I'm running missions in the T'Org (or something like that) area. I get one of these missions where you have to destroy a bunch of ships from another race. In this case it was the Federation. There was dialog with the Fed Caprain who was not threatening in anyway and was trying to make nice. However he fired first.
Now from a Klingon point of view I suppose you would say they were just being sneaky and luring you in before they opened fire. But in more true to Star trek it doesn't seem right that a Federation ship would be firing first in most cases. .
lawl yeah i had some klingon missions where the fed just attacked me but said nice things idk if maybe the dialog doesnt fit or something haha still blew them to bits but couldnt stop laughing
Considering that this is still a game, your NPC opponents are still controlled by an artificial intelligence. To the AI your ship is just an enemy target and the AI is programed to attack and destroy its enemies.
In order to make it so that the AI didn't shoot first, a new code would need to be written so that you're able to shoot non-hostile ships, thereby converting them to hostile; and if you do that it opens up a whole new can of worms because it would apply to pretty much all NPCs and you could find yourself in Qo'noS (or Sol) accidentally shooting one of the patrolling dreadnoughts and becoming a permanent enemy to those patrol ships.
There are other unfortunate things that could happen but the bottom line is that it's something that is best left alone.....
lawl yeah i had some klingon missions where the fed just attacked me but said nice things idk if maybe the dialog doesnt fit or something haha still blew them to bits but couldnt stop laughing
And this is different from the Feds in the war zones how? ... Feds will be Feds will be Feds ... whether computer generated or players running spawn hunts.
..you guys do realize that the Klingons and Federation are at war, right? An actual 'shooting-war'. Everyone shoots first in a war, even the Federation. They do need to fix that goofy dialog. Something closer to "...Hello. I'm Captain Kirk's grandson... prepare to die." (don't tell me that Kirk didn't have like 100 kids that he never met..
If the federation says nice stuff, and wants a peaceful outcome, the solution is to force the klingon acknowledge button to say "Die Federation scumball, we will bathe in your blood and tell tales of your screams for mercy!" or something equally diplomatic
That way the feds npc get to shoot first and everyone's happy.
In order to make it so that the AI didn't shoot first, a new code would need to be written so that you're able to shoot non-hostile ships, thereby converting them to hostile; and if you do that it opens up a whole new can of worms because it would apply to pretty much all NPCs and you could find yourself in Qo'noS (or Sol) accidentally shooting one of the patrolling dreadnoughts and becoming a permanent enemy to those patrol ships.
There's already code in for making enemies neutral. Neutral enemies do not fire unless fired upon.
Comments
Maybe, just maybe.
But as a player I would like the chance for a diplomatic solution instead of being a baby-killing fanatic wh......
sorry fell into a "the Federation doesn't massacre" rant.:o
In order to make it so that the AI didn't shoot first, a new code would need to be written so that you're able to shoot non-hostile ships, thereby converting them to hostile; and if you do that it opens up a whole new can of worms because it would apply to pretty much all NPCs and you could find yourself in Qo'noS (or Sol) accidentally shooting one of the patrolling dreadnoughts and becoming a permanent enemy to those patrol ships.
There are other unfortunate things that could happen but the bottom line is that it's something that is best left alone.....
And this is different from the Feds in the war zones how? ... Feds will be Feds will be Feds ... whether computer generated or players running spawn hunts.
Sorry ... could not resist.
That way the feds npc get to shoot first and everyone's happy.
There's already code in for making enemies neutral. Neutral enemies do not fire unless fired upon.