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Federation shoot first?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited August 2010 in Klingon Discussion
I'm running missions in the T'Org (or something like that) area. I get one of these missions where you have to destroy a bunch of ships from another race. In this case it was the Federation. There was dialog with the Fed Caprain who was not threatening in anyway and was trying to make nice. However he fired first.
Now from a Klingon point of view I suppose you would say they were just being sneaky and luring you in before they opened fire. But in more true to Star trek it doesn't seem right that a Federation ship would be firing first in most cases. .
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    It could be related to the fact that the Federation and Klingons are in open war, maybe.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Dave111 wrote:
    It could be related to the fact that the Federation and Klingons are in open war, maybe.

    Maybe, just maybe.

    But as a player I would like the chance for a diplomatic solution instead of being a baby-killing fanatic wh......



    sorry fell into a "the Federation doesn't massacre" rant.:o
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    lawl yeah i had some klingon missions where the fed just attacked me but said nice things idk if maybe the dialog doesnt fit or something haha still blew them to bits but couldnt stop laughing
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Considering that this is still a game, your NPC opponents are still controlled by an artificial intelligence. To the AI your ship is just an enemy target and the AI is programed to attack and destroy its enemies.

    In order to make it so that the AI didn't shoot first, a new code would need to be written so that you're able to shoot non-hostile ships, thereby converting them to hostile; and if you do that it opens up a whole new can of worms because it would apply to pretty much all NPCs and you could find yourself in Qo'noS (or Sol) accidentally shooting one of the patrolling dreadnoughts and becoming a permanent enemy to those patrol ships.

    There are other unfortunate things that could happen but the bottom line is that it's something that is best left alone.....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Corvenik wrote: »
    lawl yeah i had some klingon missions where the fed just attacked me but said nice things idk if maybe the dialog doesnt fit or something haha still blew them to bits but couldnt stop laughing

    And this is different from the Feds in the war zones how? ... Feds will be Feds will be Feds ... whether computer generated or players running spawn hunts.

    Sorry ... could not resist.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    ..you guys do realize that the Klingons and Federation are at war, right? An actual 'shooting-war'. Everyone shoots first in a war, even the Federation. They do need to fix that goofy dialog. Something closer to "...Hello. I'm Captain Kirk's grandson... prepare to die." (don't tell me that Kirk didn't have like 100 kids that he never met.. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    If the federation says nice stuff, and wants a peaceful outcome, the solution is to force the klingon acknowledge button to say "Die Federation scumball, we will bathe in your blood and tell tales of your screams for mercy!" or something equally diplomatic :)

    That way the feds npc get to shoot first and everyone's happy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Sivar wrote: »
    In order to make it so that the AI didn't shoot first, a new code would need to be written so that you're able to shoot non-hostile ships, thereby converting them to hostile; and if you do that it opens up a whole new can of worms because it would apply to pretty much all NPCs and you could find yourself in Qo'noS (or Sol) accidentally shooting one of the patrolling dreadnoughts and becoming a permanent enemy to those patrol ships.

    There's already code in for making enemies neutral. Neutral enemies do not fire unless fired upon.
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