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Klingon Faction Suggestions, Errors and Feedback Thread

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited February 2011 in Klingon Discussion
Jackalope wrote: »
I'll reiterate my point in the other thread. I'm most excited about playing a Klingon. I love combat in a bird of prey. Klingons are getting attention - from me. It's not as much as I'd want, but we have a foundation that we can grow into. If people like the federation gameplay, we can put that in for the Klingons. If players have a different set of requests for klingons, we can do that instead. We can make STO into the game that YOU want.

I'll close with that. MMORPG's aren't just about release. They're about community and the years of gameplay. Disappointed that there isn't more Klingon gameplay? Play STO, tell us what you'd like and we can deliver that. Every passing day, we can make STO into what the fans want.


This thread is intended to be a one-stop-shop for devs when they want to come to the forums to find input for the current and future situation. ( Yes, when. Gotta stay positive. ^.^ )

Be sure to read the list in full before contributing, it will keep us from making duplicate suggestions and making it more difficult to keep up with and update the thread.

(I wonder if the Devs visit the Klingon forum very often, and if they've even bothered reading this or the old version of this thread... We should PM them every so often to ask if they check. :3 )

The List:
  • Uniforms
    Klingon TOS uniform: option has only the top (and aside from the shape of the pattern, it is quite unlike the canon TOS Klingon uniform tunic. 1 2). The trousers and boots worn by the Klingons and B'vat in the Guardian of Forever mission and B'vat in the Captain's table are completely unavailable.

    Klingon collars: Still unable to remove from Gorn

    Klingon gauntlets: Gauntlet 3 should be cloned into a Gauntlet 4 which would have an additional glove with claws over the knuckles, like in the series.

    Sleeves: The canonical Klingon warriors quite often wore loose/baggy "fur" sleeves as a part of their armour bloused into their gauntlets. (NOT furry shirts beneath their armour)

    Boots: The new bulky boots are disappointingly short. The TOS boots are knee highs.

    Armour Chest: It is similar to the canonical armour, but missing the cylindrical chest belt that connects over the sternum.

    Armour Shoulders: The standard set looks like the canonical armour laid over huge chunks of solid material. The layered armour looks much closer to canon; why not remove the lower two layers for the standard shoulder armour?

    Female Armour: The lower part of the female armour is always attached, even if one selects the option to show skin. So if one takes the skin option for the armour top, she now has an odd looking skirt attached to the bottom still.

    Female TOS outfit: Female Klingons do not have a canonical TOS outfit. Reference pics: 1 2 courtesy SirCatoKnot and Alien_de_jour.

    Honour cloaks: Per devs, being added as admiral rank unlock, going against canon. At most it should be an honour unlock or rank should be captain and non-Klingons should have to go through a separate mission to prove their honour and bring glory to the Empire.

    Honour Sash: Many of the sashes clip with the shoulder pads. Perhaps add a right shoulder option that has the sash attached to a pauldron.

    Racial attire: Gorn and Lethean still have no racial attire. They say Gorn attire is coming, but Letheans are still stuck with Klingon gear. Admittedly there is no Lethean gear on any of the Lethean NPCs, but it would be nice to have Nausicaan gear.

    Fix Wonky costume options: Some racial options seem to be afterthoughts (removing a Nausicaan's hair leaves it with a shelf where its forehead drops down to its crown.) Some racial options are just not there for players. Some skin colours feel like they haven't undergone QA testing (So bright that it has its own bloom effect, even in the dim lighting of the Kling faction creation screen or incredibly dark (or light) whilst seeming to retain the maps (ex: specular map) from the mid-range colour.

    Overall, the textures look very low quality. I would like to register my interest in seeing as much attention given to Klingon avatars as is given to Starfleet avatars. (Though both need work. The 23rd century / ST II uniforms have awful colour bleed around the collar and shoulder strap)

  • Races:
    TOS Klingons: Some players would like the option to create the smooth forehead Klingons from the original series of Star Trek. It is true we can create them using the alien creator, but they don't deserve relegation to the "Alien" species. Perhaps add a head type category to the standard Klingon race category.

    Lyrans: Adding Lyrans should be incredibly easy since they are very similar to Caitians in appearance (Just bigger and meaner looking).

    Gorn, Lethean and Nausicaan females: There is a conspicuous lack of gender equality, here. Obviously no precedent has been set in canon for females of these races, so it is up to CBS/Viacomm to approve any creative license. Until that happens, perhaps for Lethean and Gorn, the term "Male" can be removed from any dialogue, indicating a lack of gender dimorphism.

    Sulaban: One request for the Sulaban race from the temporal cold war episodes of "Enterprise".

  • Ships:
    Variety: More variety in K-Faction ships. More than a few players would like to see Gorn, Nausican, and Orion ships added to the current compliment. It would be far more appropriate than, for example, an Orion acting as a captain for a Klingon vessel. (As unlikely as it sounds for the Klingon to form an alliance with the Orion (due to their obvious lack of honour), it is even more far fetched that the Empire would allow someone without honour to captain one of their ships.)

    Iconic Ships: There are also many fans of the classic D7 / K't'inga class warships and B'rel / K'vort class Birds of Prey who would like to see that iconic configuration used at Tier 5 / 6. Possibly even add some ships whose designs are based upon the classic D7 / K't'inga silhouette.

    Carriers: Add a carrier to each tier from T2 - T4. It's a fairly large change in gameplay style at the BG level. It would be nice to get some earlier experience in it before you reach max level.
    Some basics could be like this:
    T2 Carrier - 1 Bay, 2 weapons for, 1 weapon aft.
    T3 Carrier - 2 Bays, 2 weapons fore, 2 weapons aft
    T4 Carrier - 3 Bays, 3 weapons fore, 2 weapons aft
    And change the current carrier to allow you to slot bays instead of weapons, so instead of 3/3, you could conceivably use 2 weapons fore and aft, and have 4 bays. Two of the bays could be limited to flying within 3-5km of the ship, to represent a CAP flight. Basically turn the ship into more of a true carrier, and less of a battleship.
    Direct control of the fighters: Similar to the control we have on our BOs on the ground, the ability to set waypoints, formations and postures (defensive, aggressive, passive).

    Upgradable fighters: It could run along the same lines as components in game now, with MK I - MK X, and add "packages" that would give us:
    Fighters - Disruptors and Torps, quick but short range.
    Bombers - Long range, slow but packs 2 Quantum torp launchers.
    Interceptors - Long range, fast, no torps, main purpose is to be sent after ships flying at full impulse and initiate combat.

    Ship Errors: All model and texture errors should go directly to a thread checked by CapnLogan, you can choose the old one or the new one created with his blessings. ^.^
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    • General Gameplay:
      Klingon Ranks: Allow players to use Klingon rank designations instead on Lt., LCdr, etc. for their titles and in NPC dialogues.

      Scanning: Yes, scanning is nearly useless for Starfleet, too; however, it is even more useless for us. We do not have interact with X missions like Starfleeet, we have "find something and blow it up" missions. Heck, we could do that from orbit; in fact, why don't we? If we can detect it on the surface, why aren't we using orbital strikes? Why can we not scan for life forms (Feddies, non-feddies, dinner) or technological readings (ship debris, weapons, transporter signatures)? Make it a UI: Activate the scanner to pop a menu and select the type of scan you would like. Make the scans keybindable so we can set up hotkeys to scan for specific readings. We aren't simpletons, please give us more complex and intellectually rewarding missions instead of juvenile "Beam down! Blow up! Q'apla'!" (And while you're at it, you can let the Feddies in on the scanning fun, too. We won't be hogs about it. ;) )

      More Territory: The Klingon Empire is incredibly small when compared to the space occupied by the UFP. It is understandable why the Romulan Star Empire (RSE) have such a small slice of territory, but the Klingons have a vast and mighty empire, yet only 1 sector to themselves. When expanding the Empire, can we have access to the Gorn, Lethean, Nausicaan and Orion homeworlds? Maybe add some "recreational" (training) and "Starbase" planets as well.

      Conquest Missions: Going hand in hand with expanding our territory, we'd like to see the upcoming Fed diplomatic content (including first contact missions) converted over to a more Klingon-flavoured conquest system. We still explore the galaxy, research new technologies and meet new galactic neighbours, we just need a way to do it in a more military, martial manner.
      New mission type suggestions for Conquest missions:
      • Supply Allies: Relief Effort for Klingons.
      • Weapons Deal: You need to supply another planet with weapons. This is similar to the Supply Allies, but this time, with some resistance - the Federation or other races are trying to stop you from delivering the supplies. Might be a special mission type where you have to defend an NPC ship from enemy ship waves.
      • Conquer Colony: Some minor races have colonies near or in Klingon territory. Launch a strike against their main military force and take them in the name of your house.


      New mission type suggestions from Kinjiru:
      Conquest mission types:
      1. Round up the Leaders
      2. Catch the Saboteurs
      3. Hunt the Resistance Forces
      4. Challenge the Leader (of a planetary/city government)
      5. Repel the Insurrectionists
      6. Exterminate those without Honor (thieves, smugglers, drug users/dealers)
      7. Trial by Fire (cleanse a local population of vermin, something nasty, that bites back... not tribbles)

      Non-combat mission types:
      1. Deliver supplies to forward outpost
      2. Rescue damaged battlecruiser's crew (board and make repairs or transport off survivors)
      3. Discover new resource-worlds to exploit
      4. Discover ancient Klingon precursor artifacts
      5. Disarm a doomsday device (the local population capitulated, Klingon military governor lost the access codes)
      6. Set up or repair a colony defensive perimeter (dispatch troops, set up weapon emplacements, shield generators)
      7. Transport Ambassador to forward station
      8. First Contact - convince a local government to capitulate to Klingon rule by persuasion... and the delivery of a palette of disruptors

      Science Based Non-combat Missions
      1. Discover new virus that causes a resurgence of the Augment-disease, attempt cure
      2. Aid the planet - Replicate medicine to cure the Klingon colony's sick inhabitants
      3. Rescue weak scientists from archeological dig on a world in the neutral zone

      Engineering Based Non-combat Missions
      1. Recover prototype shuttle from starbase destroyed by experimental weapon
      2. Test new warp core - (something goes wrong, head to engineering to direct repairs)
      3. Beam to colony, disarm a series of mines left active by mistake
      4. Report to NPC at Ganalda - effect emergency repairs to starbase life support systems (spawns all-NPC version of Ganalda, with appropriate damage.)

      Et cetera... there are tons more, but please don't think that Klingons can only engage in combat. It's simply not true. They developed warp travel, transporters and reverse engineered the cloaking device. They're intelligent, as well as honor-driven.

      And more from Phlyto:
      The Klingon Empire survives by expansion and conquest. This can not be done with out exploration. And, with exploration comes the need for Diplomacy and First Contact. Below are a few examples.

      Mission Type: First Contact (Primitive Race)

      --Arrive in System, Objective: Scan the Planet--

      "Captain, Scans have revealed that this planet is very rich in duratanium and dilithium. We have been ordered to conquer it in the name of the Empire."

      --Beam Down and "survey"

      "Captain, our scouts have made contact with a indigenous race on this planet. They are inferior to us technologically, but could make worthy additions to the Empire. They may interfere with mining operations in the area."

      Options:

      1) Exterminate the indigenous race

      Mission Updates, Eliminate 5 Groups of Indigenous Lifeforms; Destroy 5 Dwellings

      2) Talk to Tribal Elders - "Diplomacy"

      Mission Updates, Talk to Tribal Elders, options either lead to Exterminate the Indigenous Lifeforms OR Engage Elder in Ritual Combat. Ritual Combat has a chance of awarding one of the locals as a new BO.

      Ritual Combat: The Captain engages in Single Combat against the Chief of the Tribe using Melee Weapons only. These could be "special" random weapons. Combat could come in several waves before getting to the final boss, the chief.


      3) Collect Samples

      Mission Updates, Collect 6x Metallurgical Samples to determine if orbital scans were correct. Has a chance of spawning Indigenous Lifeform groups to defend the sample locations.

      Result: First (or Last) Contact has been made with a new race. Blood has been spilled for the Empire.


      Mission Type: First Contact (Advanced Race)

      --Arrive in System, Objective: Scan Unknown Object--

      "Captain, Sensors are picking up a high concentration of an exotic alloy with useful properties. We should close for more detailed scans."

      --Press F to Restore Power, or play "restore power minigame"--

      "Scans indicate that this probe suffered severe damage from [Energy Type] Based Weapons. We should be able to restore power and scan its memory core to locate the probes' origin."

      --Defeat Attacking Squadron--

      "Captain! The probe is broadcasting a distress call. It originated from the Xth planet in the system. The [insert new race here] are being blockaded by the [insert baddies here]. This probe was sent to High Council to request our protection."

      --Defeat X enemy squadrons-- (no more than 3)

      "Captain, the enemy flagship is moving to engage us!"

      --Defeat Lead Squadron--

      "Captain, we are being hailed by the leader of the [insert race name here."

      Dialogue Options

      1) Inform the leader that they are now Subjects of the Empire; reward: new bridge officer

      2) Demand samples of the metal, in exchange you will spare there pitiful planet; reward: new random resistance console.

      Result: First Contact has been made with a new race. The Empire has gained new technology and/or territory. Blood has been spilled for the Empire.


      Mission Type: Exploration (Fauna Survey)

      --Defeat Federation Survey Vessel--

      "Captain, we have been ordered to conduct a survey of the Fauna on this planet, however, I am detecting Starfleet p'taqh already in orbit. We must eliminate them before we can beam down."

      --Beam Down--

      "The System is clear, and your targ has been prepared for transport. Good hunting, Captain."

      --Kill X critters of various types and collect samples-- There are no BO's present on the surface, however the Captain has his or her Pet Targ controllable in the same manner as normal BO's

      Mission Reward: "Stuffed Animal Head" to mount in Captain's ready room.

      Result: A planetary surface has been explored for the Empire. And blood has been spilled for your Targ, and the Empire.


      And from cmdraftbrn
      Orbital bombardment mission

      this mission is the oppisite of the fed's aid the planet. you start off entering the system in orbit of the planet to be subjugated with allied ships and you bombarding key areas of the planet and to add some flavor protecting yourself and allied ships from recalled ships. after thats been accomplished you then proceed to the ground mission where you assault a harden bunker to assassinate the primary guru or force surrender of the alien faction.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    • General Gameplay:
      Tricorders: In addition to giving them functionality in our missions, they really should be KLINGON tricorders and not Starfleet tricorders. Reference shots: 1 2 Check Star Trek III for the appropriate sound effect.

      Star Clusters: Along with the above suggestion, when expanding the Empire's overall territory, please spread out and rework the Star Clusters so that we don't have multiple ranks all vying for the anomalies within the same cluster and please do away with the anomalies that are of no interest to the empire.

      Khaless Expanse: Replace with roaming DSEs or turn the contacts into open instances like DSEs.

      PvE Episodic content: An equal number of PvE episodic missions as Starfleet captains.

      Content Equality: Many Klingon players feel like the forgotten stepchildren of the STO universe; it is easy for us to feel like Starfleet is being lavished upon with every release and announcement. We aren't demanding to be Cinderellas, turning into the star of the show, but we would at least like to be brought up to current. Obviously we aren't toddlers who need exactly the same thing our brothers and sisters who play Starfleet characters, but it would be nice to have some consideration when new content is released for them. An example would be creating a more feral variation of the Caitians (Lyran) for the Klingon faction. As it stands, we are very far behind in racial, uniform, ship and PvE mission variety. We understand that PvE content is currently on the menu, but we would like to be caught up to Starfleet's position. Not necessarily exactly even, we're not trying to break your backs or anything, but we'd like to at least feel like we're in the same game.

      Rewards: Klingon players would love to be able to receive the same rewards as Starfleet receive for their missions.

      Universal officer slots: It has been requested that all Klingon ships be given the option of having universal officer slots instead of just Birds of Prey. Perhaps make the officer slots standardised but with the capability of taking any type of officer at that station, but at a price to the other officer slots' ranks.

      Faction unique emotes: 'Nuff said, really. :p

    • Environment:
      General: We'd love to see a bit more of a "lived in" universe feel, there's nothing worse that beaming down to a base in a cave below the planets surface to find a big cave with a console... How are those consoles powered? Where do / did the crew sleep or eat? There's a lot of little things like this that make the world feel smaller and less well thought out than it is. We understand that some of the rooms might be locked off when inside a space station or ship, but in a cave? Also, I'd wager that the majority of players are old enough to not need our hands held in interior missions, so more complexly designed bases / ship interiors with more floor space and realistic architectural layouts would to much to help immersion.

      Names: Limit the length of the names of Klingon systems to something under 50 characters... As much as I love visiting Htognay'ni Hroth'vitot Gibnav'tayw lwyataxta Swyti da on my down time I hate writing it in my journal. A translation of the system name might be cool... Or equally disturbing... The Blood River of the Dying Moon... (paraphrased)

      Starbases: Once our territory begins to expand, we'll want some decent Klingon Starbases. Doug Drexler and Autumnskye to the rescue! Pic

      Freighters / Transports: The Empire is vast and threatening, but even we need to move supplies from one place to another. Once again, Doug Drexler and Autumnskye to the rescue with more stuffs taken from Enterprise! Pics: 1 2 3
    • RP / Story:
      Racial Storylines: This might, understandably, be a no; but the idea has merit so is worth mentioning.
      Autumnskye wrote:
      A little bit of a storyline for the major races would be awesome. "Orion Syndicate agents contact you, ask to meet alone and face to face in the (name) System where they ask you to obtain the blueprints to a secret Klingon (noun)." Which leads to a handful of other missions indicating that things between the Syndicate and the Empire aren't exactly what you'd been lead to believe.
      (Fun with madlibs. :3)

      Klingon Houses: Cryptic could flesh out the major houses, and give us the ability to join one. Possibly even to move up in house rank, eventually reaching some kind of leadership position within. (Perhaps this comes with some kind of added perk, like the ability to call on the aid of your house when in trouble, or to challenge leaders of opposing houses for rights to colonize a planet or lead a raid on a targeted world.)

      The houses rival each other, naturally. So Conquests could be claimed in the name of one house. This would raise your standing in that house or the standing of your house (depending on how this is implemented). This could be implemented similar to the Crafting skill system or the upcoming Federation Diplomacy skill system.

      House Membership
      Purpose of house membership is to allow players to retain their individuality, but also "press" everyone into the predefined houses so that it's either to generate content for these. Therefore:
      • A player character can be member of his own house or one of the "official" houses.
      • If he is in his own house, he can swear - in the name of his house - loyality to one of the official houses.
      • A player can change his loyality occassionally (maybe once per day or something like that.)

      House PvP
      A lot of this could be resource battles. Your main goal is not to kill the oppositon (but you can probably do that).
      • Gain Honor and Renown by your house killing the most enemy ships or NPCs in a war zone. There would be zones for Romulans, Federation, Borg Undine and Cardassia, plus maybe a "mixed" front with the various non-canon races)
      • Loot the Enemy Base - NPCs protect it, and two houses are fighting to get data or goods before Federation reeinforcements can arrive.
      • Honor Duels. Challenge another Klingon to a one on one duel. Can be melee, ground or space.

      There could be Dailies "forcing" you to mix things up and not just focus on one PvE enemy here.

      House Standing / Renown
      As you complete House-related PvP and Exploration Content, your standing improves. Your standing allows you to requisition equipment, lots of it stuff that was looted or copied from conquered enemies. You could have multiple trees aligned with "fronts" where you scored your victories.
      Alpha Quadrant Front Commander (this is the equivalent of the General tech tree in Memory Alpha crafting)
      Federation Front Commander
      Romulan Front Commander
      Delta Quadrant Front Commander (Borg and Undine)
      House Defender: This contains stuff that is unique to the house you swore loyality to. This might be truely unique stuff like "polarized tetryon beams" and similar things.

      This would add a bit of incentive to the KvK matches, as it is currently, it just seems... distasteful to attack other Klingons when we have plenty of Fed fodder to play with. Giving us the ability to join a house would just give us a little justification to fight within the faction. This leads naturally to...

    • Combat & PvP:
      Melee Diversity: Some players would like more melee weaponry added, some would even like to see more melee attacks that would be race specific (Such as Gorn grabbing and throwing like in the TOS episode "The Arena")

      Ground Combat: A more Klingon optic for the Target Optics power. Allow BOs to use melee attacks. Klingon tricorder models, even if they don't do anything.

      Faction Unique PvP: Prior to the delivery of aforementioned PvE missions, meaningful, enjoyable, state of the art faction unique PvP (If Klingons are the "PvP faction" they should have some good PvP). An interesting suggestion for faction unique PvP and fleet actions was made here.

      PVP Map Variety: Having some additional PvP maps would help to alleviate any boredom stemming from the "same old, same old" PvP maps day after day.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Good post Angel. In addition to what you outlined above:

    General Requests:
    I'd personally like to request that Cryptic flesh out the major houses, and give us the ability to join one. Possibly even to move up in house rank, eventually reaching some kind of leadership position within. (Perhaps this comes with some kind of added perk, like the ability to call on the aid of your house when in trouble, or to challenge leaders of opposing houses for rights to colonize a planet or lead a raid on a targeted world.)

    This would add a bit of incentive to the KvK matches, as it is currently, it just seems... distasteful to attack other Klingons when we have plenty of Fed fodder to play with. Giving us the ability to join a house would just give us a little justification to fight within the faction.

    Klingon Expansion and Conquest
    Next, I'd like to see the upcoming Fed diplomatic content (including first contact missions) converted over to a more Klingon-flavored conquest system. We still explore the galaxy, research new technologies and meet new galactic neighbors, we just need a way to do it in a more military, martial manner. :)

    Ships:
    Add a carrier to each tier from T2 - T4. It's a fairly large change in gameplay style at the BG level. It would be nice to get some earlier experience in it before you reach max level.
    Some basics could be like this:
    T2 Carrier - 1 Bay, 2 weapons for, 1 weapon aft.
    T3 Carrier - 2 Bays, 2 weapons fore, 2 weapons aft
    T4 Carrier - 3 Bays, 3 weapons fore, 2 weapons aft
    And change the current carrier to allow you to slot bays instead of weapons, so instead of 3/3, you could conceivably use 2 weapons fore and aft, and have 4 bays. Two of the bays could be limited to flying within 3-5km of the ship, to represent a CAP flight. Basically turn the ship into more of a true carrier, and less of a battleship.

    Also, I'd like to get direct control (similar to the control we have on our BOffs on the ground) of the deployables, and the ability to set waypoints, formations and postures (defensive, aggressive, passive).

    I'd like to see fighters upgradable, it could run along the same lines as components ingame now, with MK I - MK X, and add "packages" that would give us:
    Fighters - Disruptors and Torps, quick but short range.
    Bombers - Long range, slow but packs 2 Quantum torp launchers.
    Interceptors - Long range, fast, no torps, main purpose is to be sent after ships flying at full impulse and initiate combat.

    Next, there are small surface errors all over the various ships, windows overlapping seams on my T5 BoP, lot's of weird spots on my Raptor... there are tons really on all of the ships.

    I have some more (crafting and endgame related), but my wife just handed me dinner, so I must eat... :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Kinjiru wrote: »
    Good post Angel. In addition to what you outlined above:

    General Requests:
    I'd personally like to request that Cryptic flesh out the major houses, and give us the ability to join one. Possibly even to move up in house rank, eventually reaching some kind of leadership position within. (Perhaps this comes with some kind of added perk, like the ability to call on the aid of your house when in trouble, or to challenge leaders of opposing houses for rights to colonize a planet or lead a raid on a targeted world.)

    This would add a bit of incentive to the KvK matches, as it is currently, it just seems... distasteful to attack other Klingons when we have plenty of Fed fodder to play with. Giving us the ability to join a house would just give us a little justification to fight within the faction.

    Klingon Expansion and Conquest
    Next, I'd like to see the upcoming Fed diplomatic content (including first contact missions) converted over to a more Klingon-flavored conquest system. We still explore the galaxy, research new technologies and meet new galactic neighbors, we just need a way to do it in a more military, martial manner. :)

    Ships:
    Add a carrier to each tier from T2 - T4. It's a fairly large change in gameplay style at the BG level. It would be nice to get some earlier experience in it before you reach max level.
    Some basics could be like this:
    T2 Carrier - 1 Bay, 2 weapons for, 1 weapon aft.
    T3 Carrier - 2 Bays, 2 weapons fore, 2 weapons aft
    T4 Carrier - 3 Bays, 3 weapons fore, 2 weapons aft
    And change the current carrier to allow you to slot bays instead of weapons, so instead of 3/3, you could conceivably use 2 weapons fore and aft, and have 4 bays. Two of the bays could be limited to flying within 3-5km of the ship, to represent a CAP flight. Basically turn the ship into more of a true carrier, and less of a battleship.

    Also, I'd like to get direct control (similar to the control we have on our BOffs on the ground) of the deployables, and the ability to set waypoints, formations and postures (defensive, aggressive, passive).

    I'd like to see fighters upgradable, it could run along the same lines as components ingame now, with MK I - MK X, and add "packages" that would give us:
    Fighters - Disruptors and Torps, quick but short range.
    Bombers - Long range, slow but packs 2 Quantum torp launchers.
    Interceptors - Long range, fast, no torps, main purpose is to be sent after ships flying at full impulse and initiate combat.

    Next, there are small surface errors all over the various ships, windows overlapping seams on my T5 BoP, lot's of weird spots on my Raptor... there are tons really on all of the ships.

    I have some more (crafting and endgame related), but my wife just handed me dinner, so I must eat... :D

    Updated and organised within the first two posts. In regards to the ship texture / model errors, they would best be served handing them directly to CapnLogan in the Starship Models and Errors thread.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Regarding the "Unique PvP content" and "Conquest" and "Houses". I think a cool thing would be if this could be combined.

    The houses rival each other, naturally. So Conquests could be claimed in the name of one house. This would raise your standing in that house or the standing of your house (depending on how this is implemented). This could be implemented similar to the Crafting skill system or the upcoming Federation Diplomacy skill system.

    House Membership
    Purpose of house membership is to allow players to retain their individuality, but also "press" everyone into the predefined houses so that it's either to generate content for these. Therefore:
    - A player character can be member of his own house or one of the "official" houses.
    - If he is in his own house, he can swear - in the name of his house - loyality to one of the official houses.
    - A player can change his loyality occassionally (maybe once per day or something like that.)

    Conquest
    Conquest is part of the regular exploration content. New mission types have to be addded.
    - Supply Allies: Relief Effort for Klingons.
    - Weapons Deal: You need to supply another planet with weapons. This is similar to the Supply Allies, but this time, with some resistance - the Federation or other races are trying to stop you from delivering the supplies. Might be a special mission type where you have to defend an NPC ship from enemy ship waves.
    - Conquer Colony: Some minor races have colonies near or in Klingon territory. Launch a strike against their main military force and take them in the name of your house.

    House PvP
    A lot of this could be resource battles. Your main goal is not to kill the oppositon (but you can probably do that).
    - Gain Honor and Renown by your house killing the most enemy ships or NPCs in a war zone. There would be zones for Romulans, Federation, Borg Undine and Cardassia, plus maybe a "mixed" front with the various non-canon races)
    - Loot the Enemy Base - NPCs protect it, and two houses are fighting to get data or goods before Federation reeinforcements can arrive.
    - Honor Duels. Challenge another Klingon to a one on one duel. Can be melee, ground or space.

    There could be Dailies "forcing" you to mix things up and not just focus on one PvE enemy here.

    House Standing / Renown
    As you complete House-related PvP and Exploration Content, your standing improves. Your standing allows you to requisition equipment, lots of it stuff that was looted or copied from conquered enemies. You could have multiple trees aligned with "fronts" where you scored your victories.
    Alpha Quadrant Front Commander (this is the equivalent of the General tech tree in Memory Alpha crafting)
    Federation Front Commander
    Romulan Front Commander
    Delta Quadrant Front Commander (Borg and Undine)
    House Defender: This contains stuff that is unique to the house you swore loyality to. This might be truely unique stuff like "polarized tetryon beams" and similar things.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    snip.

    Added. :)

    Also added TOS klingons to the race request section :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Excellent thread... as mentioned here and here, the inability to remove the collars (or ugly bandanna for females) is inexplicable.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    evilhippo wrote: »
    Excellent thread... as mentioned here and here, the inability to remove the collars (or ugly bandanna for females) is inexplicable.

    Well I could come up with an explanation, but it wouldn't necessarily be positive. :3
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Great thread. I just started playing a few days ago and I'm ... well underwhelmed by the Klingon content. There's next to no PVP and how many times can I scan the same hunk of space looking for anomolies? It's almost as if the whole Klingon side of things was a complete after thought, much like ground combat but that's another topic.

    1 - Give me more options on what to wear thus giving me the ability to mix and match things. I mean it's awesome that there's 5 different smoking jackets for the Fed's and 8 basic uniform styles but I'm pretty sure that not all Klingon's have the same tastes. I know that the Orion's would want to go crazy with the uniform and I don't think all Orion's are green IIRC... Oh where's my Mirror Universe uniforms Goramit? Of course aren't the Orion's subjects of Terra in that universe?

    2 - Give me a little bit of choice on the modifications / look of my starship. I realize that the klingon's are a pretty conservative / monolithic culture and as such only change when they have to and not for the sake of change alone but dear lord there has to be a Klingon version of the skunk works where some Klingon with a cranium the size of a basketball is coming up with new ideas that get shot down by the leadership. Give us access to this guys ideas and allow us to mix and match pieces from a handful of ship variants like the Feds get. Maybe I want a Cublist bridge on my D7 or want different warp engines on my Raptor.

    (I realize that 1 & 2 are strictly vanity things but it's little stuff like this that makes a big difference)

    3 - Give use a campaign where we can obtain rewards (kits etc) given that the PvP side of things typically involves me waiting in a cue for 40 minutes I'd like to have something to do during that down time besides scan things in the nebula.

    I'm sure I'll think of more things as soon as I knock this off but I'd just like the Klingon end of things to feel as richly thought out as the Federaton end of things feels.

    PS - What's up with Klingon honor and cloaking devices... Seems to me that sneaking up on someone and decloaking 10 feet off their port side to deliver a sneak attack isn't all that honorable. :D

    D'syre - Orion Lt. Commander
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    I want to thank the OP for going to all the work and trouble to assemble this wish list for Klingons. I, personally, see more RP potential in most of the Empire races than in the Federation ones. I've tried to make a Klingon, a Gorn, and an Orion on multiple occasions, but the lack of content makes leveling them so darn boring that I have given up. My latest effort, a TOS Klingon, Prince Khamlet, has been more fun to play because he has joined House Shek'sper, but I can't make a proper TOS Klingon even using the Alien creator, and that is what led me to this thread.

    At the same time, and in the spirit of cooperation, I would like to suggest to the OP that a couple of his requests are simply impossible or, at the very least, implausible. As is, they force devs to say "No" to at least some of this list, and that can turn them off to the entire list. I humbly suggest revising or removing a couple of your items:

    Lyrans: Lyrans are Star Fleet Universe, owned entirely by Task Force Games, and they are not available to Cryptic in the same sense that they are not available to CBS, Paramount, or anyone else. You will never see a Lyran in any movie bearing the name Star Trek, or in any television show with that name. Asking for Lyrans to be included is simply forcing a dev to say "No." However, you -can- ask for Kzinti. While Kzinti also appear in Star Fleet Universe, their origin in Star Trek is in the Animated Series, and devs have confirmed on multiple occasions that they are "in" if the devs want to use them. These would not be the Star Fleet Universe Kzin, or even the Known Space Kzin of Niven's original design, but rather the Star Trek version of them, which are basically lion-people without bat ears. Devs have suggested the Kzinti might be "allied" to the Klingon Empire. If you want another race for the Empire, and you want them to use the new Caitian tech, you cannot have a Lyran, but you could get a Kzin.

    100 Episodes: I am simply obliged to note that the Federation has nowhere near 100 episodes, so it is perhaps unreasonable to set our Klingon goalposts quite so far. There are only 45 levels currently in the game and there are 50-60 episodes for the Federation; about 1 per level with a few spares. I recommend one of several new goals: a) As many episodes on the red side as there are on the blue; b) enough episodes that we can level up from 6 to level cap on episode content alone; c) one episode per character level. Option 1 is "fairest" and has the virtue of remaining accurate no matter how high the level cap gets or how many Fed episodes are included, but it will take a very, very long time to accomplish. Option b) probably would also take a very long time, and would require MORE missions than the Fed has currently, UNLESS those missions were made very high XP. If you use fewer missions, but give them lots of XP, you could allow players to level up on the Klingon side using missions alone, but it would also take less time for the player. Finally, option c) is a medium-term goal rather than a long-term goal like the others mentioned. It's doable. Still very hard, as it would involve the creation of some 40 missions, and we only have 8 coming in Season 2, but it would be something that is within reach.

    My sincere thanks for your work assembling ideas for the Klingon faction, and I hope we get more conversation and good ideas included in this thread.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Autumnskye wrote:
    Oh where's my Mirror Universe uniforms Goramit? Of course aren't the Orion's subjects of Terra in that universe?

    In the canonical mirror universe, the Terran Empire has been wiped out by the Klingon-Cardassian Union. In DS9, the mirror human counterparts were rebelling against them.

    Autumnskye wrote:
    Give me a little bit of choice on the modifications / look of my starship. I realize that the klingon's are a pretty conservative / monolithic culture and as such only change when they have to and not for the sake of change alone but dear lord there has to be a Klingon version of the skunk works where some Klingon with a cranium the size of a basketball is coming up with new ideas that get shot down by the leadership. Give us access to this guys ideas and allow us to mix and match pieces from a handful of ship variants like the Feds get. Maybe I want a Cublist bridge on my D7 or want different warp engines on my Raptor.

    We have far more leeway than canon would suggest, insofar as ship customisation goes. Canonical Klingons had a total of 5 ships from which to choose in TNG era Trek: B'rel, K'vort, K't'inga, V'orcha and Negh'var. (It would be my feeling that we should still be restricted to those 5, just multi-tiered, but I have kept that out of the first post because it would not be nice to anyone else.)

    Autumnskye wrote:
    Give use a campaign where we can obtain rewards (kits etc) given that the PvP side of things typically involves me waiting in a cue for 40 minutes I'd like to have something to do during that down time besides scan things in the nebula.

    I'm sure I'll think of more things as soon as I knock this off but I'd just like the Klingon end of things to feel as richly thought out as the Federaton end of things feels.

    PS - What's up with Klingon honor and cloaking devices... Seems to me that sneaking up on someone and decloaking 10 feet off their port side to deliver a sneak attack isn't all that honorable. :D

    D'syre - Orion Lt. Commander

    Hopefully, in the near future, queues will be shorter as more attractive K-side content becomes available.

    Klingons cloaking is pretty much grandfathered in from the TOS episode where the pre-honour Klingons trade warp technology for the Romulans' cloaking technology and the subsequent replacement of Romulans with Klingons in STIII: Search for Spock. (The Klingon BoP was supposed to be a Romulan BoP, but it was changed during the final stages. The cloaking was left in, the avian markings were left in place, and the ship was simply crewed with Klingons instead of Romulans. Had it not been for Nimoy's decision to turn the Romulan Bird of Prey into a Klingon D12, the Klingons would not have B'rel, K'vort or possibly any other avian themed ships, like the Raptors.)
    At the same time, and in the spirit of cooperation, I would like to suggest to the OP that a couple of his requests are simply impossible or, at the very least, implausible. As is, they force devs to say "No" to at least some of this list, and that can turn them off to the entire list. I humbly suggest revising or removing a couple of your items:

    Thank you for the kind words, but I believe the devs are not quite that simple. Also, the thinks to which they can say no are buried within a list of things to which they can say yes.
    Lyrans

    I've already discussed the possibility of Lyrans with one of the Devs. Their response was that it was a good idea and may be worth pursuing (Since the Lyrans were more likely to ally with the Klingons than the Kzin.) however they were a little less canon than the Kzin.

    I may have shot myself in the foot, though, when I countered with the non-canonical comic book origins of their Narada storyline. Might have made them mad. >.<

    100 Episodes: I am simply obliged to note that the Federation has nowhere near 100 episodes

    Heh, I was copy pasting someone's request. I don't know how many PvE eps there are starfleet side, but it sounded about right. :3
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    My primary complaint that wasn't listed in the first posts is this: Klingons can't scan!

    Okay, so we can scan, but it's 99% worthless. Once in a while, I find a bugged system that has anomalies.

    But I can't even scan for mission objectives. It would come in SERIOUS handy when I get mission to go down to a planet and destroy 5 objects.. when those objects are out in the open and spread out across a landscape.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    At least FASA kind of gave in that the D-12 was indeed a Romulan ship that had been part of the tech exchange between the Roms and Klingons thus explaining why the Klingon's went from these big battle cruisers to this slick little bird thing. :)

    Lets face it if there hadn't been a fire in the prop room during the making of TOS the whole Rom / Klingon alliance would likely have never happened.

    I'm still not giving up on more designs of ships for the Klingons. Where's my dead horse so I can continue to beat it?

    Is there any rumors about what the "Honor" points are for? I haven't found a use for them yet.

    I've actually been reading a lot about the Mirror Universe history and think it's pretty awesome, to be honest though the TOS and ST-E era Mirror looks to be about the most fun for us as PC's I seriously hope that there's some kind of concerted effort to bring a Mirror Universe episode into the game that allows us to travel back to this time period. The Mirror Universe part of ST Elite Force was by far the most fun.

    I'd love to see a bit more of a "lived in" universe feel, there's nothing worse that beaming down to a base in a cave below the planets surface to find a big cave with a console... Really??? You guys were doing research down here??? Did you just lick the fungi of the rocks and sleep on the floors? BTW how the heck do you power those consoles anyways? There's a lot of little things like this that make the world feel smaller and less well thought out than it is.

    I think the ability to "scan" the world would be awesome, what's the point of having a starship in orbit if I can't use it for something. I'm not asking for the ability to drop an orbital bombardment... wait maybe I am ... on my enemies but the ability to "kind of" know where the borg tech is would be awesome. Seriously let me drop an orbital bombardment on something. :D

    A little bit of a storyline for the major races would be awesome. "Orion Syndicate agents contact you, ask to meet alone and face to face in the Smellysocks System where they ask you to obtain the blueprints to a secret Klingon underwear factory." Which leads to a handful of other missions indicating that things between the Syndicate and the Empire aren't exactly what you'd been lead to believe.

    D'syre - Orion Commander KDF

    OH btw ... HOCKEY PUCK the Hirogen ships are wicked hard.

    Oh and one more thing... How about limiting the length of the names of Klingon systems to something under 50 characters... As much as I love visiting Htognay'ni Hroth'vitot Gibnav'tayw lwyataxta Swyti da on my down time I hate writing it in my journal. A translation of the system name might be cool... Or equally disturbing... The Blood River of the Dying Moon world... Might also translate to The planet of pretty purple flowers blowing gently in a warm summer wind scented with lavender.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Even if they don't go the route of more Klingon starships how about giving us some Orion or Nausican or whatever starships that we can pick and choose from.

    http://johneaves.wordpress.com/2009/03/

    Orion ships can be dead sexy. :o
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    The whole klingon faction LOL
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Autumnskye wrote:
    Even if they don't go the route of more Klingon starships how about giving us some Orion or Nausican or whatever starships that we can pick and choose from.

    http://johneaves.wordpress.com/2009/03/

    Orion ships can be dead sexy. :o

    Speaking of stuffs found on that site:

    When they get moving BoP wings, I hope they include this.

    And I'd love it if the K't'inga refit looked like this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Kasensal wrote:
    My primary complaint that wasn't listed in the first posts is this: Klingons can't scan!

    Okay, so we can scan, but it's 99% worthless. Once in a while, I find a bugged system that has anomalies.

    But I can't even scan for mission objectives. It would come in SERIOUS handy when I get mission to go down to a planet and destroy 5 objects.. when those objects are out in the open and spread out across a landscape.
    Autumnskye wrote:
    I think the ability to "scan" the world would be awesome, what's the point of having a starship in orbit if I can't use it for something. I'm not asking for the ability to drop an orbital bombardment... wait maybe I am ... on my enemies but the ability to "kind of" know where the borg tech is would be awesome. Seriously let me drop an orbital bombardment on something. :D

    Added to general gameplay. :)
    Autumnskye wrote:
    Is there any rumors about what the "Honor" points are for? I haven't found a use for them yet.

    Honour points are spent like Starfleet merits. You use them to rename ships or BOs after your first free rename, buy new skills at the skill trainer, etc.

    Funny that when I do that, it says I lose honour. I'm a terrible Klingon... :(

    Oh wait, I'm a Lethean. Score! :3
    Autumnskye wrote:
    I've actually been reading a lot about the Mirror Universe history and think it's pretty awesome, to be honest though the TOS and ST-E era Mirror looks to be about the most fun for us as PC's I seriously hope that there's some kind of concerted effort to bring a Mirror Universe episode into the game that allows us to travel back to this time period. The Mirror Universe part of ST Elite Force was by far the most fun.

    True enough, Starfleet gets a Mirror U episode. However, Cryptic has bent the Mirror U a little bit insofar as they have rewound / retconned its history to ignore the fall of the Terran Empire. (Or at least haven't written a reasonable explanation as to why the Terrans have not only regained their position but grown by leaps and bounds.)
    Autumnskye wrote:
    I'd love to see a bit more of a "lived in" universe feel, there's nothing worse that beaming down to a base in a cave below the planets surface to find a big cave with a console... Really??? You guys were doing research down here??? Did you just lick the fungi of the rocks and sleep on the floors? BTW how the heck do you power those consoles anyways? There's a lot of little things like this that make the world feel smaller and less well thought out than it is.

    I like this idea. Everything always felt like it was missing something, half baked.. Even on Starfleet side. I've added this to the main post.
    Autumnskye wrote:
    A little bit of a storyline for the major races would be awesome. "Orion Syndicate agents contact you, ask to meet alone and face to face in the Smellysocks System where they ask you to obtain the blueprints to a secret Klingon underwear factory." Which leads to a handful of other missions indicating that things between the Syndicate and the Empire aren't exactly what you'd been lead to believe.

    D'syre - Orion Commander KDF

    OH btw ... HOCKEY PUCK the Hirogen ships are wicked hard.

    Oh and one more thing... How about limiting the length of the names of Klingon systems to something under 50 characters... As much as I love visiting Htognay'ni Hroth'vitot Gibnav'tayw lwyataxta Swyti da on my down time I hate writing it in my journal. A translation of the system name might be cool... Or equally disturbing... The Blood River of the Dying Moon world... Might also translate to The planet of pretty purple flowers blowing gently in a warm summer wind scented with lavender.

    Added and added, if paraphrased a bit. :3

    =edit=

    I wonder if the Devs visit the Klingon forum very often, and if they've even bothered reading this or the old version of this thread... We should PM them every so often to ask if they check. :3
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    I wonder if the Devs visit the Klingon forum very often, and if they've even bothered reading this or the old version of this thread... We should PM them every so often to ask if they check. :3

    From reading some of their replies (the few aimed at us, plus the general posts about upcoming content), in reference to our specific requests, I get the impression (and this is just an impression from reading between the lines - a very inexact method, and based solely on my interpretation) that they tend to think of us as STO players first, not Fed or Klingon players.

    There are devs that play as Klingons, or say that they prefer it, but I really don't get think they've made as much of a distinction between the two as we have. And to be fair, there are probably more than just a few players who consider themselves that way as well.

    I still think that we'd be happier if they'd appoint a community rep or dev to represent each faction, to post about specific concerns that don't cross over to the other. Even if they just pop in and say that they're looking in to something, or that they're working on it. Or just that they're aware of what we're talking about. It doesn't have to be daily, but at least once a week, a little "we know, we're on it, yada yada" in a few of the top threads (here and in the PvP forum) would go a long way toward making us feel a little less neglected.

    I'd specifically like to see them start a feedback thread about open PvP, asking for our ideas, what we like about open PvP, what we don't like, what things from other games should transfer over, what's to be avoided... and then see them post on it, as a discussion, with them giving their views as well, not just a one way I-want thread.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    True enough, Starfleet gets a Mirror U episode. However, Cryptic has bent the Mirror U a little bit insofar as they have rewound / retconned its history to ignore the fall of the Terran Empire. (Or at least haven't written a reasonable explanation as to why the Terrans have not only regained their position but grown by leaps and bounds.)

    Just a brief note here: Cryptic has not rewound anything; the explanation for the revival of the Terran Empire is found in the Deep Space 9 episodes, when you meet O'Brien's son, now captain of a Terran starship. We learn there, and I apologize that I do not have the details as I am writing away from my home computer, that the Mirror Miles O'Brien led the insurrection against the Terran's oppressors and was instrumental in founding the new Terran Empire, which is a successor, not a continuation, of the first.

    We don't have a lot of details about how the new Empire beat off the Klingons and everyone else, but it does appear to have happened in the Mirror Universe timeline of STO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Kinjiru wrote: »
    tend to think of us as STO players first, not Fed or Klingon players.

    There are devs that play as Klingons, or say that they prefer it, but I really don't get think they've made as much of a distinction between the two as we have. And to be fair, there are probably more than just a few players who consider themselves that way as well.


    As evidenced in my sig, I play both sides. (Though more Starfleet than Klingon, since there's precious little to do K-side.) However, I've always been more of a Klingon enthusiast than a Feddie fan, so I'm eager to get changes made and K-side levelled with Starfleet side.

    Kinjiru wrote: »
    I still think that we'd be happier if they'd appoint a community rep or dev to represent each faction, to post about specific concerns that don't cross over to the other. Even if they just pop in and say that they're looking in to something, or that they're working on it. Or just that they're aware of what we're talking about. It doesn't have to be daily, but at least once a week, a little "we know, we're on it, yada yada" in a few of the top threads (here and in the PvP forum) would go a long way toward making us feel a little less neglected.

    I remember the community reps for SOE's SWG professions. At first it was really neat to see that we would have a player rep to act as a mouthpiece for the players who chose to use the forums. After a while, though, it would sometimes feel like they were more of a mouthpiece for SOE than they were for us. It felt as if some people resented the community reps and the reps were volunteering to fill a role for which a company would normally pay someone. The community reps began to take as much flak and stress as a paid employee with none of the benefits. Before we begin wishing for that sort of position, I feel we should understand to what those reps will be subjected. I feel that the role should be clear, absolutely nothing obfuscated or made ambiguous, and rule changes should never be implemented if they could potentially put that rep into a situation that would cause resentment from the players they are intended to represent or if they would place undue stress on the rep unless Cryptic is willing to take that player onto payroll with benefits befitting the position. It's a forum community, not an unpaid job. I feel that volunteering to be a rep should be as fun and casual as actually playing the game, otherwise it is unpaid exploitation of a players good will or passion for the game.

    My two EC, anyway. :3
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Before we begin wishing for that sort of position, I feel we should understand to what those reps will be subjected. I feel that the role should be clear, absolutely nothing obfuscated or made ambiguous, and rule changes should never be implemented if they could potentially put that rep into a situation that would cause resentment from the players they are intended to represent or if they would place undue stress on the rep unless Cryptic is willing to take that player onto payroll with benefits befitting the position. It's a forum community, not an unpaid job. I feel that volunteering to be a rep should be as fun and casual as actually playing the game, otherwise it is unpaid exploitation of a players good will or passion for the game.

    My two EC, anyway. :3

    I was there for that. (Bloodfin, Beta, Gold, PreCU, CU and NGE. :)) Personally, I'd rather it be someone on the team, or an inhouse community rep like Stormy. And just for a couple of hours a week, not as a full-time job or anything. Just something along the lines of 2 or 3 hours on Mondays (or whatever), that person is dedicated to answering (or just acknowledging) one faction. On Tuesdays, they'd switch to the other. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Kinjiru wrote: »
    I was there for that. (Bloodfin, Beta, Gold, PreCU, CU and NGE. :)) Personally, I'd rather it be someone on the team, or an inhouse community rep like Stormy. And just for a couple of hours a week, not as a full-time job or anything. Just something along the lines of 2 or 3 hours on Mondays (or whatever), that person is dedicated to answering (or just acknowledging) one faction. On Tuesdays, they'd switch to the other. :)

    I was a Kauri baby, myself. Unofficial French server FTW! ^.^

    Once a week doesn't really sound frequent enough for an internal community rep to try to keep up with the varying request, complaint, issue and bug report threads. If it's a dedicated rep I'd expect their job to be all forums all the time.... waitaminit....


    I'd so do that job...


    How much does it pay? Are they still hiring?

    Oh wait... We're still just theorising. >.<
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    regarding 'Bird of Prey' type ships

    afaik there are 2 types , a 12 crew scout class (Startrek Movie III) and a upscaled 500 crew heavy cruiser (main cruiser in TNG, since Vor'Cha were limited to Council members)

    what we see in STO is a 50 crew 'light cruiser' that scales a bit up with tiers, but no heavy cruiser.

    should not be to hard to add that, should it?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Szun wrote:
    regarding 'Bird of Prey' type ships

    afaik there are 2 types , a 12 crew scout class (Startrek Movie III) and a upscaled 500 crew heavy cruiser (main cruiser in TNG, since Vor'Cha were limited to Council members)

    what we see in STO is a 50 crew 'light cruiser' that scales a bit up with tiers, but no heavy cruiser.

    should not be to hard to add that, should it?

    Two or three types. The D12 class from Star Treks III - VI and Generations, an apparent retired predecessor to the B'rel scout class seen in TNG (or possible alternate name for the B'rel). The B'rel could accommodate 12 plus flight crew and troops and the K'vort cruiser class seen in TNG and DS9 accommodated 1500+ flight crew and troops. (Information gathered from Memory Alpha wiki, so make of it what you will. :3 )

    The official fact files and technical manuals released for the various series create a sense of ambiguity of the numbers and types of BoP classes, implying that there are many that range from 51m to 685m. (This is why I believe there should be a classic Bird of Prey class in every tier)

    Here is a link to the craziness that is the much loved Klingon Bird of Prey. It's quite long, and much of the beginning to middle can be skipped as it is just visual size comparisons using screens taken from the films and series. Once you get to the middle end bit, the read becomes quite interesting. ^.^ I was particularly impressed with the Titius-Bode law ship size theory he had towards the end. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Kinjiru wrote: »
    I was there for that. (Bloodfin, Beta, Gold, PreCU, CU and NGE. :)) Personally, I'd rather it be someone on the team, or an inhouse community rep like Stormy. And just for a couple of hours a week, not as a full-time job or anything. Just something along the lines of 2 or 3 hours on Mondays (or whatever), that person is dedicated to answering (or just acknowledging) one faction. On Tuesdays, they'd switch to the other. :)

    Ugh... I was there too... I would ramble on bitterly about that game and it's many flaws but I think it all boils down to this one point. It looked like SW but it NEVER felt like SW. And I hope STO doesn't go down that path.

    It was kind of like being given a 1968 Camero convertable in mint condition only to find out that someone had put a Hyundai 4 cylinder engine under the hood that burned oil and ran like TRIBBLE.

    I'd still like to fight tooth and nail for more ship customization options and either fix "The Breen have hidden 5 caches of weapons on this planet go find them." or give me the option of simply nuking the whole site from orbit with a wide spread of photon torpedos... To quote Comic Book Guy, "Worst Mission EVER!"

    On the topic of ship customization I think the idea that the Klingon's aren't inventors is wrong, clearly they came up with a handful of ships but like the USSR they produced so many of them that they flooded the market and new improved models never showed up in the numbers that the old stuff did. Plus, the Klingon's never seem to retire anything, they probably just up weapon the old hull throw on some new engines and a new coat of paint and send it back out. It's not that there's not new things out there its just that the new stuff is completely overwhelmed but the shear volume of old stuff.

    I can not describe the anticipation I have for Season 2.0 but you know I have to be honest while I love PvE content in a game I'm guilty of the, "Accept accept accept, now where the heck did they want me to go for that?" and never reading the missions when they actually appear.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    The OP should have designed the klingon Faction. It would have made this game great. One other thing I woudl have liked iis choices choose to work for the Orions or The kling Security force. Choose a house to support and see the influence of the more popular/sucessful house.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I seriously want to see a boarding action level in the game vs. the guys on this ship.

    http://johneaves.files.wordpress.com/2009/06/urubian-1.jpg

    It's the Mirror Universe part of StarTrek Elite Force on crack...

    In the atmosphere section of the game how about smoke and steam or particle effects from electrical pannels that are shorting out. Klingon ships alway looked half steam powered on the inside. How about some of that atmosphere?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    dude, you forgot female TOS uniforms: http://memory-alpha.org/wiki/File:Klingon_female_uniform.jpg
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    @Angel: I posted this in anther thread, but I read something and it got me thinking... and I got some interesting ideas. Some things have been bugging me about the uniqueness of the two factions... just something to think about. Take a look and see if it makes sense:
    A Defiant with universal stations makes no sense at all. It's a ship designed for battle, it shouldn't "accidentally" be outfittable with lots of science abilities!

    I've been thinking about this a lot lately. On the one hand, I agree that seeing a Defiant with all Sci or Engie abilities would seem contrary to the spirit of it's intended design, but (and there's always a but... :)) isn't the stuff that's specifically geared toward combat all a design configuration issue? Meaning the size of the warp core, the placement of the nacelles, things like that.

    I mean, and this is going off the reservation here, completely outside the box, but shouldn't we, as captains have the option of assigning whoever we want to any given station on the ship? The stations themselves are all LCARS based consoles, and we've seen time and again in the shows and books that you can transfer the functions of one to the other...

    (Let me be clear here, I want to see more things to make the Klingon faction unique, not less.)

    I'm thinking the way things are set up now is strictly as a gameplay mechanic, not really dictated by canon anyway. Just like we only get 4 fore weapons, instead of the more canonically recognized numbers for fore, aft, ventral and dorsal.

    Anyway, shouldn't all ships have universal stations? Maybe there are recognized presets to give you a baseline, somewhere to start from, but... would it be better if we could completely customize them across the board?

    And as a result of that, (a loss of a unique option, but only for those that run BoPs) maybe make something else unique to each faction? It's always bugged me that both sides equip the exact same shields, weapons, deflector dishes, Impulse engines... maybe those should all be different, unique to each side. I mean, does anybody think that a Klingon Battlecruiser should have sensors as precise as those used on a Science Vessel in Starfleet?

    I'm not sure what I'm suggesting here, to be honest, but I guess overall what I'd like to see is truly unique options for both factions, not just cosmetic choices. Between the two factions, what is really different or unique to them?

    1. BoPs get universal stations and a battle cloak.
    2. Battlecruisers can equip dual cannon-type weapons.
    3. All ships excluding the BoP and the Carrier get a standard cloak.

    And that's really it. Our shields are the same, weapons, skills, abilities, engines, sensor packages... everything is identical. We don't get a crew-warrior bonus to repel boarders, we don't get skills that reflect our warrior based culture... not really. We don't get to join and fight for or a house, no conquest of lesser worlds... And the Feds should be just as unique, with the emphasis on free thought, adaptability, discovery and curiosity about the galaxy around them.

    So what am I saying? I think somebody needs to sit down and come up with some ways for the two factions to really be unique, and not just different shapes of the same things.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010

    I did, I just didn't have a picture to provide. It's in there, trust me.
    Kinjiru wrote: »
    @Angel: I posted this in anther thread, but I read something and it got me thinking... and I got some interesting ideas. Some things have been bugging me about the uniqueness of the two factions... just something to think about. Take a look and see if it makes sense:



    I've been thinking about this a lot lately. On the one hand, I agree that seeing a Defiant with all Sci or Engie abilities would seem contrary to the spirit of it's intended design, but (and there's always a but... :)) isn't the stuff that's specifically geared toward combat all a design configuration issue? Meaning the size of the warp core, the placement of the nacelles, things like that.

    I mean, and this is going off the reservation here, completely outside the box, but shouldn't we, as captains have the option of assigning whoever we want to any given station on the ship? The stations themselves are all LCARS based consoles, and we've seen time and again in the shows and books that you can transfer the functions of one to the other...

    (Let me be clear here, I want to see more things to make the Klingon faction unique, not less.)

    I'm thinking the way things are set up now is strictly as a gameplay mechanic, not really dictated by canon anyway. Just like we only get 4 fore weapons, instead of the more canonically recognized numbers for fore, aft, ventral and dorsal.

    Anyway, shouldn't all ships have universal stations? Maybe there are recognized presets to give you a baseline, somewhere to start from, but... would it be better if we could completely customize them across the board?

    And as a result of that, (a loss of a unique option, but only for those that run BoPs) maybe make something else unique to each faction? It's always bugged me that both sides equip the exact same shields, weapons, deflector dishes, Impulse engines... maybe those should all be different, unique to each side. I mean, does anybody think that a Klingon Battlecruiser should have sensors as precise as those used on a Science Vessel in Starfleet?

    I'm not sure what I'm suggesting here, to be honest, but I guess overall what I'd like to see is truly unique options for both factions, not just cosmetic choices. Between the two factions, what is really different or unique to them?

    1. BoPs get universal stations and a battle cloak.
    2. Battlecruisers can equip dual cannon-type weapons.
    3. All ships excluding the BoP and the Carrier get a standard cloak.

    And that's really it. Our shields are the same, weapons, skills, abilities, engines, sensor packages... everything is identical. We don't get a crew-warrior bonus to repel boarders, we don't get skills that reflect our warrior based culture... not really. We don't get to join and fight for or a house, no conquest of lesser worlds... And the Feds should be just as unique, with the emphasis on free thought, adaptability, discovery and curiosity about the galaxy around them.

    So what am I saying? I think somebody needs to sit down and come up with some ways for the two factions to really be unique, and not just different shapes of the same things.

    I think so far as this goes, it's more to create more differences between the types of ships. For example, Starfleet has 3 roles for their ships: Tactical, Engineering, and Science. In the series, there is really only one, a dual role tactical / exploration. Harry Kim and Tom Paris broach this subject in one episode where Kim is complaining that the fluid conduits between the bulkheads conduct sound so he can't play his clarinet without disturbing people. Paris then replies that the ship is built with combat ability in mind not comfort. (If those staterooms in Voyager are not considered comfortable, I'm living the completely wrong kind of life.) LTJG Paris obviously isn't taking the official Starfleet line in that conversation, but he does point out the reality of the matter.

    That said, the series does a lot to contradict itself whenever the story or visual effect demands it, and they can do so without compunction. Within the confines of the game, however, static rules need to be set up in regards to their roles. So, aside from sci vessels having more shields, they have bridge stations geared towards their scientific role. This is not strictly necessary for their operation, especially seeing as they are being deployed to war zones, but it is how the vessel's role is represented in game.

    Of course everything I've said thus far is moot if I don't attempt to address your point about the Klingons. ;)

    It would only make sense to either give all of the K-side ships universal officer slots or tactical only; they are a warlike people, after all, and all of the playable ships are warships. It seems there would be two downsides to that, though. First, to make up for the fact that the Birds of Prey have universal officer slots, they have lowered the rank of one of those slots, so the ship is given a handicap right out of the gate. The battle cloaks make up for their hull/strength/loss of officer slot or lower level officer slots. Second there has to be a sort of balancing factor to make them run similarly to Starfleet ships: Raptors as escorts and Battlecruisers as cruisers. If they were both tac heavy, they would lose out on some of the nicer cdr engineer abilities; if they went all universal, we would lose one of the officers ranks or lose the officer slot all together to compensate.

    A careful balance has to be struck when working with opposing factions abilities to butt heads in pvp; right now we are no where near as vocal and don't have the numbers playing as the feddies, so their cries are much louder than ours.

    I'll still add in your request, as that is the nature of this thread, but I wanted to offer a counterpoint. :)
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