_interceptor
So I'd say they should be able to use cannons but only those of the previous tier (even on their escorts), like the Klingons battlecruisers could in earlier versions of the game.
To compensate their ships could be very agile and I'd say their ships should get the ensign Sci slot.
Nausicaans are not that "elegant" in their tactics, maybe even more brute-force than the Klingons so this should be represented by ensign Tac slots.
Not really sure what else to write about them.
It appears to me like the Nausiccans could best be compared to a Mi-24 Hind helicopter:
Fast, well armed but unwieldy, while the Klingons could be compared to a Boeing AH-64 Apache and the Orions to a Eurocopter Tiger.
I hope I could bring my point across, if not just let me know and I'll try again.
The Gorn, well I see the Gorn as a species that does not outgun but outlast the enemy.
Not sure whether their ships of any class should use cannons at all.
Maybe an additional weapon slot forward compared to ships of the same tier on their escorts and no dual cannons.
That would set them apart from everyone else.
And yes since they should be more into defense all of their ships should be less maneuverable than even the Feds and with more armor and I'd say their ships should all have an ensign Eng slot.
This way all the races would contribute something based on their specific traits and it would give the KDF a very versatile arsenal.:)
Nausicaan: All aimed toward fast, hit and run tactics - Quick, agile ships
Gorn: All aimed toward slugging it out, soaking damage, ramming, grappling & boarding - Slow, lumbering ships
Orion: All aimed toward nasty-sneak attacks/exploiting weaknesses - handling between the other two
I could live with that...now...what about powers???? Feds get some TRIBBLE for T5 refits...what about us??? Don't tell me a cloak is going to be it...
I have a feeling the special power for the gorn ship is to make it another frakking carrier (it better not be...or Imma take away their cookies...this is the dark side dang it). I have a feeling that the Nausicaan ship will be a different-skinned raptor, and the Orion ship...well, I don't know...
but I want special powers. Plenty have been mentioned in other klingon threads, I just cannot remember any of them. Maybe if someone could refresh my memory some....
I sure don't want a ship that is hindered more than my current T5 ship just to have a Vor' cha that has no power other than a cloaking device....I mean, come on already....sheesh.
Could be intresting nausicaans losing a rear gun or guns for siphon pod launchers on there ships.
Still think the gorn should be built around slow but hard to kill.
As for orions i would love to see this scout ship here is some details about the ship from memory alpha. special power could be souped up engines for 10 seconds able to travel at impulse speed and still fire(with a drop of 25 weapon power), with incresed defence, 5 minute cooldown.
also wouldnt mind see the wanderer-blockade runner which could be a nice science ship.
I hope these ships don´t have cloaks on them. And as for the special "TRIBBLE" the feds got, it sounds better than it is. I have not used my ablative armor even once since i got the refit Intrepid.
Well, you know as well as I do that the KDF would have upgraded any ship in their service. That means cloaking technology...but as far as the skills go, I meant that if we are going to get T5 ships as refits, and they take away consoles or device slots without a major added bonus to shields or hull, maybe both, I will certainly be frakking angry. They could if they were going to gimp us like they did the fed refits, add a power that might or might not be beneficial to the player...
As for the ablative armour, it has taken me out of a couple of hairy moments...but that's it..I think I have used it 3 times...lol 2 for combat and 1 to see the animation.
Not 100% with ya on it being a carrier though I wouldn't be opposed to it either, just want it to be in game. Harrad-Sar's barge was great, especially if we can have the decoration on it:
Here is also a nice link I found illustrating some Orion designs that look cool (don't know if the top ship is canon or not but I believe the other two are the Orion interceptors with a paint job. Also didn't notice if it was already linked, forgive me if a repost).
http://johneaves.wordpress.com/2009/03/30/the-orion-battle-ships-of-boarderline/
As for how I see them working in game, it will likely work along the same grounds as they have now. Rather than each race doing something specific, they will likely just have individual ships that end up more like a different skin of a cruiser, escort science, etc rather than each race having anything unique as far as the jobs they perform. I will admit that they might need to add in something extra if they leave out the cloaking, since I'm not aware of these races having cloaking. Although, since they have been taken over by the Klingons and become their allies (even if it was forced) the Klingons would likely give them access to cloaking tech.
I would rather see battleships armed to the teeth maybe with 5 fore and aft weapons slots, no extra powers, 3 tactical engineering, and science consoles. Along with 3 device slots. This would be the big beast for feds to worry about now.
Imagine going up against that and a season 1 carrier...Now, that's what I call a good idea...
P.S.: I would not mind sacrificing extra movement (turning it to maybe 8 deg/sec) for the 5th weapons slots
We are Klingons, its time we started getting ships that make us the most feared mothers in the quadrant!!!!
Not by anyone who uses it, and wants a real one.
Meh....to each their own...I was just stating that I don't want to see yet another one at the T5 level. That's 2 already. T5 refit I would personally like to see an armed to the teeth battlecruiser....