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Bugged Exploration missions.... over 90% bugged in some level ranges!

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited August 2010 in Klingon Discussion
I've been leveling up a Klingon faction character, and I noticed at certain points, I seem to run into a stream of bad luck on the Exploration missions. I go into a map, and I won't get the "Mission acquired..." dialog, yet I will get a list of Objectives.

Upon completion of these bugged/broken missions, I will not receive the "Mission complete" skill points, however, It does give me a +1 for my X/3 Exploration missions in Y nebula goal. On a few others, you'll get objectives, but the npcs aren't spawned, so it's even impossible to do the objective.

The problem is, that bonus Skill Point turns it from repetition, into mind numbing, tedious, and frustrating "why the hell am I bothering with Klingons" grinding, as it will take QUITE a bit longer to reach a new level, and get your carrot (new ability or ship).

I decided to keep track, because, it gave me something to do while waiting for a loading screen. So, while waiting to zone, I'd make a tick for fails or successes.

Here's what I've found. At Captain 8, I noticed a lot of failures, easily over 80%, but wasn't keeping track, and got into Captain 9 that night before quitting. The next play session, is when I decided to keep track.

What I noticed was that at Captain 9-10, I had exactly a 50% failure rate. To give you an idea, that was 18 attempts to zone in, and get a mission, where 9 where successes, and 9 did not give me a mission.

I left, to go get my new ship at BG1, and when I came back, I noticed the same significant failure rate as I did at Captain 8. Keeping track, it totaled 20 attempts, with a mere 2 successes at getting a missions and bonus for completing the objectives. That's absurd!

So, Cryptic, 2 things changed here. My level, and I zoned in and out of the nebula. Now, without the bonus Skill Points for the objective completion, well, those count for a majority of the Skill Points you gain to level up, without getting them on 90% of the missions, it takes significantly longer to grind these out and level up. Frustratingly longer.

Please look into this, due to the variety of missions in exploration encounters, ground/space/destroy/interact, it at least helps the grind feel less tedious, and you can go from one to the next without having to depend on PvP, or the mindless repetition of Defense missions. If you can get these working most of the time (at least more than 50% of the time), rewarding that bonus skill points on objective completion for each one, it's definitely a decent way to grind a Klingon faction character IMO.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Ditto, supposedly the exploration mission tech has been completely redone for season 2 (iirc), hopefully this and the other exploration problems will die soon.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Don't think its quite 90%, then again last night I did run into 6 missions in a row where my bridge officer didn't talk to me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Gatness, overall, it's not 90%, however, like I said, in some level ranges, it definitely was for me. BG1 I saw 2/20 working missions, that's 90% exactly. At that point I just do the space combat missions (ship kills at least give you decent skill points for time spent), and the destroy/interact with object missions to keep my Exploration 3/3 within the 30 minute cooldown frame.

    EDIT: DKeith2011, I'm planning to copy my character to test server and trying it out this weekend to see if I get similar results... and hopefully a cool Tribble.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Just ran 3 Explorations on Tribble, 3 out of 3 successes. Looking better. With this and the new KDF PvE content, we may actually see a decent amount of Klingon faction members playing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Yeah it's basically fixed on tribble now
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    As an update, now that the Season 2 patch is released I'm still seeing broken missions for Explorations. I've been doing the Azure daily and still seen a "Defeat 0/8" with no spawns. I had a "Defend Base" mission with no spawns, really excited about it too because I love Defend missions.

    However, I did have an issue with the dialog, but that's been fixed, which is probably the problem I had with a ground mission with no spawns after the initial spawn in. Since I couldn't go through the dialog, the rest of the spawns never beamed down.

    I do see that I'm getting missions though, more frequently. So that's nice.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    They are a joke.

    For w while I struggled with them and posted a bug report for every error I came across. Because you get no feedback form cryptic I had no idea if that was useful so I gave up on them entirely.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Well, it seems like they are working since the 28th patch. I haven't seen a failure since my last post.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    I had one instance where all my exploration missions were the same bugged one over and over. I would aproach planet, it would say beam down. I hit ok and warp out of the system.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Yeah, there was an issue last night, which is why they pushed the maintenance and patch earlier.
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