I was actually wondering if you could launch a mission off of it.
Meh...but Fleet Actions are so typically mind knumbing and overly populated with NPCs. There has to be away to make Fleet Actions exciting, challenging and Player resource intensive, without requiring the enemy to drop in units at a ratio of 20 to 1.
There has to be some meaningful objective and outcome at the end...or its just shooting fish in a barrel. I'd like to see Fleet Actions have a bit more substance and be more like mini-episodes. But then again, thats just me.
Meh...but Fleet Actions are so typically mind knumbing and overly populated with NPCs. There has to be away to make Fleet Actions exciting, challenging and Player resource intensive, without requiring the enemy to drop in units at a ratio of 20 to 1.
There has to be some meaningful objective and outcome at the end...or its just shooting fish in a barrel. I'd like to see Fleet Actions have a bit more substance and be more like mini-episodes. But then again, thats just me.
It doesn't have to be a Fleet Action, has it?
How about this:
The Chancellors Charge. Make a foray in the Pi-Canis sector - lead by the Chancellor himself! As a way to boost troop morale, the Chancellor has ordered a new offensive and is spearheading it!
You and your allies task is to defend the Kaarg as it he chancellor strikes the first target of this new attack - a heavily armed outpust. Expect heavy resistance and the Kaarg to come under heavy fire - Should Starfleet destroy the ship and kill - or worse, capture - the Chancellor, this could be a disaster for the political stability of the Klingon Empire.
Challenge: You don't really need to have that many enemies here - you just need a few enemy groups that are scripted to primarily engage the Kaarg. Problem: I suppose 2 Cruisers will keep the Kaarg alive indefinitely.
Lol...yeah, these are much harder than one might think.
Perhaps the solution is more diversity of tasks within the Fleet Action. Perhaps its the NPCs obstruction and interference in completing some of these tasks would help.
Like having some interact/engage an objective, while others are tasked with keeping the extremel difficult intercepting hostiles from interfering. So you have layered activities. Objectives completers, and a line od defense designed to engage the oppossing hostiles before they can disrupt the completion of the objective.
Or something like that...Im not so sure either. I just know that revolving doors of cannon fodder gets tired real quick.
It is yet another example of how poorly done our side is...Doubt they will finish it...maybe perhaps if they want, they can just drop it from the map so noobs coming in won't know exactly how badly done our side is....lol...Then again, who knows, perhaps they will be using it to do our raid missions for tech stuff....lol.
The Kaarg is the final boss in the Federation - Klingon Scout Force Fleet Action, which I'm guessing at one point we were going to have a Klingon version of it.
But like Cocoa said, Klingon Fleet actions need a complete redo. Especially when barely anyone does them.
The Kaarg is the final boss in the Federation - Klingon Scout Force Fleet Action, which I'm guessing at one point we were going to have a Klingon version of it.
But like Cocoa said, Klingon Fleet actions need a complete redo. Especially when barely anyone does them.
We don't do them because they suck the big one...lol
Comments
Stop stealing my ideas!
I was actually wondering if you could launch a mission off of it.
Meh...but Fleet Actions are so typically mind knumbing and overly populated with NPCs. There has to be away to make Fleet Actions exciting, challenging and Player resource intensive, without requiring the enemy to drop in units at a ratio of 20 to 1.
There has to be some meaningful objective and outcome at the end...or its just shooting fish in a barrel. I'd like to see Fleet Actions have a bit more substance and be more like mini-episodes. But then again, thats just me.
How about this:
The Chancellors Charge. Make a foray in the Pi-Canis sector - lead by the Chancellor himself! As a way to boost troop morale, the Chancellor has ordered a new offensive and is spearheading it!
You and your allies task is to defend the Kaarg as it he chancellor strikes the first target of this new attack - a heavily armed outpust. Expect heavy resistance and the Kaarg to come under heavy fire - Should Starfleet destroy the ship and kill - or worse, capture - the Chancellor, this could be a disaster for the political stability of the Klingon Empire.
Challenge: You don't really need to have that many enemies here - you just need a few enemy groups that are scripted to primarily engage the Kaarg. Problem: I suppose 2 Cruisers will keep the Kaarg alive indefinitely.
Okay, let's go back to the drawing board.
Lol...yeah, these are much harder than one might think.
Perhaps the solution is more diversity of tasks within the Fleet Action. Perhaps its the NPCs obstruction and interference in completing some of these tasks would help.
Like having some interact/engage an objective, while others are tasked with keeping the extremel difficult intercepting hostiles from interfering. So you have layered activities. Objectives completers, and a line od defense designed to engage the oppossing hostiles before they can disrupt the completion of the objective.
Or something like that...Im not so sure either. I just know that revolving doors of cannon fodder gets tired real quick.
But like Cocoa said, Klingon Fleet actions need a complete redo. Especially when barely anyone does them.
We don't do them because they suck the big one...lol