Carrier ships don't need cloaking but maybe the ships you control could have the option to cloak so when you send them out they would have a better chance at surprising the enemy . Now the Feds have a cloak on their best ship so what do we do now?
Welll, after being critted by the wall of text, and sucked in to the gravity well.. and noticing that this seems to be about how carriers don't have cloak...
I laugh at that.. Carriers don't need cloak. Giving them cloak would actually make them too powerful imo. And I fly a carrier regularly on my science officer. They are support ships. Their hull and innate science abilities make them used for mostly harrassment in the battle field, same with their ships. Their slow turn speed also makes them interesting combatants.
If you want cloak, go into a Battlecruiser, Raptor, or Bird of Prey. And lol once again at you thinking a carrier isn't fun. It can be very fun if you know how to play it. Next time try to avoid such a big glob of text.. Break it apart.. might make less people's eyes glaze over while trying to read it and may get your point across abit clearer.
I had this idea that cloaking is so much fun but not all ships have battle cloak and the carrier doesn't have cloak at all. I thought why couldn't we all have battle cloak if the carrier just looks dumb trying to cloak then make their hanger ships have the option, so in a carrier some of your ships are cloaked and some arent throwing off your enemies and making the carrier fun again. Well anyways that would really mess up the feds and they would rebel so in turn they don't get cloak but lets think about what we use cloak for the advantage. Sneak attacks, hit and runs and escaping. Battle cloak really helps you escape and gives you just the amount of time you need to load back up or completely leave the fight. Feds can scramble your sensors and hide from you for a bit and they can use that ability to enhance evasive maneuvers but every time I see that I just cloak and run too because by the time I get them targeted again I could be killed. Now in order to give all Klingon ships battle cloak options the Feds need a similar balance and that could come in a few different ways but the main point would be to give them something that nullifies the fact we even have cloak. Removing the time it takes to use full impulse would. They would be trading out their weapons and shields for high speed but cloaking leaves you just as vulnerable. As an ability it would have the same time limits like cloak. It could even be added to the full impulse button when available it would be highlighted and when unavailable it could be plain. So now I can visualize hunting down a fed and right before the kill shot they skip off out of target and out of me chasing them with my speed buffs but they gotta come back if they want to win and they don't have cloak. At first pvp would last forever but strategy would come into play most of its already there.
You get sensor jammed what do you DOOOOOOOOOO pop a sci team that was easy.
Welll, after being critted by the wall of text, and sucked in to the gravity well.. and noticing that this seems to be about how carriers don't have cloak...
I laugh at that.. Carriers don't need cloak. Giving them cloak would actually make them too powerful imo. And I fly a carrier regularly on my science officer. They are support ships. Their hull and innate science abilities make them used for mostly harrassment in the battle field, same with their ships. Their slow turn speed also makes them interesting combatants.
If you want cloak, go into a Battlecruiser, Raptor, or Bird of Prey. And lol once again at you thinking a carrier isn't fun. It can be very fun if you know how to play it. Next time try to avoid such a big glob of text.. Break it apart.. might make less people's eyes glaze over while trying to read it and may get your point across abit clearer.
I'd much rather my carrier match the description in the Qo'Nos database in the shipyard. I don't need a cloak, but I really want my carrier to be more of a... carrier, and less of a sci-battlewagon.
I mean, don't you get the impression that the devs had this type of discussion when it came time to lay out ideas for the Klingon ships:
- "Hmmm, we've got them all fleshed out... wait, Klingons don't have a Science-based ship!"
- "I know, we'll make the carrier a Sci vessel!"
Seriously, a carrier? Why on earth would the Klingons build a carrier for scientific purposes? The Nova, Olympic, Intrepid... these as Sci vessels make sense.
But a carrier is not for research, it's for projecting power to different areas of a map, sending strike teams of interceptors to snag someone out of full impulse, and bombers to crack it's hull, with fighters along to protect the bombers. Can't see that far away? Then we should have the equivalent of the E3 Hawkeye, to send back a radar picture of a given area. And the feds could find it, and kill it, or try to jam it's signal... and if they get in close, the carrier is lightly armed, but has a CAP flight of fighters for close support, augmented with a pinpoint area movable shield and an ADF battery to target incoming torpedoes.
Seriously, a carrier? Why on earth would the Klingons build a carrier for scientific purposes? The Nova, Olympic, Intrepid... these as Sci vessels make sense.
Think of it this way: Which Klingon ship is most likely to have highly powerful accurate sensors, and large amounts of processing power, as well as the capability to launch large amounts of probes and have the powerplant to run all this at the same time...
Think of it this way: Which Klingon ship is most likely to have highly powerful accurate sensors, and large amounts of processing power, as well as the capability to launch large amounts of probes and have the powerplant to run all this at the same time...
I'd much rather my carrier match the description in the Qo'Nos database in the shipyard. I don't need a cloak, but I really want my carrier to be more of a... carrier, and less of a sci-battlewagon.
I mean, don't you get the impression that the devs had this type of discussion when it came time to lay out ideas for the Klingon ships:
- "Hmmm, we've got them all fleshed out... wait, Klingons don't have a Science-based ship!"
- "I know, we'll make the carrier a Sci vessel!"
Seriously, a carrier? Why on earth would the Klingons build a carrier for scientific purposes? The Nova, Olympic, Intrepid... these as Sci vessels make sense.
But a carrier is not for research, it's for projecting power to different areas of a map, sending strike teams of interceptors to snag someone out of full impulse, and bombers to crack it's hull, with fighters along to protect the bombers. Can't see that far away? Then we should have the equivalent of the E3 Hawkeye, to send back a radar picture of a given area. And the feds could find it, and kill it, or try to jam it's signal... and if they get in close, the carrier is lightly armed, but has a CAP flight of fighters for close support, augmented with a pinpoint area movable shield and an ADF battery to target incoming torpedoes.
That's a carrier.
Wait. Feds has such a ship like BoP? Battlecloak, UNIVERSAL BRIDGE? ohh no they dont. i cry a river. BoP can used by all very effective.
Next coming the: "why klingons have not so many class of ships?" cause Klingons are Warriors. All their ships are great in battle. More than fed ships.
Wait. Feds has such a ship like BoP? Battlecloak, UNIVERSAL BRIDGE? ohh no they dont. i cry a river. BoP can used by all very effective.
Next coming the: "why klingons have not so many class of ships?" cause Klingons are Warriors. All their ships are great in battle. More than fed ships.
In general Federation ships are more versatile and have stronger hulls than their Klingon counterparts; the Bird of Prey is meant to offset this with it's universal abilities, and the weaker hulls are offset by the cloak.
They might give the Federation players Universal stations but it won't change anything, because no amount of changes and Klingon abilities will fix how bad most Federation players are.
In the words of Ron White, "You can't fix stupid."
In general Federation ships are more versatile and have stronger hulls than their Klingon counterparts; the Bird of Prey is meant to offset this with it's universal abilities, and the weaker hulls are offset by the cloak.
They might give the Federation players Universal stations but it won't change anything, because no amount of changes and Klingon abilities will fix how bad most Federation players are.
In the words of Ron White, "You can't fix stupid."
Never heard that feds want uni stations. for me both are fine. bop can be tough, and dangerous if used well.
Raptor is a beast, Negh'var has great firepower greater than fed counterparts, and carrier is a cool tank. Why is the cry about galaxy x? Klingon ships looks awesome anyway. not like most fed ships...
In general Federation ships are more versatile and have stronger hulls than their Klingon counterparts; the Bird of Prey is meant to offset this with it's universal abilities, and the weaker hulls are offset by the cloak.
They might give the Federation players Universal stations but it won't change anything, because no amount of changes and Klingon abilities will fix how bad most Federation players are.
In the words of Ron White, "You can't fix stupid."
Never heard that feds want uni stations. for me both are fine. bop can be tough, and dangerous if used well.
Raptor is a beast, Negh'var has great firepower greater than fed counterparts, and carrier is a cool tank. Why is the cry about galaxy x? Klingon ships looks awesome anyway. not like most fed ships...
Fleet Escorts and Adv. Escorts can tank/heal better than the Raptor while still having equal firepower; the Negh'var has greater forward firepower than the Assault and Star Cruisers (equal otherwise) but the Assault Cruiser has an additional tactical officer on top of basically equal tanking and healing abilities while being out done by the Star Cruiser in those respects.
With universals, they've been crying for them for a while, the latest request is for a T5 variant of the defiant with a battle cloak and universals........no thanks...
As for looks....well that varies from person to person...
Im have 1 sugestion for Criptyc . DELETE Klingo classe and all fed problems ist solved:D:D:D:D. And any ideea dis game ist death. Me im play for 1 month but im think if pay for another month.
A Defiant with universal stations makes no sense at all. It's a ship designed for battle, it shouldn't "accidentally" be outfittable with lots of science abilities!
But if the only way to get a tier 5 Defiant is to add cloak to it, so be it. I want a tier 5 Defiant, and I will even take it if it has cloak or battle cloak or phase cloak or whatever, no matter how much I dislike federation cloak. It stands against everything the federation means and represents, but a tier 5 Defiant is more important to me than that.
A Defiant with universal stations makes no sense at all. It's a ship designed for battle, it shouldn't "accidentally" be outfittable with lots of science abilities!
I've been thinking about this a lot lately. On the one hand, I agree that seeing a Defiant with all Sci or Engie abilities would seem contrary to the spirit of it's intended design, but (and there's always a but... ) isn't the stuff that's specifically geared toward combat all a design configuration issue? Meaning the size of the warp core, the placement of the nacelles, things like that.
I mean, and this is going off the reservation here, completely outside the box, but shouldn't we, as captains have the option of assigning whoever we want to any given station on the ship? The stations themselves are all LCARS based consoles, and we've seen time and again in the shows and books that you can transfer the functions of one to the other...
(Let me be clear here, I want to see more things to make the Klingon faction unique, not less.)
I'm thinking the way things are set up now is strictly as a gameplay mechanic, not really dictated by canon anyway. Just like we only get 4 fore weapons, instead of the more canonically recognized numbers for fore, aft, ventral and dorsal.
Anyway, shouldn't all ships have universal stations? Maybe there are recognized presets to give you a baseline, somewhere to start from, but... would it be better if we could completely customize them across the board?
And as a result of that, (a loss of a unique option, but only for those that run BoPs) maybe make something else unique to each faction? It's always bugged me that both sides equip the exact same shields, weapons, deflector dishes, Impulse engines... maybe those should all be different, unique to each side. I mean, does anybody think that a Klingon Battlecruiser should have sensors as precise as those used on a Science Vessel in Starfleet?
I'm not sure what I'm suggesting here, to be honest, but I guess overall what I'd like to see is truly unique options for both factions, not just cosmetic choices. Between the two factions, what is really different or unique to them?
1. BoPs get universal stations and a battle cloak.
2. Battlecruisers can equip dual cannon-type weapons.
3. All ships excluding the BoP and the Carrier get a standard cloak.
And that's really it. Our shields are the same, weapons, skills, abilities, engines, sensor packages... everything is identical. We don't get a crew-warrior bonus to repel boarders, we don't get skills that reflect our warrior based culture... not really. We don't get to join and fight for or a house, no conquest of lesser worlds... And the Feds should be just as unique, with the emphasis on free thought, adaptability, discovery and curiosity about the galaxy around them.
So what am I saying? I think somebody needs to sit down and come up with some ways for the two factions to really be unique, and not just different shapes of the same things.
I certainly would love to see some faction specific (Captain?) skills.
Passive Skill:
Warrior fo the Empire: +10 % to damage on your first attack when not on combat alert (and thereby going to combat alert)
Protector of the Federation: +10 % damage resistance against first attack when not on combat alert.
Active Skill:
Dahar Master's Evasion: Raise defense by 50 % (above cap) for 5 seconds and increase turn strength by 25 %.
Picard Maneuver: Ship warps (teleports) 10 km. All weapon cooldowns are reduced to 50 %.
I'm not sure what I'm suggesting here, to be honest, but I guess overall what I'd like to see is truly unique options for both factions, not just cosmetic choices. Between the two factions, what is really different or unique to them?
1. BoPs get universal stations and a battle cloak.
2. Battlecruisers can equip dual cannon-type weapons.
3. All ships excluding the BoP and the Carrier get a standard cloak.
And that's really it. Our shields are the same, weapons, skills, abilities, engines, sensor packages... everything is identical. We don't get a crew-warrior bonus to repel boarders, we don't get skills that reflect our warrior based culture... not really. We don't get to join and fight for or a house, no conquest of lesser worlds... And the Feds should be just as unique, with the emphasis on free thought, adaptability, discovery and curiosity about the galaxy around them.
So what am I saying? I think somebody needs to sit down and come up with some ways for the two factions to really be unique, and not just different shapes of the same things.
I agree, the current course of things is taking us away from that individuality.
Fleet Escorts and Adv. Escorts can tank/heal better than the Raptor while still having equal firepower; the Negh'var has greater forward firepower than the Assault and Star Cruisers (equal otherwise) but the Assault Cruiser has an additional tactical officer on top of basically equal tanking and healing abilities while being out done by the Star Cruiser in those respects.
With universals, they've been crying for them for a while, the latest request is for a T5 variant of the defiant with a battle cloak and universals........no thanks...
As for looks....well that varies from person to person...
I read the forums quite a bit... I do not recall seeing any kind of demand.. Let alone a major demand going on over time for Fed universal BO slots.
Do you have a link to any of the threads demanding this?
I read the forums quite a bit... I do not recall seeing any kind of demand.. Let alone a major demand going on over time for Fed universal BO slots.
Do you have a link to any of the threads demanding this?
I've seen it pop up from time to time. I don't support a full universal BO set-up for the Federation, but I could see a partial universal set-up as making some sense.
Comments
You forgot the title's gravity well.......
I laugh at that.. Carriers don't need cloak. Giving them cloak would actually make them too powerful imo. And I fly a carrier regularly on my science officer. They are support ships. Their hull and innate science abilities make them used for mostly harrassment in the battle field, same with their ships. Their slow turn speed also makes them interesting combatants.
If you want cloak, go into a Battlecruiser, Raptor, or Bird of Prey. And lol once again at you thinking a carrier isn't fun. It can be very fun if you know how to play it. Next time try to avoid such a big glob of text.. Break it apart.. might make less people's eyes glaze over while trying to read it and may get your point across abit clearer.
I'd much rather my carrier match the description in the Qo'Nos database in the shipyard. I don't need a cloak, but I really want my carrier to be more of a... carrier, and less of a sci-battlewagon.
I mean, don't you get the impression that the devs had this type of discussion when it came time to lay out ideas for the Klingon ships:
- "Hmmm, we've got them all fleshed out... wait, Klingons don't have a Science-based ship!"
- "I know, we'll make the carrier a Sci vessel!"
Seriously, a carrier? Why on earth would the Klingons build a carrier for scientific purposes? The Nova, Olympic, Intrepid... these as Sci vessels make sense.
But a carrier is not for research, it's for projecting power to different areas of a map, sending strike teams of interceptors to snag someone out of full impulse, and bombers to crack it's hull, with fighters along to protect the bombers. Can't see that far away? Then we should have the equivalent of the E3 Hawkeye, to send back a radar picture of a given area. And the feds could find it, and kill it, or try to jam it's signal... and if they get in close, the carrier is lightly armed, but has a CAP flight of fighters for close support, augmented with a pinpoint area movable shield and an ADF battery to target incoming torpedoes.
That's a carrier.
Think of it this way: Which Klingon ship is most likely to have highly powerful accurate sensors, and large amounts of processing power, as well as the capability to launch large amounts of probes and have the powerplant to run all this at the same time...
Uhhh... Negh'Var?
yeah and at least you cant use engineer team, tact team so tacts can own you fast+ youll get snb if you used sci team. grat!
Wait. Feds has such a ship like BoP? Battlecloak, UNIVERSAL BRIDGE? ohh no they dont. i cry a river. BoP can used by all very effective.
Next coming the: "why klingons have not so many class of ships?" cause Klingons are Warriors. All their ships are great in battle. More than fed ships.
In general Federation ships are more versatile and have stronger hulls than their Klingon counterparts; the Bird of Prey is meant to offset this with it's universal abilities, and the weaker hulls are offset by the cloak.
They might give the Federation players Universal stations but it won't change anything, because no amount of changes and Klingon abilities will fix how bad most Federation players are.
In the words of Ron White, "You can't fix stupid."
Never heard that feds want uni stations. for me both are fine. bop can be tough, and dangerous if used well.
Raptor is a beast, Negh'var has great firepower greater than fed counterparts, and carrier is a cool tank. Why is the cry about galaxy x? Klingon ships looks awesome anyway. not like most fed ships...
hehe, so true man.
Fleet Escorts and Adv. Escorts can tank/heal better than the Raptor while still having equal firepower; the Negh'var has greater forward firepower than the Assault and Star Cruisers (equal otherwise) but the Assault Cruiser has an additional tactical officer on top of basically equal tanking and healing abilities while being out done by the Star Cruiser in those respects.
With universals, they've been crying for them for a while, the latest request is for a T5 variant of the defiant with a battle cloak and universals........no thanks...
As for looks....well that varies from person to person...
GREAT JOB KLINGO !!!
But if the only way to get a tier 5 Defiant is to add cloak to it, so be it. I want a tier 5 Defiant, and I will even take it if it has cloak or battle cloak or phase cloak or whatever, no matter how much I dislike federation cloak. It stands against everything the federation means and represents, but a tier 5 Defiant is more important to me than that.
I've been thinking about this a lot lately. On the one hand, I agree that seeing a Defiant with all Sci or Engie abilities would seem contrary to the spirit of it's intended design, but (and there's always a but... ) isn't the stuff that's specifically geared toward combat all a design configuration issue? Meaning the size of the warp core, the placement of the nacelles, things like that.
I mean, and this is going off the reservation here, completely outside the box, but shouldn't we, as captains have the option of assigning whoever we want to any given station on the ship? The stations themselves are all LCARS based consoles, and we've seen time and again in the shows and books that you can transfer the functions of one to the other...
(Let me be clear here, I want to see more things to make the Klingon faction unique, not less.)
I'm thinking the way things are set up now is strictly as a gameplay mechanic, not really dictated by canon anyway. Just like we only get 4 fore weapons, instead of the more canonically recognized numbers for fore, aft, ventral and dorsal.
Anyway, shouldn't all ships have universal stations? Maybe there are recognized presets to give you a baseline, somewhere to start from, but... would it be better if we could completely customize them across the board?
And as a result of that, (a loss of a unique option, but only for those that run BoPs) maybe make something else unique to each faction? It's always bugged me that both sides equip the exact same shields, weapons, deflector dishes, Impulse engines... maybe those should all be different, unique to each side. I mean, does anybody think that a Klingon Battlecruiser should have sensors as precise as those used on a Science Vessel in Starfleet?
I'm not sure what I'm suggesting here, to be honest, but I guess overall what I'd like to see is truly unique options for both factions, not just cosmetic choices. Between the two factions, what is really different or unique to them?
1. BoPs get universal stations and a battle cloak.
2. Battlecruisers can equip dual cannon-type weapons.
3. All ships excluding the BoP and the Carrier get a standard cloak.
And that's really it. Our shields are the same, weapons, skills, abilities, engines, sensor packages... everything is identical. We don't get a crew-warrior bonus to repel boarders, we don't get skills that reflect our warrior based culture... not really. We don't get to join and fight for or a house, no conquest of lesser worlds... And the Feds should be just as unique, with the emphasis on free thought, adaptability, discovery and curiosity about the galaxy around them.
So what am I saying? I think somebody needs to sit down and come up with some ways for the two factions to really be unique, and not just different shapes of the same things.
Passive Skill:
Warrior fo the Empire: +10 % to damage on your first attack when not on combat alert (and thereby going to combat alert)
Protector of the Federation: +10 % damage resistance against first attack when not on combat alert.
Active Skill:
Dahar Master's Evasion: Raise defense by 50 % (above cap) for 5 seconds and increase turn strength by 25 %.
Picard Maneuver: Ship warps (teleports) 10 km. All weapon cooldowns are reduced to 50 %.
I agree, the current course of things is taking us away from that individuality.
I read the forums quite a bit... I do not recall seeing any kind of demand.. Let alone a major demand going on over time for Fed universal BO slots.
Do you have a link to any of the threads demanding this?
I've seen it pop up from time to time. I don't support a full universal BO set-up for the Federation, but I could see a partial universal set-up as making some sense.